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So how much do you like Guild Wars 2?

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Comments

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    Originally posted by jpaprocki
    ONly being playing now for  a week or two and it's ok for about an hour a day.  Can't deal with it more than that.  Just tried sPVP last night..."Zerg Fest" is putting it mildly.  If I want that I will go back to Warhammer,  which I think has better PVP mechanics.

    If you are dealing with a "zerg" thats WvW. sPvP is small teams. A zerg doesnt exist in sPvP.

    sPvP is the equivalent of Scenarios in WAR. Similarly, scenarios do not have zergs either.

    sPvP = Scenarios

    WvWvW = RvR

  • Gobstopper3DGobstopper3D Member RarePosts: 965
    Originally posted by austriacus
    Originally posted by IntheShadows
    Originally posted by Umbaba

    Ooook... so to clarify: this is my own opinion and it is not to be taken as a fact of the game so there is no need to go all fanboyrage on me. I havent played the game much so my information might be wrong...

    I voted for: its ok for a while because:

     

    First the game feels very repetetive. My highest character is 55 norn necro and that is as far as i could bare. All the Hearts and DE's are very similar and it really doesnt feel very different from a quest in for example wow. I actually would prefer going talking to a questgiver because then you can atleast get into some lore. Also i miss rewards :(

    Dungeons, done 3 so far, were all very linear. Lots of story and lore i guess but nothing for an adventurer like me. 

    Storyline of the norn was very childish and badly written for my taste. Not to mention that as a necromancer you are forced to be a kind hearted person with a miniskirt and bows. Class uniqueness is something i look in an MMO and in GW they all seem to be able to do everything and that is boring. IF people get everything they get bored...Tried other classes after this but the glitter was gone and my rainbowglasses broken.

    Crafting wasnt anything new to me as far as i got.

    Downleveling... why god why... i know it might be fun for people who wanto do all the things on same character but for me it was a bore. It felt like i wasnt progressing at all.

    Waypoints everywhere.. why? 

    Vistas and Poi's were fun for the first few areas but then started feeling very dull.

    Very antisocial. I know i know.. "go to a social guild.." and "if ur not social its ur own fault" . No no noooooo. Guilds are just like chatrooms not much more to them. De´s and hearts dont really make you go for social interaction wich leaves you all alone... :(

    Overall too much candy and too little depth. This game is in my opinion made for those people who dont really have time for a very deep game.

    image

    You echo a lot of my own thoughts. I feel like I'm one of the few people who don't care for the downleveling. I understand why it's it's there, but there is something very satisfying about going back to lower level content and blowing through it. It gives me a sense of my character growing instead of staying the same forever. Yes, starter zones will be a bit easier, but my Ele still can't take on a vet/champion without help, and it's discouraging.

    How about instead of wanting bigger numbers become a better player yourself. There are tons of videos in youtube of people taking down champion group events SOLO there are also some of them even from orr.

    The progression comes in just playing better your character overall instead of increasing numbers.

    While there is some truth to that, most of the caster classes are are poorly designed , broken, or both.  Why learn to play a classes that are full of bugs or have poor mechanics?  Lets take Elemental for example;  I like the class, but I have to work twice as hard to achieve the same damage (and stay alive) as I do on a guardian.   I don't want them to be easy, but I also don't want to work twice as hard for the SAME damage as my guardian puts out for half the effort.  The Mes and Necro don't fair much better either.

    The bugs and poor designs aren't as glaring in big groups, but really come to the surface going solo and PVP.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • JabasJabas Member UncommonPosts: 1,249

    Have only done open world PvE untill now so my opinion is only based on that.

    It is a nice game imo.

    - Im still having fun because im playing a Elementalist (lvl 77 atm) and found this profession a challenge and fun trying to master.(no idea if one day i master this anyway).Allready start others professions but cant pass lvl 4 or 5 befor back to my ele. (need to try mesmer one day)

    - I have a low pc (the best one burns) and play with everthing in Low and None settings, got 14fps in a solo mob fight and 1 - 4fps in events with a bunch of ppl around, this is the main reason why i didnt try out PvP yet. Still the game is playable on this settings wich is a very good point.

