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[Review] Guild Wars 2: Raising the Bar

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Comments

  • Eir_SEir_S Member UncommonPosts: 4,440

    Yeah, I'm not sure about the Innovation score myself.  Not that I care that much, since the gameplay is more important to me, and the reason I'd give it a 10... GW2 was just more fun weeks in than most new MMOs have been days in.  TSW and Tera bored me almost straight away, and going by their sales figures, I wasn't the only one.  I could see myself playing GW2 for a long time.  Innovation seems to be an 8 to me.  Unless they devised some new way to level or fight, I'm not sure any game deserves a 10 in Innovation.  GW2 certainly brought some new things to the table though, thus an 8.

    The doom and gloomers need to back off though, honestly.  You had to know the game would score above a 9, I don't know why you're acting shocked.

  • YamotaYamota Member UncommonPosts: 6,593
    As a ThemePark MMO evolution I agree with the review as it is totally on spot. But as an MMORPG in general I feel it does not do much to reach the potential the genre had, back in the days of non instance, persistant world which required you to social, to think to plan etc. MMO's have simply become too shallow and easy and GW 2 does little to address that.
  • ScotScot Member LegendaryPosts: 22,745

    Once again another MMO launches without the end game sorted out I have taken the Pros and Cons and just made it Pre end game and Post:

    Pre End Game

    Fantastic story & dungeons
    Goodbye quest hubs
    Goodbye subscriptions

    Stunning visuals

    Worthwhile crafting
    WvW is often amazing

    Post end game

    Not much to work towards post-80
    PvP needs more reward
    The dungeon armor grind

    I am not saying there is a 100% solution to end game issues, I am saying gaming companies long ago gave up trying to find it. Make sure the launch is good, rake the money in and when end game fails, well we made our ROI.

    Also I don’t know about you, but when was the last time you heard this is public chat. “This quest hub man, it is really getting me down!”

    Making a positive out of something that has once again decreased the need for players to be even near each other when they play a MMO is rather strange. To paraphrase, “it is all about the multiplayer stupid.”

    Stunning Visuals, oK to be fair SWTOR did not have them, but a NEW MMO having stunning visuals compaired to older MMO's, not exactly one to write home about. You don't exactly see posters on this site, old school or new talking about the declining quality of MMO graphics over the years. :)

    Longevity 9 -"Still, the sheer amount of content to be consumed in GW2 at launch is enough to keep most players busy for months." - the baulk of a MMO's players go after two to three months, I dont wish that on GW2 or any MMO but thats what happens. That is the reality of todays player base. You can put any figure you like here, come three months and they are gone.

  • modusmodus Member UncommonPosts: 69

    9 for Longevity when it clearly states there there isn't much to do post 80 is laughable.  How many recent games has this killed or doomed to fail?

     

  • gwei1984gwei1984 Member UncommonPosts: 413

    Originally posted by itgrowls

    Originally posted by gwei1984

    Innovation 10? With those mindless hearts and dynamic events, which are not really dynamic at all? A nicely done crafting system, that unfortunately repeats itself after 75 points everytime?

    so i guess you missed the ones all over the map that actually change whole towns structures and supplies in the area when they are taken over. Yeah, not dynamic at all.  Oh, i did them and in my opinion, it just does not matter. They repeat itself in a 5min cycle, so my actions are just not important and dynamic, because 5 mins later they get washed away again.

    Gameplay 10? With a difficulty throughout the game where you just faceroll through hordes of monsters. Also the dungeons are not very well done, have no story and are far away from polished imho. Not to speak of the weapons, which are not very well balanced at this moment?

    large groups faceroll through monsters but try running the level 80 stuff alone, yeah. wink. Of course a raging mob of 50 critters can run me over. But i mean the overall difficulty in dungeons and quests. And this difficulty is just too low in my eyes.

    and longevity 9? No PvE endgame at 80? No housing? SPvP on actually 1 (one!) type of map? WvW which is either waiting in queue or running in zergs mostly?

    there's pleanty of OVE endgame, and they even made sure there was pleanty to do throughout the game. I'm at level 60 and 36% map. It's not a small game nor is it lacking in content, that's a myth. Its not lacking content. But if you ever fought a dragon, you dont want to go back and feed the cows or kill the 10.000th centaur of your career. It lacks some big fights to me.

    Oh come on. This is just a little bit to shiny. Not a single critical point?

    That would be a valid argument if the points they did make weren't valid ones already.

    I didn't like how they gave SWTOR a 9/10 overall when you couldn't even see the mob you were fighting but that doesn't mean they haven't learned from their mistake. Yeah, i dont like it either. Big companies get their scores polished upwards every single time.

