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The Elder Scrolls Online: Learn the Basics in Latest Video

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Comments

  • simonovsimonov Member UncommonPosts: 8

    Well I don't see how I will be able to play this game. I will just not give me the same experience as SP TES. Why? Duhhh - THIEF/STEALTH roleplay? How will I be able to play this style? I just want to sneak around ppl and kill them with a single deadly shot from long range. OR I want to sneak behind them and cut their throaths.

    I might be able to do that on mobs but I don't see the way to do this on real people driven characters O.o Clearly we all know that stealth/thief character is doomed in open field combat. How will the devs be able do bring this experience in TESO ???

     
  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by DavisFlight
    Originally posted by KhinRunite
    Originally posted by DavisFlight
    Originally posted by muffins89
    Originally posted by DavisFlight
    Originally posted by muffins89
    Originally posted by DavisFlight
    Originally posted by Vunak23
    The most noticable positive I saw in that video is nowhere in the gameplay did I see a (!) anywhere even when they were in the towns.... Oh god could it be true?

    Nah, the PvE reeks of WoW, I'm sure they'll have it. The UI was turned off the whole video.

    they've said there will be no !.  you got anything else?

    No, instead you have a magical compass that points you to all the dungeons and NPCs.

    Which they DID say. In THIS video.

    the compass acts like the one in skyrim.  where you can see undicovered caves,  camps,  etc.  yes they did they did say that in the video.  it's to help promote exploration.  if your on a quest and pass by a cave,  you can decide wether to continue on the quest or go into the cave.  much like the single player ES games. 

    You mean, one of the worst game mechanics of Skyrim?

    You know how you promote exploration? You don't tell the player where all the points of interests are 5 minutes before they see it or are even near it.

    The proximity to the points of interests should be reasonable before it pops out of the compass. I agree with your "5 minute" bit, but not the "near it" bit. You're setting yourself up for a very small demographic if your plan is to create an expansive world and not put any indicator as to which areas grant the player something in return for exploration.

    You can put plenty of indicators. But they don't have to be magical hold you by the balls compasses that point out EVERYTHING so that you NEVER have to think or god forbid, EXPLORE FOR YOURSELF.

    "Hey, theres a door in the side of that mountain there. Oh, but no compass pointing me that well. I guess its just nothing then!"

     

    How the hell do you think people knew where stuff was before in game maps?

    It's not much as to removing indicators, but putting a lot more content. What if there is indeed nothing behind the door? Without any indicator a player will enter it and find nothing. The ideal solution is to make entering the door worthwhile, but if that's not the way it is we should be given indicators which places have content.

    Also,  these "people" you are referring to are few compared to how many players there are now. They're still more or less the same people, who basically don't need a map to be motivated to navigate through the game. As I said, smaller demography.

  • DeniZgDeniZg Member UncommonPosts: 697

    Another thing that encourages exploration is removing beaten paths and roads.

    Most of the times we were forced to explore in Elder Scrolls games because you could see the objective on the map, but you just couldn't reach it using the road because...there was no road leading to it.

    For example, SWTOR was the exact opposite, which really killed the exploration in that game. WoW's approach was somewhere in the middle.

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by DeniZg

    Zenimax initally announced that Cyrodill open world PVP will be the only type of PVP and that concerns me the most. Everything else, I can tolerate (except maybe 5 minute loading screens in my MMO).

    Also, I really hope they put alternative leveling zones within each faction. Otherwise, it's SWTOR all over again.

    About exploration, I don't mind following mini-map or compass for my main story quest, as long as some new hidden quest or dungeon that isn't on mini-map pops up in front of me unexpectedly along the way.

    Cyrodill is the only place where you will be able to PVP, it's plenty big enough. On top of that you will have PVE in that area as well. What we do need and this is where i think ArenaNet went wrong is a Darkness Falls type dungeon, imagine that on top of the FvF(faction vs faction) we already have.

    image
  • GreenishBlueGreenishBlue Member Posts: 263
    It would be so nice if they add the imperials as a neutral faction and as a playable race.

    image
  • smashervtsmashervt Member Posts: 2
    Idk. I already feel like I played this game. All the lore just makes me feel right at home with this game. They also did a good job that you can sneak around. I wonder if u can pickpocket than?
  • BetaguyBetaguy Member UncommonPosts: 2,627
    Looks decent and seems to be going in right direction, I bet it will have the best PvP since DAoC... this is my prediction... mark my words.
    "The King and the Pawn return to the same box at the end of the game"

  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by KhinRunite
    Originally posted by DavisFlight
    Originally posted by KhinRunite
    Originally posted by DavisFlight
    Originally posted by muffins89
    Originally posted by DavisFlight
    Originally posted by muffins89
    Originally posted by DavisFlight
    Originally posted by Vunak23
    The most noticable positive I saw in that video is nowhere in the gameplay did I see a (!) anywhere even when they were in the towns.... Oh god could it be true?