    - Im a old L2 fan and allways found the world of L2 amazing and well design, even im not a great fan of GW2 graphics i found the world very well design. English is not my main language so i think im not explain this very well. Its like: the locations of rocks, trees, etc make sense. In same games it looks the terrains was random generator.

    - For me the main signature of GW2 is the downlevel system in PvE and the upperlevel system in PvP. I really enjoy it, at least in PvE part.

    - Using a waypoint its really my last option, i like to travel around even if it is only to speak to my trainer to reset traits and do stuff while traveling. Mounts will be very nice to my play style.

     

    Its still to earlly to have a global opinion about the game but i confess my fun is mostly based on trying to understand and master my lvl 77 elementalist and i like how the world is set up wich is really important for me to enjoy a game.

  • Ngeldu5tNgeldu5t Member UncommonPosts: 608
    So far so good,I'm just playing to have fun and not make the game a second job.GW2 is not the best game ever but the one I'm having most fun.

    In the land of Predators,the lion does not fear the jackals...

  • KareliaKarelia Member Posts: 668
    Originally posted by Bladestrom
    No end game, no differences from other games really? Deciding to ignore the facts and thousands of posts and articles showing exactly these things does not make you correct. YOU may not like what is on offer, but not taking responsibility for your own likes and dislikes-why?

    So even ignoring all facts, there is 1 simple truth, over a million people play at max level aka end-game so you are wrong.

    so because more than 10 million ppl play wow (and paying sub, not for free), all the others are wrong?

  • LatronusLatronus Member Posts: 692

    I don't see all the hype I'm sorry.  It is a good game but it has gotten old really fast for me.  I still log in and and play every once in awhile, but it just doesn't have me saying, man I can't wait to log in when I get home.  I can't really put my finger on why either.  I love the fact that the stupid trinity is gone and combat can be chaotic like it should be, but something is simply missing for me. 

    It's not like WoW, I knew within 5 minutes of installing it that I hated that POS but I gave it a few months of grinding to get to max level and raiding for gear to get my money's worth before I uninstalled it.  I hated the graphics, lore, community, and complete lack of needing skill to advance.  There is nothing like that with this game; I just don't feel any excitement for GW2 anymore. 

    image
  • Gobstopper3DGobstopper3D Member RarePosts: 965
    Originally posted by kaiser3282
    Originally posted by jpaprocki
    ONly being playing now for  a week or two and it's ok for about an hour a day.  Can't deal with it more than that.  Just tried sPVP last night..."Zerg Fest" is putting it mildly.  If I want that I will go back to Warhammer,  which I think has better PVP mechanics.

    If you are dealing with a "zerg" thats WvW. sPvP is small teams. A zerg doesnt exist in sPvP.

    sPvP is the equivalent of Scenarios in WAR. Similarly, scenarios do not have zergs either.

    sPvP = Scenarios

    WvWvW = RvR

    My bad.  I oftenl use sPVP and WvWvW interchangably.  I understand the differenace.  Thanks for the correction.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • VaultarVaultar Member Posts: 339
    Originally posted by The_Korrigan

    Best MMO in the last 8 years, definitely.

    Can't wait for the halloween event.

    +1.

    Looking forward to EQL and EQN.

  • Tonin109Tonin109 Member Posts: 201
    Originally posted by halflife25
    Originally posted by Tonin109

    people say there is no end game in GW2

    what do you call end game? is it like  Wow ? grinding dungeons over and over again?

    i'm curious to see the definition of end game ?

     

    And you don't grind GW2 dungeons over and over again for tokens to buy gear? or grind 200 hours for a legendary weapon? yes in GW2 tier based gear grind has been taken out but as far as grinding is connerned it is still there. Only because you take out tier based gears out of the game and replace it with cosmetics doesn't mean you will get all the gear handed to you on silver platter.

    you still didnt answer the question?

    is that for you end game? grinding dungeons?

    image

  • IntheShadowsIntheShadows Member Posts: 58
    Originally posted by jpaprocki
    Originally posted by austriacus
    Originally posted by IntheShadows
    Originally posted by Umbaba

    Ooook... so to clarify: this is my own opinion and it is not to be taken as a fact of the game so there is no need to go all fanboyrage on me. I havent played the game much so my information might be wrong...

