Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

The Secret World: Brand New Combat Feature to be Revealed

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,633MMORPG.COM Staff Uncommon

This Friday at 4pm EDT, The Secret World's Game Director Joel Bylos will be joined by Lead Coder Øystein Eftevaag and Art Producer Davide Tabacco.  The trio will be livestreaming exclusively on MMORPG.com's Twitch Channel. The topic? A brand new, never before seen combat feature.  Be sure to tune in at 4pm EDT (1pm PDT) to see one of the biggest changes coming to The Secret World.  

Join us this Friday on the MMORPG.com stream channel!

image

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

image
«134

Comments

  • KaazKaaz AccringtonPosts: 18Member
    oooo intriguing 
  • DraronDraron A town in, KYPosts: 993Member
    The new auxiliary weapon? Or something much more?
  • bcbullybcbully Westland, MIPosts: 8,281Member Uncommon
    can I get a lock please my thread was first image
  • bcbullybcbully Westland, MIPosts: 8,281Member Uncommon
    Originally posted by Draron
    The new auxiliary weapon? Or something much more?

    nah gotta be bigger than that aux isnt new :)

  • OG_ZorvanOG_Zorvan Fresno, CAPosts: 615Member

    Yeah right.

    Every time Funcom says "something new you've never, ever seen before", it translates to "same old crap, we just twisted it into an unrecognizable mess so you think it's something new". Then a week goes by, people's brains unravel the mess, and they realize they've been had again.

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  • DraronDraron A town in, KYPosts: 993Member
    Originally posted by bcbully
    can I get a lock please my thread was first image

    Seems this thread beat yours by 19 minutes image

  • DraronDraron A town in, KYPosts: 993Member
    Originally posted by bcbully
    Originally posted by Draron
    The new auxiliary weapon? Or something much more?

    nah gotta be bigger than that aux isnt new :)

    Yea, can't wait 'till Friday now. Good thing I'm off then. They talked about a new faction vs faction type of thing where you don't have to go anywhere to participate. Hope it's something to do with that.

  • bcbullybcbully Westland, MIPosts: 8,281Member Uncommon
    Originally posted by OG_Zorvan

     

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?

     

    I'm waiting.

  • DraronDraron A town in, KYPosts: 993Member
    Originally posted by OG_Zorvan

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    Some sort of progression check is needed the way the dungeons and raids are set up in game. But even still, it's much more flexible than a level system ever could be. 

  • OG_ZorvanOG_Zorvan Fresno, CAPosts: 615Member
    Originally posted by bcbully
    Originally posted by OG_Zorvan

     

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?

     

    I'm waiting.

    If there were no levels ( you know, the things that come from that ice experience bar ), the guy who just walked out of the newbie tutorial could stand toe-to-toe  with the guy who has been playing for a month.

    If there were no levels, a monster down the street wouldn't kill you in one hit when you can kill multiples in a row without dying in your current area.

    If there were no levels, the word "TIER" would never appear anywhere in the entire game especially in relation to "skills", "weapons" or "items".

     

    EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  • DraronDraron A town in, KYPosts: 993Member
    Originally posted by OG_Zorvan
    Originally posted by bcbully
    Originally posted by OG_Zorvan

     

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?

     

    I'm waiting.

    If there were no levels ( you know, the things that come from that ice experience bar ), the guy who just walked out of the newbie tutorial could stand toe-to-toe  with the guy who has been playing for a month.

    If there were no levels, a monster down the street wouldn't kill you in one hit when you can kill multiples in a row without dying in your current area.

    If there were no levels, the word "TIER" would never appear anywhere in the entire game especially in relation to "skills", "weapons" or "items".

    Wrong. EVE Online/Wurm/Darkfall and even UO didn't let you take on the biggest mobs until after you maxed some skills and got some nice gear. Most all games, even sandboxes, have skillchecks.

    TSW does not have levels in the traditional sense and are much more flexible.

  • Ramonski7Ramonski7 Aurora, ILPosts: 2,656Member Uncommon
    Originally posted by OG_Zorvan
    Originally posted by bcbully
    Originally posted by OG_Zorvan

     

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?

     

    I'm waiting.

    If there were no levels ( you know, the things that come from that ice experience bar ), the guy who just walked out of the newbie tutorial could stand toe-to-toe  with the guy who has been playing for a month.

    If there were no levels, a monster down the street wouldn't kill you in one hit when you can kill multiples in a row without dying in your current area.

    If there were no levels, the word "TIER" would never appear anywhere in the entire game especially in relation to "skills", "weapons" or "items".

     

    If you read a choose your own adventure book from front to back like a traditional book it wouldn't make much sense. Even though both are books, have pages numbered in ascending order and require you to read them. It is not a question of if there is a book is involved, it's  how you go about progressing with those two similar types of media in a different manner.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • OG_ZorvanOG_Zorvan Fresno, CAPosts: 615Member
    Originally posted by Draron
    Originally posted by OG_Zorvan
    Originally posted by bcbully
    Originally posted by OG_Zorvan

     

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?