    And before you ask, yes i have negative things to say about the game. DR's should be abolished and they need to turn on Guesting right away! I have to agree with that also.

     


     

     

    Hodor!

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by gwei1984

    Game is very good and deserves a real good review, but there is actually not a single critical point in this one o.O

    Innovation 10? With those mindless hearts and dynamic events, which are not really dynamic at all? A nicely done crafting system, that unfortunately repeats itself after 75 points everytime?

    Gameplay 10? With a difficulty throughout the game where you just faceroll through hordes of monsters. Also the dungeons are not very well done, have no story and are far away from polished imho. Not to speak of the weapons, which are not very well balanced at this moment?


    and longevity 9? No PvE endgame at 80? No housing? SPvP on actually 1 (one!) type of map? WvW which is either waiting in queue or running in zergs mostly?

    Social of 8? In a game where no one groups and noone talks to each other? Goddamn where are the old times of playing together and not just play to tap every mob to get the most loot?

    Oh come on. This is just a little bit too shiny. Not a single critical point?


    Pandaria gets 80-90% scores for a piece of software which is another copy of the last copy of their copy, Diablo3 gets scores which can only be written in drunk condition, Max Payne3 which is a shame to its predecessors gets 90 scores.... Its a mess. More paychecks from Rockstar, Blizzard, Arenanet and Bioware please!


     

    Ive always find it so interesting that folks complain about there not beign more "types" of maps(or maps themselves) in pvp.  The spvp in this game is actually fun and structuraly sound, which is VERY hard to do. Yes, there could be more maps or types of maps but if I had to choose I would go for just better pvp. Its easier to add new maps than it is to fix broken pvp.

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  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by modus

    9 for Longevity when it clearly states there there isn't much to do post 80 is laughable.  How many recent games has this killed or doomed to fail?

     

    PvP, is were most of the longetivity is at right now. And it is very much extending the life of the game for the many pvpers that exist.

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  • SlickShoesSlickShoes Member UncommonPosts: 1,019
    Originally posted by rush1984

    well im glad the reviewer enjoys it so much but i dont feel  like it deserves such a high rating.

     

    i dont believe the reviewer got lvl 80 because he would know how little stuff there is to do, unless you call map completion and grinding buggy dungeons fun.

    theres probaly thousands of posts of people on forums complaining about how boring the game is .

    i however just quit entirely i got 4 weeks of fun out of the game so i guess it could have been worst

    im a long time mmo player over 10 years now and gw2 was the quickest i become bored of any mmo, i even played aion and aoc even swtor for longer .

    gw2 just doesnt have any longevity unless you are super casual and play only an hour a night, which im told is their target audience anyway.

     

    i give it 7/10 which is still a good rating if only because they atleast tried to think outside the box

    I agree with your score but you didn't QUIT the game, it doesn't have a sub so there is no need to quit. When I completed Uncharted 3 I put it on the shelf and stopped playing, a few months later I played it again, then last month I played it again. At no point did I feel the need to anounce I had QUIT Uncharted 3. You have bought the game and enjoyed it for 4 weeks, now you have stopped playing, you may get the urge to play in a couple of months and you can do that and not pay a penny.

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  • Eir_SEir_S Member UncommonPosts: 4,440
    [mod edit]
  • Scott_JeslisScott_Jeslis Member RarePosts: 627

    "...and I will gladly give them money in the Gem store if it means I’m supporting further growth of an already fantastic game."

    Bill, I totally agree. I spent real $$ on Gems to get keys for 3 chests I acquired and it was worth it to open them as they gave me some cool items, like rare salvage kits, etc.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Kuppa
    Originally posted by grimal

    Longevity 9?   How in the world did you come up with this number?

    Edit:  I guess since "hundreds and hundreds of hours" equals a 9, the expectation is for an MMO to satiate our appetites for a month?  If so, what's the big deal if it's B2P or P2P since all the content is done within that first month and there is never a need to pay past the inital box price?

    There is tons of longetivity in this game simply with the pvp. Best in the industry, IMO.

    But if one is not interested in the PVP, then what?  How is there longevity for the PVE players?

  • FrodoFraginsFrodoFragins Member EpicPosts: 5,897
    Originally posted by Scot

    Post end game

    Not much to work towards post-80
    PvP needs more reward
    The dungeon armor grind

    I was on board for the idea of cosmetic only PVP gear.  Rewarding players with titles and better looking gear seemed to be the right choice.  I haven't particpated in sPVP but it sounds like it needs work.  Coloring your armor Red/Blue is a mistake in my opinion.  And not being able to use the pvp armor look outside of PVP is a mistake as well.