    I voted for: its ok for a while because:

     

    First the game feels very repetetive. My highest character is 55 norn necro and that is as far as i could bare. All the Hearts and DE's are very similar and it really doesnt feel very different from a quest in for example wow. I actually would prefer going talking to a questgiver because then you can atleast get into some lore. Also i miss rewards :(

    Dungeons, done 3 so far, were all very linear. Lots of story and lore i guess but nothing for an adventurer like me. 

    Storyline of the norn was very childish and badly written for my taste. Not to mention that as a necromancer you are forced to be a kind hearted person with a miniskirt and bows. Class uniqueness is something i look in an MMO and in GW they all seem to be able to do everything and that is boring. IF people get everything they get bored...Tried other classes after this but the glitter was gone and my rainbowglasses broken.

    Crafting wasnt anything new to me as far as i got.

    Downleveling... why god why... i know it might be fun for people who wanto do all the things on same character but for me it was a bore. It felt like i wasnt progressing at all.

    Waypoints everywhere.. why? 

    Vistas and Poi's were fun for the first few areas but then started feeling very dull.

    Very antisocial. I know i know.. "go to a social guild.." and "if ur not social its ur own fault" . No no noooooo. Guilds are just like chatrooms not much more to them. De´s and hearts dont really make you go for social interaction wich leaves you all alone... :(

    Overall too much candy and too little depth. This game is in my opinion made for those people who dont really have time for a very deep game.

    image

    You echo a lot of my own thoughts. I feel like I'm one of the few people who don't care for the downleveling. I understand why it's it's there, but there is something very satisfying about going back to lower level content and blowing through it. It gives me a sense of my character growing instead of staying the same forever. Yes, starter zones will be a bit easier, but my Ele still can't take on a vet/champion without help, and it's discouraging.

    How about instead of wanting bigger numbers become a better player yourself. There are tons of videos in youtube of people taking down champion group events SOLO there are also some of them even from orr.

    The progression comes in just playing better your character overall instead of increasing numbers.

    While there is some truth to that, most of the caster classes are are poorly designed , broken, or both.  Why learn to play a classes that are full of bugs or have poor mechanics?  Lets take Elemental for example;  I like the class, but I have to work twice as hard to achieve the same damage (and stay alive) as I do on a guardian.   I don't want them to be easy, but I also don't want to work twice as hard for the SAME damage as my guardian puts out for half the effort.  The Mes and Necro don't fair much better either.

    The bugs and poor designs aren't as glaring in big groups, but really come to the surface going solo and PVP.

    ^ Exactly that :D

    I find my Ele to be extremely weak. I didn't notice it in beta or launch because there were so many people around that I couldn't tell she was doing horrible damage. By the time I started getting frustrated with her I had already progressed so far in world completion that I just couldn't stomach the thought of doing that all over again on another character. So (unfortunately) she is my "main", even though I'm not happy about it.

    I realize that I'm probably not as skilled as a lot of people at gaming. I also have a very fine line between challenging and just plain frustrating. So personally for me, the Ele is frustrating. I want to be a glass cannon, but I feel like a glass bb gun. I much prefer the other classes I've tried, but like I said, I don't have the willpower to start map completion all over again.

  • IntheShadowsIntheShadows Member Posts: 58
    Originally posted by Tonin109
    Originally posted by halflife25
    Originally posted by Tonin109

    people say there is no end game in GW2

    what do you call end game? is it like  Wow ? grinding dungeons over and over again?

    i'm curious to see the definition of end game ?

     

    And you don't grind GW2 dungeons over and over again for tokens to buy gear? or grind 200 hours for a legendary weapon? yes in GW2 tier based gear grind has been taken out but as far as grinding is connerned it is still there. Only because you take out tier based gears out of the game and replace it with cosmetics doesn't mean you will get all the gear handed to you on silver platter.

    you still didnt answer the question?

    is that for you end game? grinding dungeons?

    I think end game can be different things to different people.

    I'm probably in the minority here, but I enjoy dailies, farming for rep/titles, and collecting things. When I first saw the badges in the character selection screen for the different Factions, I was excited. I thought I was going to be able to do daily quests for these factions and in return I could get minis, unique skins, a title, etc. for becoming max rep with them.... but then all of the sudden I already had the badge after doing a few personal story quests and that was it. Very anticlimatic. I didn't really feel like I worked for it.

