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Originally posted by Electrolytez I quit the game within 2 months of realease had a great time and loved the storyline... but the PvP was bad and didn't have the time to run any NM. So is TSW worth picking up again? Has there been any great changes and more storyline content?
There are many new quests that has been added in the monthly updates, and quite a few that will come next update as well.
If you ask about the main storyline, that has not been expanded further yet if you have completed that. But id say you have alot of content just doing the new investigation quests that has been added.
The lairs have been made group friendly, with quests and tougher mobs.
Alot more nightmare instances added, with one more comming soon. And the first 10 man raid as well
Next patch will include alot of big changes for pvp, described in another thread here on the forum.
All in all, id recommend you back! Especially after next patch as that will improve the pvp, so if you want the most out of a 1 month subscription id say resub in about week The patch is probably the biggest so far so...
I have been playing for only a month and a half but the population seems fine. Since all the servers are connected it shouldn't really matter about the population on your server minus Fusang and eve that is changing in this patch.
You do need to understand the server structure for the TSW. You can be invited to different servers or get others to your server from agarrtha, so you can always find people to work with. This is important as all the really fun stuff works better with a group or at the very least a duo and doing so means much more freedom in deck building. You can solo the difficult content but inevitably compromise your deck and gear loadouts for success.
Looking forward to the pvp update as I felt this area needed a lot more polish, otherwise still a great fun game.
Originally posted by Chtuga Originally posted by Electrolytez I quit the game within 2 months of realease had a great time and loved the storyline... but the PvP was bad and didn't have the time to run any NM. So is TSW worth picking up again? Has there been any great changes and more storyline content?
There are not "many" new quests, there are a handful of them, no more. In fact, as he already has the first update and possibly the second having played the first 2 months, there really is nothing new in this department.
The pvp patch does not address any of the fundimental pvp problems this game has, specifically the "god and clod" builds, it's a total fail sandwich with relish. TSW is a horrific pvp game, i have no idea why they are wasting time on poking that dead horse. Redesign the entire wheel and rebalance every single ability for pvp or give it up.
The theatre looks like a great new addition, but althought they talk a big game, it looks very limited at first glance.
Give it another 12 months and there may be enough new content for a months sub, but by then it'll be F2P most likely.
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Originally posted by Zinzan Redesign the entire wheel and rebalance every single ability for pvp or give it up.
I say that you are complete and utterly wrong.
Id simply say that TSW is not for you, and find another less complicated game like battlefield or something... Because in an mmo you will never get the "complete balance" you are looking for
The skill tree makes it possible for each and every one that is playing to be able to make his or her "perfect build".
For me the skill tree is perfect, and while there always will be individual skills that need tweaking up or down this also means there will never be a "nerf" or a "buff" that affects 1 class and makes them overpowered.
In TSW, if a skill is overpowered or underpowered, there is nothing that forces you to use it. Simply use another skill that does something similar but in a different way.
This is character freedom at its best!
I´m playing 4-5 times a week, and in my opinion they really add content faster than I´m able to consume it.
Story is compelling, new features pour in, more and more polish with each update.
A very, very good MMO and dev communication is nowhere else better, also customer service is quick and very friendly.
Nice community too, love the community events in the Horned God and the live radio shows.
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Originally posted by Ohn03s If you had a complaint regarding PvP I recommend to try it again once 1.4 hits live. The devs did defenitely listen to its community
this is what Funcom makes a stand out developer, they don't just say they listen, they really do.
really nice I love these guys, and the game is much fun and I feel really immersed when playing this game
A lot packed into 1.4 -- looking forward to it! Here's a preview:
Originally posted by Chtuga Originally posted by Zinzan Redesign the entire wheel and rebalance every single ability for pvp or give it up.
How am i wrong?
Im not wrong unfortunately and anyone who knows anything about TSW pvp knows it's true, you clearly don't realise it or are one of those who gets farmed by players using the OP builds.
If to stop players using the overpowered builds, which do exist and are pretty much unbeatable in the hands of people who know how to play them, your suggestion is that players stop using that skill then your a free kill as your enemy won't be so obliging. This is a HUGE problem for pvp and is one of the multitude of reasons why hardly anyone plays pvp in TSW. You REALLY think players will freely choose not to play the top power builds when their enemies are using it to farm them repeatedly and any other build is inferior and outgunned?
The skill wheel is great for pve, but it's very easily exploitable in pvp, there are several builds, one in particular, that is practically unbeatable and it ruins pvp. THIS is what they need to address if they want to fix pvp, not the fluff.
This is character freedom at it lamest. When your chosen build can never beat certain other builds regardless of your skill level there is something rotten in dodge. When 3 or 4 builds dominate the game and several weapon lines are simply not good enough for pvp, something is fundimentally wrong. When certain builds cannot fight on an even footing and are forced into other builds to compete, something is wrong.
I like the proposed changes, but they need to focus on the real problems if they want to push pvp. This, unfortunately, will always be a massive problem for TSW's chosen skill system and there will probably always be rediculous builds. Denial doesn't fix the problem.
Originally posted by Zinzan Originally posted by Chtuga Originally posted by Zinzan Redesign the entire wheel and rebalance every single ability for pvp or give it up.
I have been 1-2 shot on a few occasions. I don't even know what hit me. What was that build?