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What "Server Full" means

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  • rygard49rygard49 Member UncommonPosts: 973
    Originally posted by Calerxes
    Originally posted by rygard49
    Originally posted by Calerxes
    Originally posted by lizardbones

     


    Originally posted by Calerxes

    Originally posted by botrytis If you log into a full server, you automatically get kicked to Overflow. So there is no wait in PvE.
     

     

    So the server is not full then, thanks.



    The overflow server is a different server. If the server wasn't full, you wouldn't be moved to a different server...the overflow server.

     

     

    So when I play a game like Perfect World and I'm in channel 6 on the Dreamwaever server am I on dreamweaver or an separate server? No I'm on another instance of the world on that server. Arenanet is doing the same thing and calling it something different thats all, the server is not full.

    Makes me wonder if the game assigns people arbitrarily to the overflow server in order to present a populated game world. Otherwise what if all of the servers are open except yours, and you're the very first guy that needs to be routed to overflow? You'd be by yourself in this giant game world.

    Also, the GW2 wiki about the overflow shard says it's shared by all servers, so I think it actually does change which server your information is physically stored on until your 'home' server opens up.

     

    So if they can do that for the overflow server why make servers in the first place? The overflow server at launch must have been a massive server of its own bigger than any of the proper servers or were there channels as in my example? could you play with people of other servers and did you infact do that?

    I donno, man. Good questions. Maybe they had multiple overflows at launch?

    For the last question: "The overflow version of a map acts exactly like the normal version except that it is universal to all servers, meaning that players from other full servers will also be present." Souce.

    Really all I'm going by is in the wiki. We'd probably need someone who's intimately familiar with the server infrastructure to give us any more info than that, and I doubt ANet will be volunteering any such person to answer those questions.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Calerxes

    Originally posted by lizardbones  

    Originally posted by Calerxes

    Originally posted by botrytis If you log into a full server, you automatically get kicked to Overflow. So there is no wait in PvE.
        So the server is not full then, thanks.
    The overflow server is a different server. If the server wasn't full, you wouldn't be moved to a different server...the overflow server.  
     

    So when I play a game like Perfect World and I'm in channel 6 on the Dreamwaever server am I on dreamweaver or an separate server? No I'm on another instance of the world on that server. Arenanet is doing the same thing and calling it something different thats all, the server is not full.



    Perfect World's servers have nothing to do with GW2's servers.

    ** edit **
    Nothing you've said points to the overflow server being the same server. It's a separate server. When a server is full, it means you can't log into that server.

    None of this gives us anymore information than that though. "Full Server" literally means you'll go to an overflow server when you log in, and nothing more. It doesn't give you any indication of the number of people logged in, and it doesn't give you any indication whether that number is static, changed by Anet manually or some sort of dynamic settings that the server works out based on load. It is literally nothing more than you will go to an overflow server when you log in.

    I can not remember winning or losing a single debate on the internet.

  • muffins89muffins89 Member UncommonPosts: 1,585
    Originally posted by Calerxes
    Originally posted by lizardbones

     


    Originally posted by Calerxes

    Originally posted by botrytis If you log into a full server, you automatically get kicked to Overflow. So there is no wait in PvE.
     

     

    So the server is not full then, thanks.



    The overflow server is a different server. If the server wasn't full, you wouldn't be moved to a different server...the overflow server.

     

     

    So when I play a game like Perfect World and I'm in channel 6 on the Dreamwaever server am I on dreamweaver or an separate server? No I'm on another instance of the world on that server. Arenanet is doing the same thing and calling it something different thats all, the server is not full.

    it's semantics.  but i agree with you.  just cause they call it a 'server'  doesnt mean it's not an instance.

  • Smitt3kSmitt3k Member Posts: 21

    THese threads are getting rediculous. If you don't like the game why post so much disdain for it? IMO the game is quite healthy and I see people all over the place all times of  the day on TC.

     

    There are quite a few MMOs out there that I don't like. I just don't see the point of going to any of their forums and talking crap about them.