    I could collect different prestigious skins, but to be honest I don't like any of them. 

    The legendaries seem so far out of reach that I don't even want to think about it.

    I thought I was going to be able to get rare mini drops not cash shop only.

    New recipes to obtain in various ways during exploration or dungeons.

    I would love more PvE titles.

    I know Anet has the potential to expand upon things and I look forward to player housing in hopes that it might be a fun time sink. As it stands right now though, I'm (very slowly) working on world completion, looking forward to what the Halloween event will bring, and that's about it.

     

  • gieger808gieger808 Member UncommonPosts: 158

    The fact that so many like GW2 gives me hope.

     

    It has a very sandbox feel to it, I'm hoping developers take notice and we see more quality sandbox mmorpgs on the market.

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by IntheShadows
    Originally posted by Tonin109
    Originally posted by halflife25
    Originally posted by Tonin109

    people say there is no end game in GW2

    what do you call end game? is it like  Wow ? grinding dungeons over and over again?

    i'm curious to see the definition of end game ?

     

    And you don't grind GW2 dungeons over and over again for tokens to buy gear? or grind 200 hours for a legendary weapon? yes in GW2 tier based gear grind has been taken out but as far as grinding is connerned it is still there. Only because you take out tier based gears out of the game and replace it with cosmetics doesn't mean you will get all the gear handed to you on silver platter.

    you still didnt answer the question?

    is that for you end game? grinding dungeons?

    I think end game can be different things to different people.

    I'm probably in the minority here, but I enjoy dailies, farming for rep/titles, and collecting things. When I first saw the badges in the character selection screen for the different Factions, I was excited. I thought I was going to be able to do daily quests for these factions and in return I could get minis, unique skins, a title, etc. for becoming max rep with them.... but then all of the sudden I already had the badge after doing a few personal story quests and that was it. Very anticlimatic. I didn't really feel like I worked for it.

    I could collect different prestigious skins, but to be honest I don't like any of them. 

    The legendaries seem so far out of reach that I don't even want to think about it.

    I thought I was going to be able to get rare mini drops not cash shop only.

    New recipes to obtain in various ways during exploration or dungeons.

    I would love more PvE titles.

    I know Anet has the potential to expand upon things and I look forward to player housing in hopes that it might be a fun time sink. As it stands right now though, I'm (very slowly) working on world completion, looking forward to what the Halloween event will bring, and that's about it.

     

     

    Yes this is something I would like to see in GW2, faction based outfits/weapons ect that you have to work for to get.

    Like in LOTRO I'm a really horse whore there I love the faction horses, so that was one of many  goals I had/have in that game.

    Always good to have more than one thing to work for imo.

    If it's not broken, you are not innovating.

  • Four0SixFour0Six Member UncommonPosts: 1,175
    Originally posted by gieger808

    The fact that so many like GW2 gives me hope.

     

    It has a very sandbox feel to it, I'm hoping developers take notice and we see more quality sandbox mmorpgs on the market.

     *reaches into sachel for a troll-treat*

    WAIT, No....No.....Something just doesn't seem right about this.

    *Slowly backs out of thread*

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by IntheShadows
    Originally posted by jpaprocki
    Originally posted by austriacus
    Originally posted by IntheShadows
    Originally posted by Umbaba

    Ooook... so to clarify: this is my own opinion and it is not to be taken as a fact of the game so there is no need to go all fanboyrage on me. I havent played the game much so my information might be wrong...

    I voted for: its ok for a while because:

     

    First the game feels very repetetive. My highest character is 55 norn necro and that is as far as i could bare. All the Hearts and DE's are very similar and it really doesnt feel very different from a quest in for example wow. I actually would prefer going talking to a questgiver because then you can atleast get into some lore. Also i miss rewards :(

    Dungeons, done 3 so far, were all very linear. Lots of story and lore i guess but nothing for an adventurer like me. 

    Storyline of the norn was very childish and badly written for my taste. Not to mention that as a necromancer you are forced to be a kind hearted person with a miniskirt and bows. Class uniqueness is something i look in an MMO and in GW they all seem to be able to do everything and that is boring. IF people get everything they get bored...Tried other classes after this but the glitter was gone and my rainbowglasses broken.