     

    I won't bother doing ANY dungeons unless there is a reward good enough to justify the pain of doing them.  I just don't like dungeons overall and really didn't like my experience in them in GW2.  For me personally, I'd like gear upgrades that justify the time and have some sort of progression of explorable dungeons.  I guess if I really liked GW2 dungeons, I'd pick the one dungeon withthe set I liked the look of most and just grind that out.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by GrayGhost79
    Originally posted by grimal

    Longevity 9?   How in the world did you come up with this number?

    Edit:  I guess since "hundreds and hundreds of hours" equals a 9, the expectation is for an MMO to satiate our appetites for a month?  If so, what's the big deal if it's B2P or P2P since all the content is done within that first month and there is never a need to pay past the inital box price?

    I've put in almost 300 hours in the last month and ... theres still a ton of stuff for me to do. Contents there and will last you a good while.

    That's one month.  Compared to every other MMO (including Vanguard, EQ and everything else), a 9 is basically saying the longevity of this game is the length of playtime all MMOs should strive for.   Have we gotten to the point where 1-2 months of play is a 9????

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by grimal
    Originally posted by Kuppa
    Originally posted by grimal

    Longevity 9?   How in the world did you come up with this number?

    Edit:  I guess since "hundreds and hundreds of hours" equals a 9, the expectation is for an MMO to satiate our appetites for a month?  If so, what's the big deal if it's B2P or P2P since all the content is done within that first month and there is never a need to pay past the inital box price?

    There is tons of longetivity in this game simply with the pvp. Best in the industry, IMO.

    But if one is not interested in the PVP, then what?  How is there longevity for the PVE players?

    How is their longevity for PVE players in WoW?  It's only the illusion of longevity.  While you're waiting til next week for that chance at a drop, you're paying money.  In the meantime, you keep yourself busy with the same kinds of tasks as in GW2, but since GW2 is B2P, there's no reason for them to make you wait.  Blizzard knows damn good and well that if they removed things like raid locks and daily maxes completely, no one would be playing their expansions very long.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Kuppa
    Originally posted by modus

    9 for Longevity when it clearly states there there isn't much to do post 80 is laughable.  How many recent games has this killed or doomed to fail?

     

    PvP, is were most of the longetivity is at right now. And it is very much extending the life of the game for the many pvpers that exist.

    PVP is optional for those that wish to PVP.

    So, how is this a 9 for those that option out?

  • FlawSGIFlawSGI Member UncommonPosts: 1,379
    I can easily see the reviewers points and agree with them. The only thing I was going to disagree wtih was the 9 for Polish, but after re-reading it in the context he was discussing it I had to agree. Aside from the issues he pointed out and the bugged events, the game has ran smoothly with no downtime that I have witnessed. In that light it deserves the score it got. I still have so much to see and do so I can't comment on longevity other than I have put in over 268 hours and I still havent felt too much of a dropoff in my enthusiasm. Reading this makes me want to jump back in.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • gwei1984gwei1984 Member UncommonPosts: 413

    Originally posted by Kuppa

     SPvP on actually 1 (one!) type of map?


     

    Ive always find it so interesting that folks complain about there not beign more "types" of maps(or maps themselves) in pvp.  The spvp in this game is actually fun and structuraly sound, which is VERY hard to do. Yes, there could be more maps or types of maps but if I had to choose I would go for just better pvp. Its easier to add new maps than it is to fix broken pvp.


     

    SPvP is good and i really like the approach to get everyone on the same step of gear. The community seems a bit immature, because there are a lot of leavers and flamers out there. Sometimes you would think you are playing LoL with all its idiots.

    But considering maps and diversity, SWTOR did a better job with an outstanding huttball map and 2 other fine maps which differed from each other greatly, so that they didnt get boring.

    Hodor!

  • MavekMavek Member Posts: 138

    I feel crafting is a bit pointless considering how its possible to level up all professions on one character and the fact that it's just your standard mmo crafting game, nothing inventive.

     

    I also think WvW is a mindless zerg if you dont have a set group.  I've participated in organized groups and it was a blast to be able to overcome a giant zerg with only 8-10 people.

     

     I think the game really deserves about an 8.5 .  Its a great game but doesn't do much to reimagine the genre.  I think the next step is to remove level based zones entirely and have the ability to level in any zone where mobs give xp based on how difficult they are to defeat.  If it'd be possible to have mobs who level scales dynamically with how long they've been in the world (up until a certain point of course) I think that would be incredible.

