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Isn't this game to fast and ez?

DzoneDzone Member UncommonPosts: 371

I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

How is this game gona keep us playing if everything comes to ez and quick?

PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

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Comments

  • huihuhuhuhuihuhuhu Member UncommonPosts: 53

    nothing new to see here..move along people

     

  • HomituHomitu Member UncommonPosts: 2,030
    Moscow 5 lost to TPA in the semifinals.  Discuss.  
  • huihuhuhuhuihuhuhu Member UncommonPosts: 53

    now thats something new..see if we all could do that the world would be  a better place lol

     

  • gordiflugordiflu Member UncommonPosts: 757

    True, nothing new. This problem is common to all new games. Get to level cap in a couple of weeks playing casually, end of free month and you are already bored, look for new game. It's not only GW2, it's virtually any recent game.

     

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    O_o

    image
  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by Dzone

    I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

    I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

    How is this game gona keep us playing if everything comes to ez and quick?

    PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

    Levelling is purposely fast in this game, as you get scaled down based on location anyway. You can also participate in WvWvW almost immediately because it boosts you up to 80. You shouldn't look at hitting 80 as the "beginning of the end of the game".

    Meanwhile people are complaining about how hard dungeons are and how long it takes to craft legendary items.

  • NatarayaNataraya Member Posts: 78

    Get real guys, we aint gamers no more, we are consumers.

    At least i keep enjoying GW2 as what it is , .freaking great game,,, u know playing for the joy of play.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Nataraya

    At least i keep enjoying GW2 as what it is , .freaking great game,,, u know playing for the joy of play.

    You speak in riddles, sir.  RIDDLES!

  • jondifooljondifool Member UncommonPosts: 1,143
    Originally posted by Dzone

    I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

    I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

    How is this game gona keep us playing if everything comes to ez and quick?

    PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

    What you complain about was a major selling point from start of GW2 development. Thats properly why you get thosse hillarious offtopic coments.

    The answer to your question is called horisontal progression. And it is a fair question for anyone if GW2 has enough of that to their liking.

    But rest asured that ArenaNet will keep on adding things to do in this game. If those fit what your like is another story.

  • XasapisXasapis Member RarePosts: 6,337
    Originally posted by KhinRunite
    Originally posted by Dzone

    I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

    I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

    How is this game gona keep us playing if everything comes to ez and quick?

    PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

    Levelling is purposely fast in this game, as you get scaled down based on location anyway. You can also participate in WvWvW almost immediately because it boosts you up to 80. You shouldn't look at hitting 80 as the "beginning of the end of the game".

    Meanwhile people are complaining about how hard dungeons are and how long it takes to craft legendary items.

    Levelling is insanely fast in all mmorpgs produced lately. I can't think of one that people would need more than the first month to max their character.

    You can play in sPvP as a level one character, in WvW you're heavily handicapped if not at max level and fully in exotics compared to people who are, the boost is just not that strong.

    Also dungeons are not hard, just annoying and legenardy weapons is a vanity grind when you end up having nothing else to do (which also happens in less than a month).

  • Caliburn101Caliburn101 Member Posts: 636

    Oh no!

    I have briefly visited every illustrated point on the map, done the dungeon storymodes once, tried the odd explorable mode and found it too hard, levelled to 80 and bought myself a set of craftable exotics.

    What IS there left to do!!!!!!?????

    Allow me to explain with an illustration.

    I go to Rome to see the city....

    .... do I;

    (a) climb to the top of the tallest building by the most direct route, take in every view from the top and then get on the return plane and go home, complaining my visit was unfulfilling; or

    (b) walk down every street, take in a range of cafes, restaurants, museums, the roman ruins, the Vatican, art galleries and theatres et al and enjoy an immersion in Italian culture and history

    .... no prizes for the right answer....

  • chryseschryses Member UncommonPosts: 1,453

    Depends how you play so you can't really judge.  I am at level 55 and I play every night but I don't have whole days of game time. If I played 8 hours a day I could probably hit cap in 2 weeks. 

    Only a few games force very very long leveling.  e.g. EvE Online is around 8 years because you can't grind out levels.

  • halflife25halflife25 Member Posts: 737
    Game is designed this way to attract million of players. That is the goal of Anet to beat WOW in sales. And the only way to do it is to make GW2 easy and more accessible for masses.
  • Alber_gamerAlber_gamer Member UncommonPosts: 588

    Where do people get that Explorable modes are hard? 