    SNIP!

    You can put plenty of indicators. But they don't have to be magical hold you by the balls compasses that point out EVERYTHING so that you NEVER have to think or god forbid, EXPLORE FOR YOURSELF.

    "Hey, theres a door in the side of that mountain there. Oh, but no compass pointing me that well. I guess its just nothing then!"

     

    How the hell do you think people knew where stuff was before in game maps?

    It's not much as to removing indicators, but putting a lot more content. What if there is indeed nothing behind the door? Without any indicator a player will enter it and find nothing. The ideal solution is to make entering the door worthwhile, but if that's not the way it is we should be given indicators which places have content.

    Also,  these "people" you are referring to are few compared to how many players there are now. They're still more or less the same people, who basically don't need a map to be motivated to navigate through the game. As I said, smaller demography.

     

    Isn't that part of the thrill of real exploration that you might find nothing or a hidden chest, cave full of exotic mobs, a rare spawn, a Dragon etc..?

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Rimmersman
    Originally posted by DeniZg

    Zenimax initally announced that Cyrodill open world PVP will be the only type of PVP and that concerns me the most. Everything else, I can tolerate (except maybe 5 minute loading screens in my MMO).

    Also, I really hope they put alternative leveling zones within each faction. Otherwise, it's SWTOR all over again.

    About exploration, I don't mind following mini-map or compass for my main story quest, as long as some new hidden quest or dungeon that isn't on mini-map pops up in front of me unexpectedly along the way.

    Cyrodill is the only place where you will be able to PVP, it's plenty big enough. On top of that you will have PVE in that area as well. What we do need and this is where i think ArenaNet went wrong is a Darkness Falls type dungeon, imagine that on top of the FvF(faction vs faction) we already have.

    It doesn't seem like there will be a Darkness Falls. We need more info on RvR, it is the selling point of this game. GW2 screwed their RvR up, let's see if Matt remembers what made DAoC RvR good.

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by KhinRunite
    Originally posted by DavisFlight
    Originally posted by KhinRunite
    Originally posted by DavisFlight
    Originally posted by muffins89
    Originally posted by DavisFlight
    Originally posted by muffins89
    Originally posted by DavisFlight
    Originally posted by Vunak23
    The most noticable positive I saw in that video is nowhere in the gameplay did I see a (!) anywhere even when they were in the towns.... Oh god could it be true?

    Nah, the PvE reeks of WoW, I'm sure they'll have it. The UI was turned off the whole video.

    they've said there will be no !.  you got anything else?

    No, instead you have a magical compass that points you to all the dungeons and NPCs.

    Which they DID say. In THIS video.

    the compass acts like the one in skyrim.  where you can see undicovered caves,  camps,  etc.  yes they did they did say that in the video.  it's to help promote exploration.  if your on a quest and pass by a cave,  you can decide wether to continue on the quest or go into the cave.  much like the single player ES games. 

    You mean, one of the worst game mechanics of Skyrim?

    You know how you promote exploration? You don't tell the player where all the points of interests are 5 minutes before they see it or are even near it.

    The proximity to the points of interests should be reasonable before it pops out of the compass. I agree with your "5 minute" bit, but not the "near it" bit. You're setting yourself up for a very small demographic if your plan is to create an expansive world and not put any indicator as to which areas grant the player something in return for exploration.

    You can put plenty of indicators. But they don't have to be magical hold you by the balls compasses that point out EVERYTHING so that you NEVER have to think or god forbid, EXPLORE FOR YOURSELF.

    "Hey, theres a door in the side of that mountain there. Oh, but no compass pointing me that well. I guess its just nothing then!"

     

    How the hell do you think people knew where stuff was before in game maps?

    It's not much as to removing indicators, but putting a lot more content. What if there is indeed nothing behind the door? Without any indicator a player will enter it and find nothing. The ideal solution is to make entering the door worthwhile, but if that's not the way it is we should be given indicators which places have content.

    Also,  these "people" you are referring to are few compared to how many players there are now. They're still more or less the same people, who basically don't need a map to be motivated to navigate through the game. As I said, smaller demography.

    Good game design should NOT be sacrificed for "larger demographics". You can ALWAYS make things simpler for larger demographics. Knowing that, should we reduce the game down to pressing a button to win? Angry Birds?

    No. If people cannot look at neat things they see without a magical arrow pointing them directly at it, maybe they shouldn't be playing complex games. It ruins the experience for everyone else.

    And what MMO have you EVER played where you see what is clearly the entrance to a dungeon, and it has...nothing in it?

  • ShakyMoShakyMo Member CommonPosts: 7,207
    I like the compass.