  • GreyhooffGreyhooff Member Posts: 654
    Originally posted by Zeus.CM

    Okay, so this is settled. When server is full it means many people are online at that moment on that server. This image was taken one minuta ago:

    image

     

    At this very moment 21 servers are full, around 30 high and 5 servers on medium. There is no low populated server.

     

    This is correct.

    The rest is just crying from people who called it wrong.

    GW2 is doing very, very well.

    Sorry kids.

    image

  • dimnikardimnikar Member Posts: 271

    Server statuses are probably not updated realtime.

     

    It makes sense to report the highest status the server was in for a certain period of time - let's say 12 hours at least (probably more) to avoid confusion when concurrent populations drop during off hours.

     

    While that is cheating somewhat, it does more good than bad. Still, it precludes server statuses as being any kind of indication of the well being of the game (among many other factors).

  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    That post leaves as many questions as it answers. I interpret the statement to say player's logged in. But the context of the statement is talking about accounts and alts assigned to that server as Home. It doesn't make a lot of sense to me.
  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by rygard49
    Originally posted by Calerxes
    Originally posted by rygard49
    Originally posted by Calerxes
    Originally posted by lizardbones

     


    Originally posted by Calerxes

    Originally posted by botrytis If you log into a full server, you automatically get kicked to Overflow. So there is no wait in PvE.
     

     

    So the server is not full then, thanks.



    The overflow server is a different server. If the server wasn't full, you wouldn't be moved to a different server...the overflow server.

     

     

    So when I play a game like Perfect World and I'm in channel 6 on the Dreamwaever server am I on dreamweaver or an separate server? No I'm on another instance of the world on that server. Arenanet is doing the same thing and calling it something different thats all, the server is not full.

    Makes me wonder if the game assigns people arbitrarily to the overflow server in order to present a populated game world. Otherwise what if all of the servers are open except yours, and you're the very first guy that needs to be routed to overflow? You'd be by yourself in this giant game world.

    Also, the GW2 wiki about the overflow shard says it's shared by all servers, so I think it actually does change which server your information is physically stored on until your 'home' server opens up.

     

    So if they can do that for the overflow server why make servers in the first place? The overflow server at launch must have been a massive server of its own bigger than any of the proper servers or were there channels as in my example? could you play with people of other servers and did you infact do that?

    I donno, man. Good questions. Maybe they had multiple overflows at launch?

    For the last question: "The overflow version of a map acts exactly like the normal version except that it is universal to all servers, meaning that players from other full servers will also be present." Souce.

    Really all I'm going by is in the wiki. We'd probably need someone who's intimately familiar with the server infrastructure to give us any more info than that, and I doubt ANet will be volunteering any such person to answer those questions.

     

    Sorry Rygard that questions were not meant directly at you I was just thinking on the fly, I know you were getting you info from the wiki, I didn't expect you to have the answer sorry if there was some confusion.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by GeezerGamer
    That post leaves as many questions as it answers. I interpret the statement to say player's logged in. But the context of the statement is talking about accounts and alts assigned to that server as Home. It doesn't make a lot of sense to me.

     

    When you visit, your account stays assigned to your home world, along with all other 'non-visiting' characters.    So you can 'visit' another server with your elementalist, but have your necromancer on your 'home' server and play there, too.

     

    However, if you TRANSFER servers, all characters go to the new server as 'home server.'

     

     

    [mod edit]
  • killion81killion81 Member UncommonPosts: 995
    Originally posted by MosesZD
    Originally posted by GeezerGamer
    That post leaves as many questions as it answers. I interpret the statement to say player's logged in. But the context of the statement is talking about accounts and alts assigned to that server as Home. It doesn't make a lot of sense to me.

     

    When you visit, your account stays assigned to your home world, along with all other 'non-visiting' characters.    So you can 'visit' another server with your elementalist, but have your necromancer on your 'home' server and play there, too.

     

    However, if you TRANSFER servers, all characters go to the new server as 'home server.'

     

     

    [mod edit]

     

    Here's the question that was responded to by the community manager.  There is nothing about 'visiting' in it...

