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Do you still think GuildWars 2 was that "Revolutionary Game That Would Change The Genre"?

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  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by The_Korrigan
    Originally posted by Icewhite

    "Revolutionary Game That Would Change The Genre"

    Cite this quotation please.

    Googling turns up an interesting lack of results.  What's funny is that all known instances of this phrase, or close variants, spawed here, in this thread. 

    If you're questioning who's 'guilty of generating the hype'?  It's the OP.

    http://en.wikipedia.org/wiki/Poisoning_the_well

    Classic, easy political trick.

    This, of course. As usual, obvious is obvious.

    And before the OP or anyone else thinks about using this poll to bash the game more... a game not being "revolutionary" (but IMHO just "evolutionary", aka enhancing existing elements) doesn't make it a bad game, or all MMORPG since the UO/AC1/EQ trio are bad since they all copied on those three and enhanced the features.

    [mod edit]

    What is Google the oracle of truth? Can it take one sentence and see all forms of variants and sentences which has similar meaning? NO, so this whole response is just nonsense because it is based on a completely false presumption. For instance, search for 'Guild Wars 2' and 'revolutionary' and you will find these articles:

     

    Guild Wars 2 Is The Real MMO Revolution - Game Informer

     

    Guild Wars 2 - GC 10: MMO Revolution Interview | Gametrailers

    5 Reasons Why Guild Wars 2 Will Be A Revolutionary MMORPG ...

     

    Guild Wars 2's Cultural Revolution

     

    Guild Wars 2 revolution - Guild Wars 2 Gameplay

    [mod edit]

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Rimmersman
    Originally posted by Gaia_Hunter
    Originally posted by Rimmersman
    Originally posted by Gaia_Hunter

    It does change some things.

    First,it actually brings the "MMO" to the open world instead of the "MMO" in an instance.

    Additionally it made every player an ally in PVE, removing factions and removing competition for resources.

    It also changed "questing", from the method of delivering them to the way it rewards them.

    It is also possible to craft the best items in the game instead of them being hidden in some instance.

     

    There are also a number of things that aren't exactly exclusive to it but that aren't (or were at GW2 release date) very common in MMORPGs, like 3-side PvP, non gear based PvP, etc.

    What do you mean by the marked line?

    Are you saying that GW2 is a non instanced game, i'm missing your point?

    GW2 Open world isn't  instanced, is there any doubs about that?

    What I mean is that you actually have masses of people playing together towards the same shared objective in the open world of GW2, something that in most other games doesn't happen except in Raids and maybe the illusion of a populated open world in new starter areas for a race until the game shifts to a lobby like playstyle.

    GW2 is not an open world mmo, just because people can play together does not mean it's an open world. You actually made the claim that it brings open world to MMOs lol, that's total rubbish.

    Have you actually played an open world MMO where there are no instances whatsoever because GW2 is not one of those worlds. I will give ArenaNet it's due because the world is okay and graphics are very nice indeed but saying one of the things GW2 chages is bringing open world to MMO is lauaghable to say the least.

    Your reading skills are a bit off.

    I said it brings MMO to the open world.

    Now I'm using Open World as "the space in the game that is permanent and shared between all the players in the same server" not in the gaming level design theory definition that very few 3D worlds actually comply to.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Marcus-Marcus- Member UncommonPosts: 1,010

    Nope, nor did i ever...

     

     just like i didn't think Rift with it Rifts would, or TOR with its stories would, or War with it Paul Barnett would. (as a few recent examples)

     

    I stopped believing in the MMO hype machine a long time ago, the only thing its realy used for it seems is return fire, back at the "fanboys" a month after launch, or "forum PvP" as it were..

     

    I do like the game quite a bit though, so thats all that counts in my book

  • SlickShoesSlickShoes Member UncommonPosts: 1,019
    Originally posted by Gaia_Hunter
    Originally posted by Rimmersman
    Originally posted by Gaia_Hunter
    Originally posted by Rimmersman
    Originally posted by Gaia_Hunter

    It does change some things.

    First,it actually brings the "MMO" to the open world instead of the "MMO" in an instance.