    I think gw2 would have been better if it had borrowed the idea from tes instead of putting hearts and circles on the map.
  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by ShakyMo
    I like the compass.

    I think gw2 would have been better if it had borrowed the idea from tes instead of putting hearts and circles on the map.

    Why, exactly? Are you incapable of finding things on your own?

  • achesomaachesoma Member RarePosts: 1,725
    Since only one zone is for pvp, does that mean we will be restricted to certain areas based on faction?  Like if I'm Daggerfall Covenant, I won't be able to explore the Aldmeri zones.  Will I run into other factions at all other than Cyrodiil?
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by achesoma
    Since only one zone is for pvp, does that mean we will be restricted to certain areas based on faction?  Like if I'm Daggerfall Covenant, I won't be able to explore the Aldmeri zones.  Will I run into other factions at all other than Cyrodiil?

    Man, you guys never played DAoC?

    Yes, you will only be within your factions realms.

    If you want to go to the other, you... wait...

    In DAoC, you did this by going to a different server, so that you never had people just realm hopping in RvR...

    But there's only ONE server for this game... how the fuck are they going to do RvR or let people see other zones? Are they just going to let people switch sides?? That's awful!

  • achesomaachesoma Member RarePosts: 1,725
    Originally posted by DavisFlight
    Originally posted by achesoma
    Since only one zone is for pvp, does that mean we will be restricted to certain areas based on faction?  Like if I'm Daggerfall Covenant, I won't be able to explore the Aldmeri zones.  Will I run into other factions at all other than Cyrodiil?

    Man, you guys never played DAoC?

    Yes, you will only be within your factions realms.

    If you want to go to the other, you... wait...

    In DAoC, you did this by going to a different server, so that you never had people just realm hopping in RvR...

    But there's only ONE server for this game... how the fuck are they going to do RvR or let people see other zones? Are they just going to let people switch sides?? That's awful!

    That's what I thought but wasn't for sure.  Sucks that players have to roll each faction in order to see all the areas.  If players don't like alts then that's some huge chunks of areas they'll be missing. 

    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by achesoma
    Originally posted by DavisFlight
    Originally posted by achesoma
    Since only one zone is for pvp, does that mean we will be restricted to certain areas based on faction?  Like if I'm Daggerfall Covenant, I won't be able to explore the Aldmeri zones.  Will I run into other factions at all other than Cyrodiil?

    Man, you guys never played DAoC?

    Yes, you will only be within your factions realms.

    If you want to go to the other, you... wait...

    In DAoC, you did this by going to a different server, so that you never had people just realm hopping in RvR...

    But there's only ONE server for this game... how the fuck are they going to do RvR or let people see other zones? Are they just going to let people switch sides?? That's awful!

    That's what I thought but wasn't for sure.  Sucks that players have to roll each faction in order to see all the areas.  If players don't like alts then that's some huge chunks of areas they'll be missing. 

    Its not really a big problem in these types of games. I played DAoC for 6 years and never saw all of the ONE realm I played on. I only ever rolled Hibernia in my 7th year.

     

    But I literally do not understand how RvR can function without breaking it into a bunch of useless shards.

    This game gets worse and worse the more I think about it.

  • ThorkuneThorkune Member UncommonPosts: 1,969
    I am looking forward to this.
  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by DavisFlight
    Originally posted by KhinRunite
    Originally posted by DavisFlight
    Originally posted by KhinRunite
    Originally posted by DavisFlight
    Originally posted by muffins89
    Originally posted by DavisFlight
    Originally posted by muffins89
    Originally posted by DavisFlight
    Originally posted by Vunak23
    The most noticable positive I saw in that video is nowhere in the gameplay did I see a (!) anywhere even when they were in the towns.... Oh god could it be true?

    Nah, the PvE reeks of WoW, I'm sure they'll have it. The UI was turned off the whole video.

    they've said there will be no !.  you got anything else?

    No, instead you have a magical compass that points you to all the dungeons and NPCs.

    Which they DID say. In THIS video.

    the compass acts like the one in skyrim.  where you can see undicovered caves,  camps,  etc.  yes they did they did say that in the video.  it's to help promote exploration.  if your on a quest and pass by a cave,  you can decide wether to continue on the quest or go into the cave.  much like the single player ES games. 

    You mean, one of the worst game mechanics of Skyrim?

    You know how you promote exploration? You don't tell the player where all the points of interests are 5 minutes before they see it or are even near it.

    The proximity to the points of interests should be reasonable before it pops out of the compass. I agree with your "5 minute" bit, but not the "near it" bit. You're setting yourself up for a very small demographic if your plan is to create an expansive world and not put any indicator as to which areas grant the player something in return for exploration.

    You can put plenty of indicators. But they don't have to be magical hold you by the balls compasses that point out EVERYTHING so that you NEVER have to think or god forbid, EXPLORE FOR YOURSELF.

