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why do spell effects bother me so much in GW2?

JakdstripperJakdstripper logan lake, BCPosts: 2,126Member Uncommon

i dont get it. i have played Aion, i've played WoW, I've played Tera, I've played SWTOR. i should be used to "busy" spell effects, and yet somehow in GW2 i just can't see anything. you get 5 to 10  people in one place and it's a complete clusterfart or spell effects.

i dont know if they are just too fast, or too many, or too elaborate but every time i pvp and get into a fight it's a gigantic tsunami of lights/explosions/circles/colors/numbers.....and i just can't see crap or follow the flow of a fight, i can't even see animations or even characters.

this i just not enjoyable. did they just over do it, or am i getting too old for this type of games?

Comments

  • WhitebeardsWhitebeards TokyoPosts: 778Member
    A lot of players complained about this even during beta. if you think it is bad now imagine how it were in beta. Those spell effects can get a bit too much. In ORR especially when people are zerging, i can hardly see anything on my screen lol
  • muffins89muffins89 Yakima, WAPosts: 1,306Member Uncommon
    i dont think it's an age thing.  they over did them. 

    I think the prostitute mod corrupted your game files man. -elhefen

  • GreenishBlueGreenishBlue Baltimore, MDPosts: 263Member
    i don't find nothing wrong and I play the game at max settings; spell FX doesn't last long, but I understand if you are around a couple of mesmers

    image
  • TillerTiller Portland, ORPosts: 4,921Member
    Originally posted by GreenishBlue
    i don't find nothing wrong and I play the game at max settings; spell FX doesn't last long, but I understand if you are around a couple of mesmers

    Yeah mesmers are pretty dazzling, when you are in a zerg with 5 of them it's like vegas, 4th of Fire works, and x-mas lights all at the same time.

    image
    SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  • eye_meye_m Notta Chance, ABPosts: 3,132Member Uncommon
    I haven't found a problem personally, but every game should have an option to lower the intesity of spell effects.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • UronksurUronksur Redmond, WAPosts: 311Member Uncommon

    Playing devil's advocate:

     

    Could it be deliberate? I mean, think about it. In a battle with a dozen elementalists and mesmers hurling magic all over the place, creating illusions and raining fire from the skies, wouldn't it make sense that everyone is dazzled/blinded/can't see?

  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,356Member Uncommon
    Srsly? I wanted more effects....at least more complicated looking effects.

    image

  • JoeyMMOJoeyMMO SomewherePosts: 1,326Member
    I often lose track of the cursor due to all the spell effects in a zerg. I doubt that's really deliberate. While I don't find the spell effects on their own all that overwhelming, not seeing the cursor is a hampering gameplay from time to time.

    imageimage
  • QSatuQSatu WarsawPosts: 1,733Member Uncommon
    A lot of spell effects have some kind of smoke or mist. This is usually the biggest offender from my experience. But it's  not really that bad unles you party with eles. =P
  • geremadygeremady BredaPosts: 45Member Uncommon

    Just to add something: I am partially colorblind and I have a 79 guardian: I still have to see the first red circle on the ground because of all the effects. Even managed to finish a couple of dungeonruns with my children despite that.

    Have no problems in other games.

    Not a big fan of the combat; the effects just add to the chaos.

     

  • HalandirHalandir nnPosts: 758Member Uncommon

    I am with you OP. GW2 have some visibility issues and spell effects is one of the bigger ones.

    My favourite classes used to be melee but they are not enjoyable in GW2. Not because of class mechanics but because targets  losing focus, random camera weirdness depending on your race and height and the major one: Spell effect overload!

    I would love checkbox options to select spell visuals:

    • Own
    • Target
    • Allies, only combofields
    • Allies, all
    • Everything

    But I guess the camera/FoV discussions have shown us that Anet are pretty stubborn about their games presentation so I will just stick to being a caster and add to the "problem" while I wish for some kind of visual relief ingame.

     

    We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
    (repeat ad infinitum)

  • snapfusionsnapfusion San, CAPosts: 954Member

    Because it seems more like filler for the simplistic combat, like the devs thought it would spice things up.  Korean F2P games have been doing it for years.

     

    Lets face it "action" and "flash" has replaced deep and complex game mechanics.

  • PsychowPsychow SF Giants Territory, CAPosts: 1,784Member

    I had the same problems while playing my warrior. Any group content and I lose sight of my target as well as use of my mouse cursor. It's difficult to even see if I'm in melee range without staring at the hotbar.

     

    It should n't be like that.  Spell effects should be to enhance gameplay, not hinder it...

  • TillerTiller Portland, ORPosts: 4,921Member
    Originally posted by JoeyMMO
    I often lose track of the cursor due to all the spell effects in a zerg. I doubt that's really deliberate. While I don't find the spell effects on their own all that overwhelming, not seeing the cursor is a hampering gameplay from time to time.

    Same here, lol I thought that was just me.

    image
    SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  • KarteliKarteli Providence, PAPosts: 2,646Member

    If you are having problems in Orr, ask you Mom or Dad for a new game.

     

    What you see is about as good as this game gets, which isn't saying much.

     

    ps. good post, It made you sound older :-)  Unless it's just me ...I have multiple nephews and neices and that's how they talk too :P

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • mazutmazut SofiaPosts: 885Member Uncommon
    Its tolerable now, in Beta it was even worst. In 5men dungeon was impossible to see anything.
  • XasapisXasapis VolosPosts: 5,561Member Uncommon
    Originally posted by GreenishBlue
    i don't find nothing wrong and I play the game at max settings; spell FX doesn't last long, but I understand if you are around a couple of mesmers

    The problem is usually more prominent with melee based classes, when the various effect explosions cover your target entirely and you can't tell what's happening.

  • sfc1971sfc1971 UtrechtPosts: 421Member
    Originally posted by JoeyMMO
    I often lose track of the cursor due to all the spell effects in a zerg. I doubt that's really deliberate. While I don't find the spell effects on their own all that overwhelming, not seeing the cursor is a hampering gameplay from time to time.

    I loose track of it even during calm times. It both disappears which is annoying AND it is just the wrong color.  It sucks because you need it to target spells.

    A nice high contrast (black border, white center) cursor would be nice. Not in theme perhaps but at least you can see it.

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