    Crafting wasnt anything new to me as far as i got.

    Downleveling... why god why... i know it might be fun for people who wanto do all the things on same character but for me it was a bore. It felt like i wasnt progressing at all.

    Waypoints everywhere.. why? 

    Vistas and Poi's were fun for the first few areas but then started feeling very dull.

    Very antisocial. I know i know.. "go to a social guild.." and "if ur not social its ur own fault" . No no noooooo. Guilds are just like chatrooms not much more to them. De´s and hearts dont really make you go for social interaction wich leaves you all alone... :(

    Overall too much candy and too little depth. This game is in my opinion made for those people who dont really have time for a very deep game.

    image

    You echo a lot of my own thoughts. I feel like I'm one of the few people who don't care for the downleveling. I understand why it's it's there, but there is something very satisfying about going back to lower level content and blowing through it. It gives me a sense of my character growing instead of staying the same forever. Yes, starter zones will be a bit easier, but my Ele still can't take on a vet/champion without help, and it's discouraging.

    How about instead of wanting bigger numbers become a better player yourself. There are tons of videos in youtube of people taking down champion group events SOLO there are also some of them even from orr.

    The progression comes in just playing better your character overall instead of increasing numbers.

    While there is some truth to that, most of the caster classes are are poorly designed , broken, or both.  Why learn to play a classes that are full of bugs or have poor mechanics?  Lets take Elemental for example;  I like the class, but I have to work twice as hard to achieve the same damage (and stay alive) as I do on a guardian.   I don't want them to be easy, but I also don't want to work twice as hard for the SAME damage as my guardian puts out for half the effort.  The Mes and Necro don't fair much better either.

    The bugs and poor designs aren't as glaring in big groups, but really come to the surface going solo and PVP.

    ^ Exactly that :D

    I find my Ele to be extremely weak. I didn't notice it in beta or launch because there were so many people around that I couldn't tell she was doing horrible damage. By the time I started getting frustrated with her I had already progressed so far in world completion that I just couldn't stomach the thought of doing that all over again on another character. So (unfortunately) she is my "main", even though I'm not happy about it.

    I realize that I'm probably not as skilled as a lot of people at gaming. I also have a very fine line between challenging and just plain frustrating. So personally for me, the Ele is frustrating. I want to be a glass cannon, but I feel like a glass bb gun. I much prefer the other classes I've tried, but like I said, I don't have the willpower to start map completion all over again.

    This is something I mentioned in another thread too (or might be this one, who knows?)

    I like some of the harder classes as well (Thief, Ele, to name a couple).  But why do I need to put in the extra effort just to play this class?  Where's the payoff (aside from some cool animations)?  Warrior is boring b/c it is sooo easy in PVE.  Thief is more interesting but I need to put in so much more to stay alive.  I just don't get it.

    Edit:  Also with the downleveling, I've noticed a couple areas where I was actually downleveled below the mob (was in a 37 area, I'm 44 and was downleved to 38 or so and was attacked by level 42 mobs)...what is up with that?

  • QuicklyScottQuicklyScott Member Posts: 433

    GW2 was one of the most boring games I've ever played.  It's so incredibly repugnant to me, I'm repulsed by the mention of it.  Everything from the over zealous fans to the shallow gameplay makes me irritated that it has so much attention.  When I first started playing MMOs 11 years ago, GW2 is the polar opposite of what I envisaged a MMO would be like in 2012.  It is in my top 10 worst games of all time, perhaps even the top 5.

     

    Game is complete trash...

     

     

     

     

    IMO.

    image

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751
    Somewhere between it's okay for a while and pretty decent.

    "Come and have a look at what you could have won."

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by QuicklyScott

    GW2 was one of the most boring games I've ever played.  It's so incredibly repugnant to me, I'm repulsed by the mention of it.  Everything from the over zealous fans to the shallow gameplay makes me irritated that it has so much attention.  When I first started playing MMOs 11 years ago, GW2 is the polar opposite of what I envisaged a MMO would be like in 2012.  It is in my top 10 worst games of all time, perhaps even the top 5.

     

    Game is complete trash...

     

     

     

     

    IMO.

     

    What makes GW2 so shallow?