     

    What does it actually mean when the server populations says “High” or “Full.” Does ANet go by the number of people CURRENTLY on said server, or by the number of accounts MADE on said server.

    Also, is there any official sort of chart/graph that shows each server’s current population in comparison to eachother?

    I am currently on Henge of Denravi, and even though it says “High”, and is the second server down from one that says “Full”, most of the areas seem so deserted. Granted, I only just started the game a day or two ago, so I may not have gotten to any majorly populated areas.

    Thank you in advance. =) 

     

    Edit: I personally believe that the answer is a bit disingenuous.  It looks like the community manager intentionally 'misunderstands' in order to answer the way they want to.  It is certainly not the most clear or direct way that question could have been answered.

    As for "troll conclusions", some of us don't simply accept anything we are told as true.  We observe, consider, then decide what to believe.  It's unfortunate, but much of what people tell you on a daily basis is false or a twisted half truth.  This forms the basis of discussion in this particular thread.

  • jacklojacklo Member Posts: 570

    The trouble here is you're taking things too literally from somebody trying to speak to the layman. There is probably no hard cap to determine what "FULL" is.

    FULL will be dynamically calculated, based on the number of accounts on the server and the frequency of account logins, with many other data points in the mix such as server resource usage. Any patch could change resource usage and affect performance. 

    They invented the "overflow" system, surely they wouldn't resort to manually adjusting what "FULL" is.

    For new accounts/transfers, they already know the number of accounts the server holds. It's not as simple as that though because they know accounts do not equal concurrent users, especially in a B2P game. This is why they will look at frequency of account logins, hours played and time of day, amongst a million other things. There will also be a buffer zone allowing for infrequent players to return.

    It wouldn't surprise me to see a drop in population either, even though the server still says FULL.

    This is because there are many accounts created initially, a lot of which may not be played often. Until they build up data to determine frequency of play, divided by accounts, there will be a large margin for error and hence server full, when it might not seem so if you login.

    That's my take on it anyway and of course none of that would prevent "FULL" being overridden by an artificial figure should they want to make a server look healthy. I've seen no evidence of that here though. The servers do look healthy to me.

  • kuuujokuuujo Member Posts: 10
    If server is full that means maximum number of connections is reached. So, characters make connections now? I thought players connect to server, but it looks now that server is some physical home, where all player alts live in and interact with each other making server busy :D
  • Ban_KhaerosBan_Khaeros Member Posts: 27

    Needs a CC that can actually speak English to clear it up.  No offense, Eva.  Your accent probably makes up for it.  Call me.

     

    It's easy to see that the server capacity rating you get actually means the amount of players currently logged in.  If it just meant how many characters were made on the server, then the indicator would never go down, but they do take a dip when prime-time ends.  Unless people somehow delete their accounts when they are done for the day and make new ones the next day, the latter interpretation makes no sense.

     

    The CC was saying that there's no difference between home users and visitors when it comes to recording capacity on a server.  The indicator for server capacity does include visitors, so a server that says 'full' has both home players and visitors contribute to that rating.

     

    On the other matter:  server capacity ratings should never be used to judge the state of an MMO's population in comparison with other MMOs.  They mean nothing without concrete details, like how many users makes a server 'full'.  A GW2 server might be able to hold 10000 users (warning: wild number throwing), while a RIFT shard can only hold 5 players (just bear with me yo).  So what happens if that GW2 server is 'Medium' and the RIFT shard is 'full' - does that mean that RIFT is doing better with its playerbase of 5?

     

    The only time you can use server capacity ratings to talk about MMO population is when you're comparing the game to itself and there hasn't been any changes / upgrades to the server infrastructure that may have increased the capacity of the servers.  Then you can clearly make observations about how the population changes over time - but once any server changes happen, your results suddenly mean nothing.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    It couldn't mean all alts are counted too. Because then the servers would always be full if offline characters counted. But thats not true.

    image
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    Ban_Khaeros is right. It doesn't even make sense that the server status represents the number of characters or number of players registered on a particular server. All the players who no longer played would still be counted and the server statuses would fluctuate less and less over time. Eventually, the number of people not playing would exceed the number of people playing and the server statuses would stop changing. The server status continue to change, sometimes dramatically.