    Additionally it made every player an ally in PVE, removing factions and removing competition for resources.

    It also changed "questing", from the method of delivering them to the way it rewards them.

    It is also possible to craft the best items in the game instead of them being hidden in some instance.

     

    There are also a number of things that aren't exactly exclusive to it but that aren't (or were at GW2 release date) very common in MMORPGs, like 3-side PvP, non gear based PvP, etc.

    What do you mean by the marked line?

    Are you saying that GW2 is a non instanced game, i'm missing your point?

    GW2 Open world isn't  instanced, is there any doubs about that?

    What I mean is that you actually have masses of people playing together towards the same shared objective in the open world of GW2, something that in most other games doesn't happen except in Raids and maybe the illusion of a populated open world in new starter areas for a race until the game shifts to a lobby like playstyle.

    GW2 is not an open world mmo, just because people can play together does not mean it's an open world. You actually made the claim that it brings open world to MMOs lol, that's total rubbish.

    Have you actually played an open world MMO where there are no instances whatsoever because GW2 is not one of those worlds. I will give ArenaNet it's due because the world is okay and graphics are very nice indeed but saying one of the things GW2 chages is bringing open world to MMO is lauaghable to say the least.

    Your reading skills are a bit off.

    I said it brings MMO to the open world.

     

     

    You said " GW2 Open world isn't instanced." when in fact it is. You did also say "it brings MMO to the open world" but I have no idea what you mean by that one.

    image
  • Method01Method01 Member UncommonPosts: 128

    Voted no.. I never thought the game would be revolutionary but i still enjoy it though. 

    Never go with the hype machine. You will only get disappointed :)

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Gaia_Hunter
    Originally posted by Rimmersman
    Originally posted by Gaia_Hunter
    Originally posted by Rimmersman
    Originally posted by Gaia_Hunter

    It does change some things.

    First,it actually brings the "MMO" to the open world instead of the "MMO" in an instance.

    Additionally it made every player an ally in PVE, removing factions and removing competition for resources.

    It also changed "questing", from the method of delivering them to the way it rewards them.

    It is also possible to craft the best items in the game instead of them being hidden in some instance.

     

    There are also a number of things that aren't exactly exclusive to it but that aren't (or were at GW2 release date) very common in MMORPGs, like 3-side PvP, non gear based PvP, etc.

    What do you mean by the marked line?

    Are you saying that GW2 is a non instanced game, i'm missing your point?

    GW2 Open world isn't  instanced, is there any doubs about that?

    What I mean is that you actually have masses of people playing together towards the same shared objective in the open world of GW2, something that in most other games doesn't happen except in Raids and maybe the illusion of a populated open world in new starter areas for a race until the game shifts to a lobby like playstyle.

    GW2 is not an open world mmo, just because people can play together does not mean it's an open world. You actually made the claim that it brings open world to MMOs lol, that's total rubbish.

    Have you actually played an open world MMO where there are no instances whatsoever because GW2 is not one of those worlds. I will give ArenaNet it's due because the world is okay and graphics are very nice indeed but saying one of the things GW2 chages is bringing open world to MMO is lauaghable to say the least.

    Your reading skills are a bit off.

    I said it brings MMO to the open world.

     

     

    It brings MMOs to the open world, that's does not even make sense but hey, as long as you like it that's all that matters.

    image
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    GW2 Open World isn't instanced in the sense  there is a single copy shared between all the players in the same server. Sure, it has loading screens between areas.

    But if Open World to define the shared world between the players offend you (does calling WoW shared world Open World offends you as well since continents have loading screens?) I'll call it shared world.

    MMO - Massive multiplayer online.

    Which MMORPG games, especially games released in the last 3 years or so, actually put you doing events/non instanced dungeons/killing bosses with dozens of other players in the shared world between all the players?

    And it isn't in a few select areas, it is EVERYWHERE in the shared world.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • TorgrimTorgrim Member CommonPosts: 2,088

    I would say they didn't revolutionary the genre, the name itself Revolution is a very strong word which will never ever happen in the world of gaming.

    I would rather say Anet did indeed advanced the genre in a direction I find enjoyable and dare I say in the right direction, only from this point MMOs can advance futher from GW2 formula and build upon it and expand.