     

    I'm waiting.

    If there were no levels ( you know, the things that come from that ice experience bar ), the guy who just walked out of the newbie tutorial could stand toe-to-toe  with the guy who has been playing for a month.

    If there were no levels, a monster down the street wouldn't kill you in one hit when you can kill multiples in a row without dying in your current area.

    If there were no levels, the word "TIER" would never appear anywhere in the entire game especially in relation to "skills", "weapons" or "items".

    Wrong. EVE Online and even UO didn't let you take on the biggest mobs until after you maxed some skills and got some nice gear.

    Even UO had levels. It's called "Sword 1/500".

    If you have to gain experience in something to use something better, you are leveling. It doesn't matter if you call it "skill progression" or "mastering" or whatever else. If there is an 'XP Bar", there are levels.

    If there are "tiers", there are levels.

    Funcom did nothing new, they just gave it a facelift and a name change.

    EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  • DraronDraron A town in, KYPosts: 993Member
    Originally posted by OG_Zorvan
    Originally posted by Draron
    Originally posted by OG_Zorvan
    Originally posted by bcbully
    Originally posted by OG_Zorvan

     

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?

     

    I'm waiting.

    If there were no levels ( you know, the things that come from that ice experience bar ), the guy who just walked out of the newbie tutorial could stand toe-to-toe  with the guy who has been playing for a month.

    If there were no levels, a monster down the street wouldn't kill you in one hit when you can kill multiples in a row without dying in your current area.

    If there were no levels, the word "TIER" would never appear anywhere in the entire game especially in relation to "skills", "weapons" or "items".

    Wrong. EVE Online and even UO didn't let you take on the biggest mobs until after you maxed some skills and got some nice gear.

    Even UO had levels. It's called "Sword 1/500".

    If you have to gain experience in something to use something better, you are leveling. It doesn't matter if you call it "skill progression" or "mastering" or whatever else. If there is an 'XP Bar", there are levels.

    If there are "tiers", there are levels.

    Funcom did nothing new, they just gave it a facelift and a name change.

    That's what I was saying. Every game that is based on getting new gear and such has progression checks. But calling them levels in TSW doesn't do it justice.

    Usually "levels" in a game is tied to how strong your character is and what is available. In TSW, you can have every skill possible and still only be able to use QL 1 talismans. Like I said before, the "levels" in TSW are more just progression checks, at least compared to the standard MMO.

    Gonna end my replies here, don't want to derail this topic even more.

  • Ramonski7Ramonski7 Aurora, ILPosts: 2,656Member Uncommon
    Originally posted by OG_Zorvan
    Originally posted by Draron
    Originally posted by OG_Zorvan
    Originally posted by bcbully
    Originally posted by OG_Zorvan

     

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?

     

    I'm waiting.

    If there were no levels ( you know, the things that come from that ice experience bar ), the guy who just walked out of the newbie tutorial could stand toe-to-toe  with the guy who has been playing for a month.

    If there were no levels, a monster down the street wouldn't kill you in one hit when you can kill multiples in a row without dying in your current area.

    If there were no levels, the word "TIER" would never appear anywhere in the entire game especially in relation to "skills", "weapons" or "items".

    Wrong. EVE Online and even UO didn't let you take on the biggest mobs until after you maxed some skills and got some nice gear.

    Even UO had levels. It's called "Sword 1/500".

    If you have to gain experience in something to use something better, you are leveling. It doesn't matter if you call it "skill progression" or "mastering" or whatever else. If there is an 'XP Bar", there are levels.

    If there are "tiers", there are levels.

    Funcom did nothing new, they just gave it a facelift and a name change.

    Like I stated in my response to you with the choose-your-own-adventure book. Why are you hung up on the word "levels"? It's like saying every book has "chapters", when I pointed you to the above example.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • OG_ZorvanOG_Zorvan Fresno, CAPosts: 615Member
    Originally posted by Ramonski7
    Originally posted by OG_Zorvan
    Originally posted by Draron
    Originally posted by OG_Zorvan
    Originally posted by bcbully
    Originally posted by OG_Zorvan

     

    Kinda like hiding levels in "skill trees"  in oder to claim the characters don't have levels. lol

    Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?

     

    I'm waiting.

    If there were no levels ( you know, the things that come from that ice experience bar ), the guy who just walked out of the newbie tutorial could stand toe-to-toe  with the guy who has been playing for a month.

    If there were no levels, a monster down the street wouldn't kill you in one hit when you can kill multiples in a row without dying in your current area.

    If there were no levels, the word "TIER" would never appear anywhere in the entire game especially in relation to "skills", "weapons" or "items".

    Wrong. EVE Online and even UO didn't let you take on the biggest mobs until after you maxed some skills and got some nice gear.

