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fantasy strategy game from the makers of Galactic Civilizations, released last week
overview of game features
game informer review of 8.25
Tying world-rending magic, customizable units, tactical battles, army-decimating heroes, godlike ancient beings who guard artifacts of unimaginable power, and more together within a Civilization-like framework has been a pipe dream for gamers of my ilk for years. Steve Barcia’s landmark 1994 opus Master of Magic planted the seeds nearly two decades ago when it defined the high fantasy empire-builder sub-subgenre, but its horrendous AI and total lack of balancing would never fly today. Still, that title had a powerful effect on the development of many gamers, myself included, and a number of attempts to recapture its magic have been made over the years.
Elemental: Fallen Enchantress (itself a reworking of Stardock’s 2010 disaster Elemental: War of Magic) checks off all the features that gamers like me have been longing after for nearly two decades. It includes a few intriguing new ideas of its own, and ultimately delivers on most fronts despite lacking the soul that defines true greatness.