    So no I didn't pick any of the poll choices.

    If it's not broken, you are not innovating.

  • karmathkarmath Member UncommonPosts: 904
    Er? When was it more than yet another themepark with a twist? Did I miss something?
  • SereliskSerelisk Member Posts: 836

    While it's too early to see any impacts the game has made on the entire genre, I've always been of the firm opinion that if a public questing model was ever going to take off, Guild Wars 2's model would attribute the most to it's success. And I can't imagine future developers shrugging it off as if it's nothing significant because the technology and mechanics are genuinely great. From my (admittedly limited) experience, Rift and WAR model didn't make as big a statement because they still relied on the traditional questing model; the PQ's and Rifts weren't the actual content and suffered because of it. (As an example, while games before it had some quests, they were few and far between, seen as gimmicky, and the games still largely relied on mob grind; WoW had a ton of quests through the entire leveling experience and defined the now traditional questing model as we know it.)

    While you may not agree with the quality of the actual objectives, Guild Wars 2's system undebatably provides an ungriefable play environment with flexible difficulties that can involve a small or large number of active participants. There's not many if anything traditional quests can do that public quests of this format can't, and the shortcomings of traditional quests are very evident in comparison. As MMO's, having multiplayer content with this capability isn't just an expectation at this point, it should be an obligation. 

    I'm not asking for everyone to immitate the dynamic event system in Guild Wars 2, rather, they take that fundamental game design principles and mechanics and make newer, more interesting content with it. I think the potential for the system is great, and with more evolution, we can and will see much more involved, complex, and dynamic developer generated worlds and storylines. As far asPvE in themepark games are concerned, I thought and still think this will be Guild Wars 2's largest contribution to MMORPG's and enough to be called a "revolution" (though it's maybe more appropriate to label it an evolution). 

     

     

     

     

     

     

  • wowfan1996wowfan1996 Member UncommonPosts: 719

    I voted "no": GW2 had the potential but NCSoft and ANet shot themselves in the feet repeatedly when they decided not to make any open beta and not to listen to constructive feedback.

    That's why we have what we have - tons of bugs, kneejerk "balancing", unfinished features (LFG anyone?), zergy WvW, broken economy, lackluster and exploitable dungeons, bots everywhere, etc, etc.

    Still a good game overall but... Any gaming revolution is - first and foremost - an outstanding, breathtaking gameplay experience. You can't pile broken implementations upon half-baked ideas and call it a revolution. Sorry, you just can't.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • SereliskSerelisk Member Posts: 836
    Originally posted by wowfan1996

    I voted "no": GW2 had the potential but NCSoft and ANet shot themselves in the feet repeatedly when they decided not to make any open beta and not to listen to constructive feedback.

    That's why we have what we have - tons of bugs, kneejerk "balancing", unfinished features (LFG anyone?), zergy WvW, broken economy, lackluster and exploitable dungeons, bots everywhere, etc, etc.

    Still a good game overall but... Any gaming revolution is - first and foremost - an outstanding, breathtaking gameplay experience. You can't pile broken implementations upon half-baked ideas and call it a revolution. Sorry, you just can't.

    I disagree. A lot of what you listed, including but not limited to "an outsanding, breathtaking gameplay experience" is very subjective. A ton of people disliked Halo CE and everything it stood for. I don't think that makes its bringing of FPS games to the console any less significant. I never liked WoW; I thought  it was fundamentally flawed. Still, for me to downplay it's impact on this genre is laughable. 

    Unless you're arguing that dubbing something a "revolution" is an opinionated assessment, you're going to need to substantiate a lot of what you said for it to mean anything. 

     

  • wowfan1996wowfan1996 Member UncommonPosts: 719
    Originally posted by Serelisk
    Originally posted by wowfan1996

    I voted "no": GW2 had the potential but NCSoft and ANet shot themselves in the feet repeatedly when they decided not to make any open beta and not to listen to constructive feedback.

    That's why we have what we have - tons of bugs, kneejerk "balancing", unfinished features (LFG anyone?), zergy WvW, broken economy, lackluster and exploitable dungeons, bots everywhere, etc, etc.