    We don't know the numbers, but we do know that a "Low" server has less activity in the zones and less global chat than a "High" server. It is a very noticeable difference. It is especially noticeable in WvW. This is another indicator that the server status represents logged in users, not registered users.

    The only real question is "How many logged in players does 'Full' or 'High' represent?" That question will never get an answer so there's not too much point in arguing about it.

    I can not remember winning or losing a single debate on the internet.

  • roo67roo67 Member Posts: 402
    Originally posted by muffins89
    Originally posted by roo67
    Originally posted by muffins89
    Originally posted by Calerxes
    Originally posted by Pivotelite
    Originally posted by fundayz
    Originally posted by Pivotelite

    And all three times there were people saying "No, it's healthy, population is rising, look more servers full now den a munth ago hurr durr!!!!".

    It's called changing population distributions...

    The lower level zones may not have as many players as launch (no duh!) but that means squat for the overall population if people are simply gathered in higher level zones.

    If GW2's concurrency numbers were falling as quickly as some claim we wouldn't be seeing new servers being opened.

     Would I be seeing less people outside instance locations, in Lions arch, in Spvp, lowlevel zones and WvW as well?

     

    They must all be clumped on one another in a secret spot for GW2 elite players.

     

     

     

    Can you log into a full server?

    yes.  which is why those saying that it means actual people logged in are wrong.  it's artifical to control population.

    You can also log into full servers on WoW . I've done it on Outland EU many many times without a wait . Good point though but to suggest that this only applys to GW2 is a false assumption .

    As for the OP . Its pretty obvious if he thinks alts are counted hes misunderstood what was written .

    nowhere have ever said it this only applys to gw2 or any other game.  that is your false assumption.

    True but you also didn't state that it didn't only apply to GW2 . Had you said "well this also applys to other games" then the suggestion it wasn't just confined to GW2 wouldn't have come up :) You are posting on a GW2 thread so without suggesting that it doesn't simply apply to this paticular game its a fair assumption to make . As I said though it is a good point . Maybe the assumption I made that it was a good point wasn't quite right and you were simply trolling ?

  • NBlitzNBlitz Member Posts: 1,904
    Originally posted by dimnikar

    Server statuses are probably not updated realtime.

     

    It makes sense to report the highest status the server was in for a certain period of time - let's say 12 hours at least (probably more) to avoid confusion when concurrent populations drop during off hours.

     

    While that is cheating somewhat, it does more good than bad. Still, it precludes server statuses as being any kind of indication of the well being of the game (among many other factors).

    This didn't cross my mind, but would make sense why some (many?) servers are being shown at a certain status almost 24/7.

    https://forum-en.guildwars2.com/forum/game/gw2/Most-NA-servers-FULL-around-the-clock

  • otacuotacu Member UncommonPosts: 547

    ITT people lacking grammar and logic.

    Kind of funny how some people try so desperately to find faults in GW2.

     

    Now it's clear

    1) server status screen shows "concurrent online players" 

    The status goes up and down during the morning, afternoon, evening, night

     

    2) server status shows players and not characters (especially not chara + alts...ha ha that was a good laugh)

    Not only is the dev message perfectly clear but it wouldn't make sense with the up and down in the status screens during the day.

    BTW no point in comparison with what happened with Tera. The Tera server status screens updated once every few months and devs said at the start that they were showing characters created and not players online.

     

    3) When a server is full it's full and when you try to log in you are put in an overflow.

    An overflow is a completely different server and not an instance. Devs said so and there is actual proof you can all check :different players from different servers get to a single overflow.

    Oh and btw you can't join wvwvwvw from overflow servers.

     

     

    The first page of this thread is very funny. ;)

  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by Greyhooff
    Originally posted by Zeus.CM

    Okay, so this is settled. When server is full it means many people are online at that moment on that server. This image was taken one minuta ago:

    image

     

    At this very moment 21 servers are full, around 30 high and 5 servers on medium. There is no low populated server.