    "Hey, theres a door in the side of that mountain there. Oh, but no compass pointing me that well. I guess its just nothing then!"

     

    How the hell do you think people knew where stuff was before in game maps?

    It's not much as to removing indicators, but putting a lot more content. What if there is indeed nothing behind the door? Without any indicator a player will enter it and find nothing. The ideal solution is to make entering the door worthwhile, but if that's not the way it is we should be given indicators which places have content.

    Also,  these "people" you are referring to are few compared to how many players there are now. They're still more or less the same people, who basically don't need a map to be motivated to navigate through the game. As I said, smaller demography.

    Good game design should NOT be sacrificed for "larger demographics". You can ALWAYS make things simpler for larger demographics. Knowing that, should we reduce the game down to pressing a button to win? Angry Birds?

    No. If people cannot look at neat things they see without a magical arrow pointing them directly at it, maybe they shouldn't be playing complex games. It ruins the experience for everyone else.

    And what MMO have you EVER played where you see what is clearly the entrance to a dungeon, and it has...nothing in it?

    What makes you bring up Good game design? Is putting up a compass indicator a Bad game design? Does that hinder anyone from exploring? Does its mere presence discourage exploration? It's there to aid people, so they don't get overwhelmed. If the game is not able to make the experience as realistic as possible to make actual exploration without a guide a refreshing experience everytime, they should put indicators. It also depends on how those POIs are reached. In Skyrim, despite knowing a POI is nearby, you still have to find out how to get there.

    I really don't get why you're so riled up with this feature this early in the game. We haven't seen the zones in detail yet. That's why in part I agree with you, but totally removing compass indicator, is a 'no' in my opinion.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Lol Davis pure a hib too


    COME ON YOU GINGERSTS
  • 4Rm15T4R4Rm15T4R Member UncommonPosts: 3

    Is simple, not all players say  "is a wonderful game because i can play this game in 3th person like others hundreds more" bah!! this is BS!! TES is diferent because the 1st person view can give an awesome inmersion into the game, if only 3th person view is available then is like another "normal" games, not more than fails ones...

    ¿_¿

  • BigCountryBigCountry Member Posts: 478

    Gfx look good, but I do not think this game is going to be "challenging" enough for me. Sorry. Darkfall meets WoW?

    BigCountry | Head Hunters | www.wefarmpeople.com

  • WraithoneWraithone Member RarePosts: 3,806

    Looks like fun. Lets see how it plays.  What is disquieting, is they plan on mixing PvE and PvP yet again... Unless they completely separate PvP skills from PvE skills, we will see the endless cycle of nerfs to various classes, that always chews up vast amounts of Dev time/talent, not to mention annoying the hell out of the PvE player base.

    PvP players will never be happy. With all too many, the simple fact that one was killed by class A, means that class A is "OP" ^^

    NERF CLASS A!!! CLASS A IS OP!!!  Is the howl that goes up, and the Dev's always seem to pander to such types.  Just once, I'd LOVE to see them simply macro "Working As Intended", and use their mighty ban hammer on the worst offenders in the forums. 

    Hell, I'd pay $50 a month for an enjoyable game like that. ^^

    "If you can't kill it, don't make it mad."
  • Goel1Goel1 Member Posts: 3
    Originally posted by koboldfodder

    Sorry, but when I watch that it just does not feel like an Elder Scrolls game.  It looks like the whole point of the game is to play the level game to 50 then do the usual things people do at level 50.

    The things I enjoy about the Elder Scrolls were not to be found anywhere in that video.  Housing?  Nope.  Crafting?  Nothing.  Walking around picking flowers for my Alchemist, nope?   Riding a horse?  Nope.  Being able to go anywhere at anytime and not be restricted?  Big time no.

    This game could be a great sandbox game where instead of combat as the focus, existing in the game world and building is the focus like it was in early SWG.

    Just seems like abother themepark MMO with forced restrictions and a goal of getting to level 50 to either PVP or Run Instances/Dungeons.

    Maybe one of these days the developers of MMOs will realize it's player interaction that makes a great game and not game mechanics.

     

     

    2nd that!

  • daltaniousdaltanious Member UncommonPosts: 2,381

    As i understand from clip, mouse is used for combat, not for moving avatar. If it is so, it is already out of my radar. So far no system is better then using keys for spells and mouse for moving. wasd is usefull as once was horse riding instead of using cars.

    Otherwise I like a lot a look, but i stopped to watch further when have heard about this great "feature" using mouse button for spells.

     

  • FromHellFromHell Member Posts: 1,311
    woah.. this will be SO much better than Gw2, can't wait for it to release

    Secrets of Dragon?s Spine Trailer.. ! :D
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    Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
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