    If it's not broken, you are not innovating.

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by pmcubed
    Was fun for a month.  I got my 60$ of enjoyment from it.  Might come back later to see whats new.

    Aye, I'll check in from time to time with the game since there's no sub fee. I got my money's worth, sadly I chew through content in a game so quickly, heh.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • PoporiPopori Member UncommonPosts: 334

    I enjoyed it for a while, when I felt like I was progressing and had goals.  I honestly don't care for cosmetic armors or dungeon runs, nor grinding for legendaries and karma.  At this point I feel like logging in is simply to waste time, and it offers me nothing I can't find in a single player game. 

    I generally run into this issue with most MMOs once I reach max level, so it isn't a problem I have with GW2 specifically.  It just generally takes much longer.

    I'm not entirely sure how big the e-sport market is, but it seems they're pushing most of their focus in that direction to increase income - maybe at the cost of endgame diversions to keep non-pvp interest piqued.

    I didn't care for sPvP, I wasn't interested enough to put in the effort to research my class and strive to be good at it.  WvW was fun, but as of last night my group was sitting in Lion's Arch for two hours in queue with none of us getting invited to the party.

    Luckily, on the reverse side of the coin, the decisions made on armor being linear means I can choose to stop playing now and come back as new content is added without feeling far behind the power curve.

    So really, I think the game is amazingly okay.  Its an enjoyable waste of time that allows me to play for a short time and move on in as many phases as I like.

  • LatronusLatronus Member Posts: 692
    It's a pretty decent game that I will keep on my laptop and play every now and then.   The game has fewer bugs than most games at release that have come out in years, but I just can't get into it the way I have other games.  /shrug have fun for those that actually love it.

    image
  • austriacusaustriacus Member UncommonPosts: 618
    Originally posted by IntheShadows
    Originally posted by jpaprocki
    Originally posted by austriacus
    Originally posted by IntheShadows
    Originally posted by Umbaba

    Ooook... so to clarify: this is my own opinion and it is not to be taken as a fact of the game so there is no need to go all fanboyrage on me. I havent played the game much so my information might be wrong...

    I voted for: its ok for a while because:

     

    First the game feels very repetetive. My highest character is 55 norn necro and that is as far as i could bare. All the Hearts and DE's are very similar and it really doesnt feel very different from a quest in for example wow. I actually would prefer going talking to a questgiver because then you can atleast get into some lore. Also i miss rewards :(

    Dungeons, done 3 so far, were all very linear. Lots of story and lore i guess but nothing for an adventurer like me. 

    Storyline of the norn was very childish and badly written for my taste. Not to mention that as a necromancer you are forced to be a kind hearted person with a miniskirt and bows. Class uniqueness is something i look in an MMO and in GW they all seem to be able to do everything and that is boring. IF people get everything they get bored...Tried other classes after this but the glitter was gone and my rainbowglasses broken.

    Crafting wasnt anything new to me as far as i got.

    Downleveling... why god why... i know it might be fun for people who wanto do all the things on same character but for me it was a bore. It felt like i wasnt progressing at all.

    Waypoints everywhere.. why? 

    Vistas and Poi's were fun for the first few areas but then started feeling very dull.

    Very antisocial. I know i know.. "go to a social guild.." and "if ur not social its ur own fault" . No no noooooo. Guilds are just like chatrooms not much more to them. De´s and hearts dont really make you go for social interaction wich leaves you all alone... :(

    Overall too much candy and too little depth. This game is in my opinion made for those people who dont really have time for a very deep game.

    image

    You echo a lot of my own thoughts. I feel like I'm one of the few people who don't care for the downleveling. I understand why it's it's there, but there is something very satisfying about going back to lower level content and blowing through it. It gives me a sense of my character growing instead of staying the same forever. Yes, starter zones will be a bit easier, but my Ele still can't take on a vet/champion without help, and it's discouraging.

    How about instead of wanting bigger numbers become a better player yourself. There are tons of videos in youtube of people taking down champion group events SOLO there are also some of them even from orr.

    The progression comes in just playing better your character overall instead of increasing numbers.