    Still a good game overall but... Any gaming revolution is - first and foremost - an outstanding, breathtaking gameplay experience. You can't pile broken implementations upon half-baked ideas and call it a revolution. Sorry, you just can't.

    I disagree. A lot of what you listed, including but not limited to "an outsanding, breathtaking gameplay experience" is very subjective. A ton of people disliked Halo CE and everything it stood for. I don't think that makes its bringing of FPS games to the console any less significant. I never liked WoW; I thought  it was fundamentally flawed. Still, for me to downplay it's impact on this genre is laughable. 

    Unless you're arguing that dubbing something a "revolution" is an opinionated assessment, you're going to need to substantiate a lot of what you said for it to mean anything. 

    Unfinished features and bugs aren't an opinion. And hole-riddled gameplay can be neither outstanding nor breathtaking. Therefore GW2 is not a revolution. Case closed.

    And this isn't only about MMO. We won't have any revolution in any genre until game developers re-invent the lost art of making quality games.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • halflife25halflife25 Member Posts: 737
    Nope. Maybe it will put a dent on MMO genre but nothing bigger.
  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Gaia_Hunter

    GW2 Open World isn't instanced in the sense  there is a single copy shared between all the players in the same server. Sure, it has loading screens between areas.

    But if Open World to define the shared world between the players offend you (does calling WoW shared world Open World offends you as well since continents have loading screens?) I'll call it shared world.

    MMO - Massive multiplayer online.

    Which MMORPG games, especially games released in the last 3 years or so, actually put you doing events/non instanced dungeons/killing bosses with dozens of other players in the shared world between all the players?

    And it isn't in a few select areas, it is EVERYWHERE in the shared world.

    GW 2 is zoned, meaning you have the world divided into zones, each with a loading time to enter them.

    GW2 is partly instanced (meaning identical copies of the same zone) as most of the world zones are not instanced (I dont think) but dungeons and sPvP is.

    I dont know about last three years but other games which had the same amount of instancing as GW 2 would be WAR, its world (including PvP lakes) were not instanced but the PvP instances were.

    Eve on the other hand is completely non instanced, so wasn't AC 1, EQ 1 and other "old" MMOs. So if it can be done in much older games I dont see why it cannot be done for the modern one. Simple answer is that it can be done but it is far cheaper to create identical copies of the same zone rather than a big world, designed to keep the population spread out rather than concentrated in relatively small zones.

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788
    This game changed my views on MMO market, and that is enough to call it revolutionary for me. Dynamic events might be repetitive, but I will never play mmo with classic quests ever again.
  • halflife25halflife25 Member Posts: 737
    Originally posted by coretex666

    I think it depends on personal standards of individuals.

    I voted "no" and I find it quite interesting that almost 50% of the voters selected "yes".

    This is not about personal opinion but an actualy visible change on future MMOS and  entire genre.

  • MukeMuke Member RarePosts: 2,614
    Originally posted by crosslee

    rant rant flame flame

    in short: yes.

     

    You pay $15/month+$60 for each expansion.....I buy the game once and am done.

    win win win win.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • grimalgrimal Member UncommonPosts: 2,935

    No, absolutely not.  The game is fun in its own way, like a single player title or a DIablo clone is.  But as good as the game is in itself, the real credit needs to go to the ANET marketers.  They have somehow, again, put out the message that they were creating a genre-defining MMO.  

    The biggest irony of this is that this game isn't even an MMORPG! (not by my standards)  So, how can a game that is not even within a genre change that genre?  It can't. 

    But ANET (and its fans) made it out to be doing just that. 

    Now that all the smoke is cleared, and preconceived notions have been put aside, the game can be seen for what it is: an incredible fun online action game that has more in common with games like Diablo than any MMORPG.

    Brilliant!

  • KingGatorKingGator Member UncommonPosts: 428
    Yes, gw2 changed mmos, they put to rest the notion that players wanted a DPS class only game. They've probably extended the life of the trinity in future titles.  They've probably caused devs to reexamine the need for group content and the social aspects of mmos. But hey, the graphics were nice.
  • KingGatorKingGator Member UncommonPosts: 428
    Originally posted by grimal

    No, absolutely not.  The game is fun in its own way, like a single player title or a DIablo clone is.  But as good as the game is in itself, the real credit needs to go to the ANET marketers.  They have somehow, again, put out the message that they were creating a genre-defining MMO.  

