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Leveling up is how we determine how well we are doing playing the MMOs we love. In today's Devil's Advocate, we take a look at the nature of leveling and present pros and cons of the ways it's handled in most of today's games. Check it out and then leave your thoughts in the comments.
I've been thinking a lot recently about the nature of progression. Not gear progression, mind you, but rather the way we represent character growth in an MMORPG. The idea of using levels to determine character progression is the standard upon which most MMORPGs are built, but there's also something to be said about more freeform modes of determining character growth, such as using a skill-based system.
Read more of Victor Barreiro Jr.'s The Devil's Advocate: Levels are Great, Skills are Swell.
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