    While there is some truth to that, most of the caster classes are are poorly designed , broken, or both.  Why learn to play a classes that are full of bugs or have poor mechanics?  Lets take Elemental for example;  I like the class, but I have to work twice as hard to achieve the same damage (and stay alive) as I do on a guardian.   I don't want them to be easy, but I also don't want to work twice as hard for the SAME damage as my guardian puts out for half the effort.  The Mes and Necro don't fair much better either.

    The bugs and poor designs aren't as glaring in big groups, but really come to the surface going solo and PVP.

    ^ Exactly that :D

    I find my Ele to be extremely weak. I didn't notice it in beta or launch because there were so many people around that I couldn't tell she was doing horrible damage. By the time I started getting frustrated with her I had already progressed so far in world completion that I just couldn't stomach the thought of doing that all over again on another character. So (unfortunately) she is my "main", even though I'm not happy about it.

    I realize that I'm probably not as skilled as a lot of people at gaming. I also have a very fine line between challenging and just plain frustrating. So personally for me, the Ele is frustrating. I want to be a glass cannon, but I feel like a glass bb gun. I much prefer the other classes I've tried, but like I said, I don't have the willpower to start map completion all over again.

    Both your posts are funny considering the only videos i have found of people soloing champions in Orr are from elementalist.

    Im a guardian and i cant do it. This might be harsh but this really is a case of L2p and that includes me in it.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365

    i'm pretty much purely a pvp player and member of a large guild.

    i can just go and pvp with all of my friends whenever i want and they don't even know what level i am.  i like that i can do the same things my level 80 friends are doing and with all 40 of them at the same time if we want.

    that alone makes it the best MMO i've ever played.

    but then aside from that is just a solid game, very few complaints.

  • LatronusLatronus Member Posts: 692
    Originally posted by KingJiggly
    Originally posted by Torgrim
    Originally posted by QuicklyScott

    GW2 was one of the most boring games I've ever played.  It's so incredibly repugnant to me, I'm repulsed by the mention of it.  Everything from the over zealous fans to the shallow gameplay makes me irritated that it has so much attention.  When I first started playing MMOs 11 years ago, GW2 is the polar opposite of what I envisaged a MMO would be like in 2012.  It is in my top 10 worst games of all time, perhaps even the top 5.

     

    Game is complete trash...

     

     

     

     

    IMO.

     

    What makes GW2 so shallow?

    [mod edit]

    Then why bother posting it?  He doesn't have to like it.  He hates it, good for him.  You love it, good for you.  I think it gets totally boring, so I guess I'm a whiny little b$&@) too.  Oh well, you opinion is as meaningless to me as QuicklyScott's is to you.  We don't have to agree and obviously we don't.

    image
  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by Popori

    I enjoyed it for a while, when I felt like I was progressing and had goals.  I honestly don't care for cosmetic armors or dungeon runs, nor grinding for legendaries and karma.  At this point I feel like logging in is simply to waste time, and it offers me nothing I can't find in a single player game. 

    I generally run into this issue with most MMOs once I reach max level, so it isn't a problem I have with GW2 specifically.  It just generally takes much longer.

    I'm not entirely sure how big the e-sport market is, but it seems they're pushing most of their focus in that direction to increase income - maybe at the cost of endgame diversions to keep non-pvp interest piqued.

    I didn't care for sPvP, I wasn't interested enough to put in the effort to research my class and strive to be good at it.  WvW was fun, but as of last night my group was sitting in Lion's Arch for two hours in queue with none of us getting invited to the party.

    Luckily, on the reverse side of the coin, the decisions made on armor being linear means I can choose to stop playing now and come back as new content is added without feeling far behind the power curve.

    So really, I think the game is amazingly okay.  Its an enjoyable waste of time that allows me to play for a short time and move on in as many phases as I like.

    Sadly, the only thing that interested me in GW2, the WvsWvsW, is the one thing I don't get to do often. It's like you said, sit in a que for hours to try and get in. I too am not interested in spvp, dungeon grinding or gear grinding again after doing that for years in WoW, when I played years ago.

    WvsWvsW was my only interest, and since it's not readily available anytime I log in and want to do it, I don't have much interest in logging in. Moving to a different server is not a good fix for this either btw, before someone suggests it. You shouldn't have to switch to a low pop server to get into WvsW. Arenanet knew it would be a popular part of the game and still can't figure out how to get more people in.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

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