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I have long been thinking of posting this, finally getting a little time to do so. While playing some games recently, TSW, GW2, SWtor, TERA, etc over the last year, it has dawned on me that the biggest community killer is the Auction House. Recently games (TSW and GW2) launched without a proper AH, and until they were put in place, people actually talked in the channels, making deals, helping people, selling mats etc. I actually made a couple acquaintances that were heavy crafters, who just were after all the supplies they could get their hands on, and I was willing to help em out. It was a good relationship. Then the AH was fixed, and since then I havent even talked to a single person in game. Before you say, well I should try making friends, there really is nothing in either TSW or GW2 that having friends makes beneficial. I dont need them to do anything in game, I dont need them to craft anything for me, etc.
Now long ago, the games we played didnt have Auction Houses, and they were very strong communities. Everyone on a server knew that if you wanted a Ubersword of Giant Slaying, that BobJohnson was the one that could craft it the best, or you could at least ask around and see if someone could hook you up. This built community, numerous times, a conversation would go something like. Hey I hear you can make me "item X', sure I can, but the mats are really tough to come by. But why dont we get a group together and go out on a hunting party to find them. You get your mats, you help me skill up one of my crafting skills, its a win/win. Friendships were formed, alliances were forged, etc.
Unfortunately with the have it all now crowd that play MMO's Auction Houses are an evil necessity. You collect your mats, sell them on the AH for X currency, then search for the item you want and bam, you got it, very short time, very EZ. But during this time, you have no interaction with another player whatsoever, hell you dont even know who made you your item. Items used to be imprinted with crafters as well, so that when someone says hey where did you get that sword you could inspect it and it would say made by "player X".
Anyways, I know I am going to likely be in the minority, but its something I have been thinking of for some time. I think a happy medium might be a game where an Auction House isnt really an AH, but a Job listing, for example you want "Sword X" you search the AH database of "who" can craft it, and it will give you a list with (online/offline) status's, where you then actually need to interact with a player, It might not be all that much different but at least its a step back in the right direction