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During a recent event, we managed to get some hands on time with CCP's DUST 514. We've got a full closed beta preview for your reading pleasure today so be sure to check it out before leaving us your thoughts in the comments.
Without getting into the Eve Online integration side of things just yet, CCP are proving just what a solid game they have been studiously toiling away on. At a glance, D514 is reminiscent of Battlefield, with its huge maps, abundance of vehicles, and focus on large skirmishes - but that would be doing it a great disservice.
Read more of Adam Tingle's DUST 514: The Codex Update.
Comments
as a post 4yr eveonline player BOB, Goons era...I still have mixed feelings abt DUST. dotn own a game console nor dotn expect to.
And if they listened to the fan base as ur article says they would of been announcing a PC version in their near / distant 'Bright' future.
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The pen is mightier than the sword, and authority is mightier than the pen, but the sword is mightier than authority.
If you can't beat 'em, hold 'em off 'till you come up with a better plan.
p2w? Lol. Not even close.
If you lack skill and try to pay to win in DUST you will only get poor. Thats all.
im making a rough guess that you havent even played the game based from your comment. the market of dust 514 is heavily influence by eve players. so i have no idea how its pay 2 win. i think you should stop making assumtions and try the game out before you do. and if you don't own a ps3 tough luck.. i can say this that the interaction between eve players and dust 514 will be high.
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
CraziFuzzy
they should add ground mmorpg stuff in awesome Eve ,not make separate console shooter game integrated in EVE universe via market ,contracting or chat...
Dust514 is crap of Eve universe
A MMO with 16 vs 16 maps sure sounds like allot of fun.
IDK guys- This is pretty fraking sweet. =D
Certainly NOT P2W from what I am seeing and is (thus far) a hell of a lot of fun....Seems to have quite a bit of complexity beyond "deathmatch" as well, but I am just getting into it.
Well a lot of MMOs have bigger matchups and pretty much all of them fail to make it work. Better a working 16v16 then a broken 500v500.