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What is the one major feature MMO's lack today as well do without?

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Comments

  • JemcrystalJemcrystal Member UncommonPosts: 1,984
    Originally posted by BadSpock

    I don't think you should ever be able to max out a toon.

    EvE Online I think does the length/breadth of progression correctly, I just hate how you can't gain anything (skill wise) from playing - just waiting.

    One thing that needs to go is the tie between no-choice PvP and Sandbox games.

    That's why I'm still playing that cheezy mmo Mabinogi.  No lvl cap.



  • KuppaKuppa Member UncommonPosts: 3,292
    Not to sure which one would be the bigget keeper for me but I can tell you that I would love to see Auction House get removed. Miss having to do all trades on a more personal level and I prefer item based trading over money based any day.

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  • JemcrystalJemcrystal Member UncommonPosts: 1,984
    Originally posted by mCalvert

    The one major feature missing from MMOs is truly dynamic worlds. NPCs that go to sleep at night, animals that migrate, bosses controlled by DMs that dont just follow a script, cities and land that change over time

    We could lose: experience progression. make games fun to actually do minute to minute, not just to increment some counter

    That was the 1st mmo ever - a few players gathered around a table, brewed coffee, one brought donuts, and they played with their imaginations.  Dungeons and Dragons.

     

    Yeah.  Agree.



  • FangrimFangrim Member UncommonPosts: 616

    In: Roles,Tank,Healer,DPS,CC,et cetera

    Out :Cut Scenes

     

    These are just a few  but as your post says I can only pick one :)


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  • corpusccorpusc Member UncommonPosts: 1,341

    [lack]

    being an actual MMO

     

    [jettison]

    power progression

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    Corpus Callosum    

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  • ShakyMoShakyMo Member CommonPosts: 7,207
    In: fully persistent world
    Out: any kind of instancing or phasing
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