     

    This is correct.

    The rest is just crying from people who called it wrong.

    GW2 is doing very, very well.

    Sorry kids.

     

    The irony in this post is just of the scale especially with the photo in the sig. The whole point of this thread is that Arenanet is doing exactly what other companies have done, fudged the numbers to make the game look like its doing well but there are many reports and other indicators that its going the same way as Rift, SW:TOR, and even MOP now this is not a bad thing in itself the bad thing is comapnies fudging the numbers. 

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • evilastroevilastro Member Posts: 4,270
    Originally posted by grimal

    So essentially, Full = players/5

    Nice.

    No, you all fail at reading comprehension and common sense.

    It counts accounts, not characters.

    "For example, if a player creates an account in Vizunah Square and then moves to Baruch Bay, then all the characters of this player will go to Baruch Bay and he will be counted among the total amount of players of Baruch"

    Note that it says "he will be counted" not "each character will be counted" or "they will be counted". They were just saying that all characters on an account are linked to one server.

    To be fair it could have been worded better, but to think that they count individual characters that you cannot play simultaneously is just silly.  

  • evilastroevilastro Member Posts: 4,270
    Originally posted by NBlitz
    Originally posted by dimnikar

    Server statuses are probably not updated realtime.

     

    It makes sense to report the highest status the server was in for a certain period of time - let's say 12 hours at least (probably more) to avoid confusion when concurrent populations drop during off hours.

     

    While that is cheating somewhat, it does more good than bad. Still, it precludes server statuses as being any kind of indication of the well being of the game (among many other factors).

    This didn't cross my mind, but would make sense why some (many?) servers are being shown at a certain status almost 24/7.

    https://forum-en.guildwars2.com/forum/game/gw2/Most-NA-servers-FULL-around-the-clock

    They can be full all the time due to the overflow servers.

  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by lizardbones

    Ban_Khaeros is right. It doesn't even make sense that the server status represents the number of characters or number of players registered on a particular server. All the players who no longer played would still be counted and the server statuses would fluctuate less and less over time. Eventually, the number of people not playing would exceed the number of people playing and the server statuses would stop changing. The server status continue to change, sometimes dramatically.

    We don't know the numbers, but we do know that a "Low" server has less activity in the zones and less global chat than a "High" server. It is a very noticeable difference. It is especially noticeable in WvW. This is another indicator that the server status represents logged in users, not registered users.

    The only real question is "How many logged in players does 'Full' or 'High' represent?" That question will never get an answer so there's not too much point in arguing about it.

     

    What we need then is one of our Oceanic cousins to post a picture of server status' on the EU or US realms at 5am and see if they have changed.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • CalerxesCalerxes Member UncommonPosts: 1,641

    Originally posted by NBlitz

    Originally posted by dimnikar

    Server statuses are probably not updated realtime.

     

    It makes sense to report the highest status the server was in for a certain period of time - let's say 12 hours at least (probably more) to avoid confusion when concurrent populations drop during off hours.

     

    While that is cheating somewhat, it does more good than bad. Still, it precludes server statuses as being any kind of indication of the well being of the game (among many other factors).

    This didn't cross my mind, but would make sense why some (many?) servers are being shown at a certain status almost 24/7.

    https://forum-en.guildwars2.com/forum/game/gw2/Most-NA-servers-FULL-around-the-clock

    Originally posted by otacu

    ITT people lacking grammar and logic.

    Kind of funny how some people try so desperately to find faults in GW2.

     

    Now it's clear

    1) server status screen shows "concurrent online players" 

    The status goes up and down during the morning, afternoon, evening, night

     

    2) server status shows players and not characters (especially not chara + alts...ha ha that was a good laugh)

    Not only is the dev message perfectly clear but it wouldn't make sense with the up and down in the status screens during the day.

    BTW no point in comparison with what happened with Tera. The Tera server status screens updated once every few months and devs said at the start that they were showing characters created and not players online.

