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They finally posted "gameplay" video showcasing one of the "role" called "Baresark" and no, I didn't mispell that one.
I guess calling it Berseker made too much sense.
With that being said, graphically the game looks a bit better and I'm actually glad Aventurine proved me wrong on the melee I expected them to just leave melee as is (with the current DF1.0 skills) for DFUW, but they've actually made new skills for the classes, and given melee characters a mean to close the gap between them and their target (with a charge-like attack, which was non-existent in DarkFall 1.0).
On a side note, they should've named the second skill (Stomp) to something more ... fitting. It's an AoE pushback skill, so something along the name of a Shout would've made a bit more sense.
I'm also a bit sad that they removed so many skills from the game. I hope they'll leave a few non role-restricted skills in for fun. I'm referring to this paragraph from their blog :
"The new roles system introduced in Darkfall Unholy Wars requires the player to pick up a role, along with 2 schools from that specific role. One of the schools is set by the player as the primary and the other as the secondary, and each school contains 4 skills/spells, and the ultimate, the most powerful in that school."
Edit : Added link to blog.