     

    But I digress.   Gw2 is a step in the right direction but its not enough to keep my playing.  I'm bored after hitting 72 last night and 13 on my first alt.  The non-social aspect of the game makes me feel like all i'm doing is grinding for cash and xp.  Events reset and after joining a zerg in the 70-75 zone last night I think i'm done with the game.  I havent played WoW since my guild killed arthas but I could honestly see me going back.  GW2 just doesnt have anything to hold me there with.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Eir_S
     

    How is their longevity for PVE players in WoW?  It's only the illusion of longevity.  While you're waiting til next week for that chance at a drop, you're paying money.  In the meantime, you keep yourself busy with the same kinds of tasks as in GW2, but since GW2 is B2P, there's no reason for them to make you wait.  Blizzard knows damn good and well that if they removed things like raid locks and daily maxes completely, no one would be playing their expansions very long.

    Who said anything about WoW? 

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by grimal
    Originally posted by GrayGhost79
    Originally posted by grimal

    Longevity 9?   How in the world did you come up with this number?

    Edit:  I guess since "hundreds and hundreds of hours" equals a 9, the expectation is for an MMO to satiate our appetites for a month?  If so, what's the big deal if it's B2P or P2P since all the content is done within that first month and there is never a need to pay past the inital box price?

    I've put in almost 300 hours in the last month and ... theres still a ton of stuff for me to do. Contents there and will last you a good while.

    That's one month.  Compared to every other MMO (including WoW, EQ and everything else), a 9 is basically saying the longevity of this game is the length of playtime all MMOs should strive for.   Have we gotten to the point where 1-2 months of play is a 9????

    I think you missed the point of theres still a ton of stuff for me to do. I didn't say I had done everything in that one months time, I haven't even come close to doing all the content. 

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by grimal
    Originally posted by Eir_S
     

    How is their longevity for PVE players in WoW?  It's only the illusion of longevity.  While you're waiting til next week for that chance at a drop, you're paying money.  In the meantime, you keep yourself busy with the same kinds of tasks as in GW2, but since GW2 is B2P, there's no reason for them to make you wait.  Blizzard knows damn good and well that if they removed things like raid locks and daily maxes completely, no one would be playing their expansions very long.

    Who said anything about WoW? 

    What endgame are you comparing GW2's to?  You have to be comparing it something's.  Otherwise, you wouldn't be disappointed.  You wouldn't know the difference.  So if it's not WoW, then what is it?  My post answers a few of your own in this thread... GW2 doesn't make you wait for lockouts to be up, thus people can grind what they want without ridiculous, unnecessary limitations.  Of course they're going to burn through content faster.  But what game does it better without limitations?

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by grimal
    Originally posted by Kuppa
    Originally posted by grimal

    Longevity 9?   How in the world did you come up with this number?

    Edit:  I guess since "hundreds and hundreds of hours" equals a 9, the expectation is for an MMO to satiate our appetites for a month?  If so, what's the big deal if it's B2P or P2P since all the content is done within that first month and there is never a need to pay past the inital box price?

    There is tons of longetivity in this game simply with the pvp. Best in the industry, IMO.

    But if one is not interested in the PVP, then what?  How is there longevity for the PVE players?

    That is definately questionable. But there is longetivity there, if you like it or not is more personal.

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  • bcbullybcbully Member EpicPosts: 11,838
    Wonky. Strange world we live in were sensationalism out scores substance.
    "We see fundamentals and we ape in"
  • JasVJasV Member Posts: 36
    Good read but when are the realistic scores going to be posted? Sure it is an interesting game but nowhere near 0.7 points away from the perfect mmo.
  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by gwei1984

    Originally posted by Kuppa

     SPvP on actually 1 (one!) type of map?


     

    Ive always find it so interesting that folks complain about there not beign more "types" of maps(or maps themselves) in pvp.  The spvp in this game is actually fun and structuraly sound, which is VERY hard to do. Yes, there could be more maps or types of maps but if I had to choose I would go for just better pvp. Its easier to add new maps than it is to fix broken pvp.


     

    SPvP is good and i really like the approach to get everyone on the same step of gear. The community seems a bit immature, because there are a lot of leavers and flamers out there. Sometimes you would think you are playing LoL with all its idiots.

    But considering maps and diversity, SWTOR did a better job with an outstanding huttball map and 2 other fine maps which differed from each other greatly, so that they didnt get boring.

    Well, I found pvp in TOR to be generally horrible and sort of the same type of pvp we've seen in other mmos. Yes, they add more map types. Usually that happens when you don't really have solid pvp, just add more maps and types of maps. And keep in mind while GW2 maps are all cap the flag, each of them has a different element to it which really comes into play in tournament play.

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