     

    3) When a server is full it's full and when you try to log in you are put in an overflow.

    An overflow is a completely different server and not an instance. Devs said so and there is actual proof you can all check :different players from different servers get to a single overflow.

    Oh and btw you can't join wvwvwvw from overflow servers.

     

     

    The first page of this thread is very funny. ;)

     

    Otacu read the thread on NBlitz post. The only people that believe the thread is "clear" are the ones who don't want to hear that GW2 population is dropping.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • KalestonKaleston Member Posts: 173
    Originally posted by Calerxes
    Originally posted by lizardbones

    Ban_Khaeros is right. It doesn't even make sense that the server status represents the number of characters or number of players registered on a particular server. All the players who no longer played would still be counted and the server statuses would fluctuate less and less over time. Eventually, the number of people not playing would exceed the number of people playing and the server statuses would stop changing. The server status continue to change, sometimes dramatically.

    We don't know the numbers, but we do know that a "Low" server has less activity in the zones and less global chat than a "High" server. It is a very noticeable difference. It is especially noticeable in WvW. This is another indicator that the server status represents logged in users, not registered users.

    The only real question is "How many logged in players does 'Full' or 'High' represent?" That question will never get an answer so there's not too much point in arguing about it.

     

    What we need then is one of our Oceanic cousins to post a picture of server status' on the EU or US realms at 5am and see if they have changed.

    Well it's not too hard to set alarm to 5am and check yourself :) I'll try to do that today if I remember :) If I don't respond, my wife killed me for waking her up so early :)

    From original article, they are not saying it is count of characters (or accounts, simple wording) that is actually playing on the server right now at this time - as they are logged in. They say, it is players that play on that server at this moment - it can be understood as players, that are registered with that server. Considering, they follow up with "not at server where the character was created" it makes sense. As such, this number would include ALL characters registered on server. Including all inactive ones. Yes, including all those people that left GW2 forever and will never come back.

  • otacuotacu Member UncommonPosts: 547
    Originally posted by Calerxes

    Originally posted by NBlitz

    Originally posted by dimnikar

    Server statuses are probably not updated realtime.

     

    It makes sense to report the highest status the server was in for a certain period of time - let's say 12 hours at least (probably more) to avoid confusion when concurrent populations drop during off hours.

     

    While that is cheating somewhat, it does more good than bad. Still, it precludes server statuses as being any kind of indication of the well being of the game (among many other factors).

    This didn't cross my mind, but would make sense why some (many?) servers are being shown at a certain status almost 24/7.

    https://forum-en.guildwars2.com/forum/game/gw2/Most-NA-servers-FULL-around-the-clock

    Originally posted by otacu

    ITT people lacking grammar and logic.

    Kind of funny how some people try so desperately to find faults in GW2.

     

    Now it's clear

    1) server status screen shows "concurrent online players" 

    The status goes up and down during the morning, afternoon, evening, night

     

    2) server status shows players and not characters (especially not chara + alts...ha ha that was a good laugh)

    Not only is the dev message perfectly clear but it wouldn't make sense with the up and down in the status screens during the day.

    BTW no point in comparison with what happened with Tera. The Tera server status screens updated once every few months and devs said at the start that they were showing characters created and not players online.

     

    3) When a server is full it's full and when you try to log in you are put in an overflow.

    An overflow is a completely different server and not an instance. Devs said so and there is actual proof you can all check :different players from different servers get to a single overflow.

    Oh and btw you can't join wvwvwvw from overflow servers.

     

     

    The first page of this thread is very funny. ;)

     

    Otacu read the thread on NBlitz post. The only people that believe the thread is "clear" are the ones who don't want to hear that GW2 population is dropping.

    who said anything about "population dropping"?

    The three points stand

     

    1) servers status page shows concurrent players online as was proved

    2) servers status page shows players and not characters

    3) when server is full players are put on different overflow servers. And no. They are not instances

     

    This is "clear".

    On the other hand it's fun to see some people trying to speculate about "alts counting on server status page" (lol).

    If you want to say something you have to have some proof to back it up

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