    Even UO had levels. It's called "Sword 1/500".

    If you have to gain experience in something to use something better, you are leveling. It doesn't matter if you call it "skill progression" or "mastering" or whatever else. If there is an 'XP Bar", there are levels.

    If there are "tiers", there are levels.

    Funcom did nothing new, they just gave it a facelift and a name change.

    Like I stated in my response to you with the choose-your-own-adventure book. Why are you hung up on the word "levels"? It's like saying every book has "chapters", when I pointed you to the above example.

    Because your analogy with the choose-your-own-adventure books is ludicrous at best, unless you're telling us TSW is a disjointed mess if you go from start to finish.

     

    Originally posted by Draron
    Originally posted by OG_Zorvan
     

    Even UO had levels. It's called "Sword 1/500".

    If you have to gain experience in something to use something better, you are leveling. It doesn't matter if you call it "skill progression" or "mastering" or whatever else. If there is an 'XP Bar", there are levels.

    If there are "tiers", there are levels.

    Funcom did nothing new, they just gave it a facelift and a name change.

    That's what I was saying. Every game that is based on getting new gear and such has progression checks. But calling them levels in TSW doesn't do it justice.

    Gonna end my replies here, don't want to derail this topic even more.

     

    And I'll leave it at this: "tier" is defined as a "level" in every dictionary known to man, and Funcom uses that word liberally.

    Don't blame me for calling things "levels" when funcom does it themselves.

    EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  • erictlewiserictlewis Cottondale, ALPosts: 3,026Member Uncommon

    Well the picutre you guys used showed the ql4 rocket luancher being used.  So that is an aux weapon slot.  I guess were getting more as there was 3 places on the aux wheel.

    Nothing new about the combat in tsw, you basicly leveled up the weapon types you used and the gear slots you used.  So you did have levels ql1-10.4  Based on how you used your sp.

     

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Some sort of sanity meter?
  • CultOfXtcCultOfXtc nottinghamPosts: 378Member
    YES Sanity meter would be awesome!

    THE SECRET WORLD - PAY ONCE PLAY FOREVER - Give it a go!

    http://www.thesecretworld.com/buy/

    OR PM ME FOR A BUDDY KEY (need your email address).

  • DashiDMVDashiDMV Not Saying, QCPosts: 362Member
    Chainsaw is next Aux weapon. Whether that will be what is announced here, who knows? You figure with they way they are shilling it should represent a dramatic change in the way combat works but we have been victims of "Dev Puffery" before.
  • valoizvaloiz CaracasPosts: 14Member

    Open new skills, into the skill wheel, its complety diferent from leveling. Cuz u actually juts open new options, new forms, combinations, to use skills and kill/heal/tank/support/survive. U can (and a lot of decks does it) make efective combinations betwen the firts skill from a tree with the more expensives.... every skill, in its own way, are  "unique", so its not leveling. New ones are not just improvement of the old ones....  u are not leveling skills.

     

    OC theres a pregresion sense about unlock more skill... but its actually not mandatory to end the game content. U can do all story quest from TSW with just 7 active and 7 Pasive skills from the center of the wheel if u want....

     

    Theres diferent types of QL gear.. but they are NOT tiers... they not need o be toggether. They must/could be combine and give u freee to chose (like the skills wheel).

     

    TWS give u a lot of freedom when u compare it with tradicional MMORPG who are all about leveling and get the specific tier make it for ur char.....

     
     
     
     
  • JeroKaneJeroKane OsloPosts: 5,353Member Uncommon
    #32 Unread Today, 07:04 PM

    Lead Content Designer

    Oh the speculation.

    - Not going to reveal a new Aux weapon.
    - Combat feature means a combat feature - not a domination map or a player driven content feature.

    It will actually be revealed *before* the live stream, but you'll be seeing it for the first time in the live stream.

    Quote:

     

    Originally Posted by Ithnag View Post

    Tease us moar!

    Also not a sanity meter...

  • nuttobnuttob Plantation, FLPosts: 291Member
    This is an awesome game.  The leveling if that's what you want to call it is unique.  Poo on the naysayers hehe!
  • CandombleCandomble Ponta DelgadaPosts: 164Member
    A new combat system, to replace the builder-finisher only option, would be the best thing to me.
  • DraronDraron A town in, KYPosts: 993Member
    Originally posted by JeroKane
    #32 Unread Today, 07:04 PM

    Lead Content Designer

    Oh the speculation.

    - Not going to reveal a new Aux weapon.
    - Combat feature means a combat feature - not a domination map or a player driven content feature.

    It will actually be revealed *before* the live stream, but you'll be seeing it for the first time in the live stream.

    Quote:

     

    Originally Posted by Ithnag View Post

    Tease us moar!

    Also not a sanity meter...

    Not a new Aux weapon? They just like building anticipation.

     
«134
Sign In or Register to comment.