     

    They are just diferent than the usual mmo dungeons and a lot of people play them wrong, but if properly played they're quite straightforward, especially bossfights which are kinda minigames about avoiding one or two abilities that you get massively warned about while DPSing. Most of the time it's "red circle that appears 2-3 seconds prior to anything happening there = bad". And then you have a skill that allows you to roll and become invulnerable to all kinds of damage for a second or so constantly..

     

    Definitely not an example of "hard". They're supposed to be GW2's PvE endgame and I personally finished everyone of them with PuGs and less than optimal gear with a couple of wipes here and there (which by the way, just means you can corpsezerg the mobs you're killing). In games with real hard PvE those things are unthinkable.

     

    I'm not saying that makes the game better or worse. Just that it's definitely not hard.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Alber_gamer

    Where do people get that Explorable modes are hard? 

     

    They are just diferent than the usual mmo dungeons and a lot of people play them wrong, but if properly played they're quite straightforward, especially bossfights which are kinda minigames about avoiding one or two abilities that you get massively warned about while DPSing. Most of the time it's "red circle that appears 2-3 seconds prior to anything happening there = bad". And then you have a skill that allows you to roll and become invulnerable to all kinds of damage for a second or so constantly..

     

    Definitely not an example of "hard". They're supposed to be GW2's PvE endgame and I personally finished everyone of them with PuGs and less than optimal gear with a couple of wipes here and there (which by the way, just means you can corpsezerg the mobs you're killing). In games with real hard PvE those things are unthinkable.

     

    I'm not saying that makes the game better or worse. Just that it's definitely not hard.

    Most dungeons I have done this simply is not true.. yes you get red circles for some AOE stuff but the majority of attacks that are directed at a single player have no indication at all other than a quick attack anaimation by the mob.. Can't count how many times I have been 1 shot in an dungeon when we were are facing multiple mobs all over the plce.. it's not just watch for circle and move out the way like other MMOs

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • XasapisXasapis Member RarePosts: 6,337

    Keep in mind that under the current diminishing return system on dungeons, you can only run an explorable dungeon path once per day, before getting hit by DR and receive 1/3 the reward for the remainder of the day. That basically means that you can run a dungeon three times per day before you get penalised for running it more. Yet, you need the runs to buy the specific dungeon armor set.

    https://forum-en.guildwars2.com/forum/game/dungeons/Getting-DR/first#post400080

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    Alts, farming items (legendaries), PvP, WvW, collecting stuff (dyes and mini pets).

    Seem exactly what you do in other games without the barriers to keep you playing for more months.

    Of course this might not be enough for some anymore - I farmed the heck of D2 for items an dnow I can't even play ARPGs.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Xasapis

    Keep in mind that under the current diminishing return system on dungeons, you can only run an explorable dungeon path once per day, before getting hit by DR and receive 1/3 the reward for the remainder of the day. That basically means that you can run a dungeon three times per day before you get penalised for running it more. Yet, you need the runs to buy the specific dungeon armor set.

    https://forum-en.guildwars2.com/forum/game/dungeons/Getting-DR/first#post400080

    Of course they boosted the number of tokens for the first run so running the same path 3 times actually give more tokens now than before.

    Ah, and the path never goes under 20 tokens a run (except if you are finishing it super fast which strongly indicates an exploit or bug or even simply an Anet oversight9.

    But running the 3 different paths instead of the same path will yield even more.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • XasapisXasapis Member RarePosts: 6,337
    Originally posted by Gaia_Hunter
    Originally posted by Xasapis

    Keep in mind that under the current diminishing return system on dungeons, you can only run an explorable dungeon path once per day, before getting hit by DR and receive 1/3 the reward for the remainder of the day. That basically means that you can run a dungeon three times per day before you get penalised for running it more. Yet, you need the runs to buy the specific dungeon armor set.

    https://forum-en.guildwars2.com/forum/game/dungeons/Getting-DR/first#post400080

    Of course they boosted the number of tokens for the first run so running the same path 3 times actually give more tokens now than before.

    Ah, and the path never goes under 20 tokens a run (except if you are finishing it super fast which strongly indicates an exploit or bug or even simply an Anet oversight9.

    But running the 3 different paths instead of the same path will yield even more.

    How about ... no?

    Before the DR changes each path (no matter how long) rewarded 40 tokens. Which means that with the curent system you need three runs to cover the old two.

    Running the three different paths and stop there does give more than it used to, so you are rewarded with more if you run the three paths and stop, than with the previous system. The difference however is that the three paths are different in difficulty and time required, so we'll need to talk with specific dungeons in mind to calculate how much of an actual gain running these three paths are compared to the old system of running the easiest multiple times.