    The biggest irony of this is that this game isn't even an MMO! (not by my standards)  So, how can a game that is not even within a genre change that genre?  It can't. 

    But ANET (and its fans) made it out to be doing just that. 

    Now that all the smoke is cleared, and preconceived notions have been put aside, the game can be seen for what it is: an incredible fun online action game that has more in common with games like Diablo than any MMORPG.

    Brilliant!

    QFT

  • halflife25halflife25 Member Posts: 737
    Originally posted by coretex666
    Originally posted by halflife25
    Originally posted by coretex666

    I think it depends on personal standards of individuals.

    I voted "no" and I find it quite interesting that almost 50% of the voters selected "yes".

    This is not about personal opinion but an actualy visible change on future MMOS and  entire genre.

     What is revolutionary for one may not be revolutionary for others as the result of the poll indicates.

    "Change the genre" is also an expression which is quite vague, broad and hard to measure or allocate to particular units/games.

    From how i read it GW2 would be genre changer if MMOS in future start implementing GW2 features or start using B2P model as a new standard. WOW was a genre changer which is not an opinion but a fact.

    That is why i said it is not just merely about opinions but how GW2 can influence future MMO design.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I think GW2 is exactly what I've said it is for a while now -

    It's a great game that is the vanguard, the first of the "new" generation of MMORPG's that not only turn away from but adamantly oppose the EQ/WoW model.

    Other games are going to learn a lot from GW2 and take their ideas and expand on them and make them better.

    It's still a great game that I plan on playing for years, especially with holiday content and other such events, but I also know my days of "one game to rule them all" are over.

    So much good gaming to be done on both PC and console, playing any single game (MMORPG or otherwise) 20+ hours a week for me is just unrealistic these days.

    It's the best MMO to be released since 2004, hands down, but the genre still has a ways to go to really capture that ideal.

    GW2 does an amazing job of removing a lot of the stupid limitations MMOs have placed on players for a long, long time. But at its core, GW2 is still "just" a theme park with a focus on content consumption.

    What we really, really need now is a true MMO sandbox that does an amazing job of removing a lot of the stupid limitations MMOs have placed on players for a long, long time. A sandbox that is actually fun, high quality, easy to access, and streamlined for the masses.

    There have been a handful of mainstream successes in the sandbox/playground style game space - now we just need a MMO that is a sandbox/playground to take off in the mainstream - and to do that it has to evolve the sub-genre instead of simply copying the UO model like all the failed sandboxes have done (like all of the "failed" themeparks have copied the EQ model instead of being original.)

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by BadSpock

     

    What we really, really need now is a true MMO sandbox that does an amazing job of removing a lot of the stupid limitations MMOs have placed on players for a long, long time. A sandbox that is actually fun, high quality, easy to access, and streamlined for the masses.

    There have been a handful of mainstream successes in the sandbox/playground style game space - now we just need a MMO that is a sandbox/playground to take off in the mainstream - and to do that it has to evolve the sub-genre instead of simply copying the UO model like all the failed sandboxes have done (like all of the "failed" themeparks have copied the EQ model instead of being original.)

    This is the million dollar answer. A triple sandbox, which has never been attempted since UO/AC... if that happens then the true revolution of the genre will occur. People say that sandbox is not for the masses but how would you know if there hasnt been a properly funded one since over 10 years?

    GW 2, when all has been said and done, "just another ThemePark" (a very good one). But tt does not revolutionize anything.

  • VhalnVhaln Member Posts: 3,159
    If the question were posed a bit less hyperbolically, I'd say yes.  I don't think it's revolutionized the genre, but it has shown that things can be done a bit differently, and still be successful.  Not WoW successful, but more successful than most.   I think that might be somewhat genre changing, in that when devs pitch ideas to thier corporate side, they're less likely to be immediately shot down for not being WoW enough.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

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