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Back in the day, the player(s) of a MMORPG were living their own experience, creating their own story as they played in a massive persistant online universe. Well, that persistant world doesnt seem to exist anymore. Sure, its somewhat alive and moving. But all in all, every player is walking down the same exact paths when they select the same race/character. The fix was to mix it up by adding new races, and a new storyline. Same game though...
I mean, we are in MMORPG land right? Don't you remember typing in a biography of what your youth was, that others could see. You use to roleplay that attitude in the game along with others in their own characters... I'm pretty sure thats where the term role play came from right? What ever the hell happened to that?
Today now we have these cheesy storylines laid out for us in a boring path to unlock the mysteries of the writer, and when thats done... Well it seems game over, right?
Is this whats wrong with MMO's today? Did we as entertainment devouring humans finally find that this is a stale breed of development that we no longer wish to nibble on? Do you enjoy the experience of a tale already created for you layed out with everyone experiecing the same steps, in a linear boring grindy ass fashion? What I find amazing is this develpment style is just like most single player games are? Hey we are playing single player games online! And as Jenna Marbles would say.. WTF?!?!
Is this where the boredom starts coming from?
If everyone is experiencing the same thing, and we have been here before, is it losing its sustaining power of entertainment? I know a lot of developers cater to making the player feel like a superhero, so they can "fantasize" about being this amazing character. But if everyone is the same following the exact same path, aint that dream and feeling lost? Not too mention, the games themselves seem to cater to one on one combat with death.. That don't feel very superheroish to me, especially when im getting beat up by a angry wolfman or desert mesquito. Anyhoo...
While I believe this is all true of where boredome comes from, I don't believe at all that this is the only reason games today suck. What other reasons do you have on why games are becoming "unsubscribable" so quickly?