     

    Anet is just trying to slow people down. DR in karma and gold rewards, extremely low honor badges drop rate, DR in in dungeon tokens. It's not the first mmorpg that has mechanics that try to artificially slow the players down. It's just that they didn't expect that people will be done with the content as fast as they did.

    At this point if you want a good laugh (or get some lessons on how to artificially hype your community over your product) you can watch the manifesto.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by halflife25
    Game is designed this way to attract million of players. That is the goal of Anet to beat WOW in sales. And the only way to do it is to make GW2 easy and more accessible for masses.

    True, but problem is, contrary to other MMOs, there is no end game to speak of. So basically you get to the end and it is, more or less, Game Over.

    The concept of having the end game at level 1 is great but problem is that when you reach the point where you are supposed to do the end game, there is nothing there. And that is why they will never breat WoW because Blizzard made their game easy to level but also realised that you need content for when you have reached the level cap. Otherwise people would just quit.

  • Gobstopper3DGobstopper3D Member RarePosts: 965

    Something you need to remember.  This is a B2P game.  Once you buy it, they have their money and don't really need an end game to entice you to keep playing since there are no monthly fees.  The joys of B2P.  Rinse and repeat when the next expansion comes out.

    From what I have found the game seems focused on sPVP.  If that isn't your thing then it's probably best to find another game as this one may not keep your attention long.  Im only playing because I was given GW2 as a gift otherwise I wouldn't have bothered with it.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • DignaDigna Member UncommonPosts: 1,994
    Originally posted by jpaprocki

    Something you need to remember.  This is a B2P game.  Once you buy it, they have there money and don't really need an end game to entice you to keep playing since there are no monthly fees.  The jouys of B2P.  Rinse and repeat when the next expansion comes out.

    .

    I've seen this post so many times in various flavors.

    Here's the rub - Money runs out. No income (well none from the game) in development means investors need to be paid. Server costs, ongoing staff of 100? 200? (anyone know?), more advertising etc.

    This type of game (box buy) needs people playing so that the average X% will buy from the cash shop. If 'they got your money after the box' was all they were after, the game could die right now. The cash shop has to thrive to be able to remain a money making venture. If they made 2 million box sales and 50K active players remained because the game was crap, it would not (in the most likely scenarios) be viable. Only the beancounters know what % they expect to buy gems and how many will repeat on a monthly basis etc.

    Sure people leaving is built into their averages but they have to retain players, or more specifically players interest and desire to log in to retain ongoing CS sales and continue to make money.

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    Wow you people, look at the history of GW1 (which was also B2P), surely enough GW2 will receive expansions hopefully with new classes and skills.


    Some dungeons are rather hard, CM explorable especially.


    For me, my endgame is pvp.

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  • RandaynRandayn Member UncommonPosts: 904
    Originally posted by jondifool
    Originally posted by Dzone

    I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

    I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

    How is this game gona keep us playing if everything comes to ez and quick?

    PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

    What you complain about was a major selling point from start of GW2 development. Thats properly why you get thosse hillarious offtopic coments.

    The answer to your question is called horisontal progression. And it is a fair question for anyone if GW2 has enough of that to their liking.

    But rest asured that ArenaNet will keep on adding things to do in this game. If those fit what your like is another story.

    This game doesn't have horizontal progression.  Just because you can go backward to do lower level content with scaled down level, doesnt make the game horizontal in progression.  Do you level from 1-80?  Do you progress through different zones specific to your current level?  Does your crafting level as you make more stuff?

    Can you make anything from the start?

    Can you go to any zone at level 1 and be successful?

    Then this game is NOT horizontally progressed.  The Devs say alot of things, but it doesn't mean it's true.

    A real example of a modern game that utilizes forms of horizontal progression (not not fully horizontal) is TSW.  You CAN craft the highest level gear the minute you get in the game, if you can afford the mats.

    You can invest points into any weapon skill you like and although the progression of  choice of said weapon skills is vertical, the actual skills power is typically equal to the last skill you unlocked with a different proc/ability to suit the needs of whatever spec you are going for.

     

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  • ShakyMoShakyMo Member CommonPosts: 7,207
    Not bothered with dungeons, can't comment.
    Outdoor pve, yeah its easy
    Spvp, depends who you play, there's a high skill quotient with combos, downed state, movement based combat and no heal both compared to wow style games imo. And you know its skill / teamwork if you loose because there's no gear.
    WvW harder than you think, organised pvp guilds make a big difference, if you go in solo and just follow the zerg you probably don't think so, but at a guild level there's a lot of meta gaming and its quite tactical (more so than war and aion, less so than daoc and planetside)
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