Before I start I want to post a couple caveats:
- I think GW2 is the most original MMO since WoW
- I think GW2 has alot of potential
- I still love aspects of the game
- I will make references to the future of GW2 being bright
- I will compare my feelings of GW2 based on games that are not out yet
Ok I think alot of you know I have been a very vocal and ardent supporter of the game and I confess the idea of GW2 is still very much alive but the dream died for me the last 3 days. I hit 100% world completion (FINALLY after 325 hours of /played time) Saturday night (which as of this writing was 5 days ago) and have since discovered that theres nothing really for me to work for or do. I suspect I have grown apart from MMO's and they no longer appeal to me but who knows, since I still actively read and comment on all things MMO related. I know in my heart I still love to play MMO's but maybe its just that I like the leveling up portion of a new game more so. As an axample on Tuesday night I fired up Skyrim and made a new character, made it to level 8 and grew bored. Basically I become bored because I've already seen all the content. Last night I fired up Torchlight 2, made a new character and the same situation, logged off after 30 mins. I then logged into Rift beta to try the new classes, and voila the same situation, logged off and done. Today I decided to make a new GW2 character, same feelings. What I have discovered is that I have a one player mentality and I have never really played Alts to any degree (WoW being the exception, as I had 4 level 80's in WotLK).
So why am I quitting GW2? Well I wouldnt say I am quitting 100%, as right now my plans are to go back for these events that they plan on running and quitting afterwards. The problem I have is knowing my tendency to fully quit once I stop playing. In a sense I can predict GW2 will be done for good as well. The real reason why I am quitting: is twofold:
- First I never really liked the concept of the rigid weapon and class system GW2 uses.
- I am an explorer at heart, and now that I have nothing to work for (that interests me) I am bored
I was really hoping WvW would reignite my PvP passion that I had back in DAoC but sadly it has not, even though I feel it is slightly more realistic in terms of actual siege warfare a part of me really dislikes not knowing who exactly my enemy is, maybe it is rose tinted glasses. (Caveat warning) this also has me extremely worried for Elder Scrolls Online. I also love the total removal of the trinity system but do not like the implementation of it in GW2. I have done every explorable mode dungeon except for Arah and so far it just really feels like a clusterf*** but I know I do not want a return to the rigid class system either. I also think, regardless how anyone else feels that a dungeon finder is key in longevity. I do not like spamming LFG in a chat! I love how the Dynamic Events make the world feel alive but I think the majority of them are too shallow and do not last long enough plus the rewards are borderline asanine. I would love to see the average DE take at least 20-30 mins and reward random items, instead of karma. I also do not like how basically there is zero character progression past level 30. I think GW2 could do with hundreds of skills to work toward. I am sitting on 217 skill points and since I have aquired all skills so far theres nothing to work forward too. (minus mystic forge items) Which brings me to my last point, the mystic forge is good in theory but bad in practice. I would like to see a truely random weapon/armor luck system based on unused trait points and excess crafting items. Instead of having a rigid system that takes 250 of high level items, 50 traits for a specific item. Basically I am putting hundreds of hours of post level cap trait aquisition and farming of high level crafting materials for ONE ITEM. Since I am already decked out in full exotics that one item is pointless to me.
A big part me would like to take a large segment of certain features of all MMO's ive played and combine the best elements. Its hard to like GW2 knowing TSW has a superior class system. I also Like the random dynamic loot system of Asherons Call, if for example random exotics could drop from any creature at level 80, I know I would enjoy random farming/killing more. The same thing with any other MMO, I imagine how great an Asherons Call would be with a GW2 combat system. But I digress, I like alot of things from alot of MMO's and I am constantly wishing that a certain aspect was like something else while playing the current MMO.
Right now I am looking forward to Neverwinter and TESO way too much which also has me down on GW2, maybe the changing landscape of MMO's is the new normal and we arent meant to play for years on end any more. The good thing about the all this, is knowing the future of MMO's there is always something else to look forward too down the line even if NW and TESO fail as well.
I am truely hoping that Neverwinter will fit my bill since I think the Foundry system is really the thing that could keep me playing for great periods of length but like my worries with TESO (the RvR) I have morries there too, as they havnt announced a class that appeals to me (god I hope they have a hybrid melee/magic class like TESO's Dragon Knight)
Good luck and sorry if I dissapointed any fans of GW2, it wasnt my intent. As for anyone who is in the same boat as me, could you recommend a game to pass the time away that has exceptional leveling up opportunities? Thinking of picking up MoP for WoW to level a Monk until Neverwinter releases. ( dont mention WarZ, any of the MMOFPS's or old school WoW clones)