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Future of MMOs

PsyMike3dPsyMike3d Member UncommonPosts: 388

The last years, MMOs aren't going well...What is happening?

I believe that, most people and especially the old gamers had enough with the same concepts, types of gameplay, the lack of real communication and social gameplay!

For me, the final hope lies with the Sandbox MMOs. 

What do you think?

 

 

«134

Comments

  • LazzaroLazzaro Member UncommonPosts: 548

    No innovation, almost every BIG MMO wants to copy WOW for the cash money.

  • PsyMike3dPsyMike3d Member UncommonPosts: 388
    Originally posted by Lazzaro

    No innovation, almost every BIG MMO wants to copy WOW for the cash money.

    True Unfortunatelly...

  • JWTunaJWTuna Member Posts: 23

    Bieng optimistic, a freak tidal wave might crush the venue of whichever the next big gaming event is, decimating the current breed of mmo designers and clearing the way for open-minded independant ventures making clever, niche games and concepts, based on the opinions of gamers. 

     

    Otherwise, the future is bleak indeed. mmo's will continue to be pitched to the lowest common denominator to max revenue, which will mean lower and lower standards. WoW, GW2, Tera, etc...are all designed to attract players to mmos, who shouldnt really be playing mmos. So, as a basic rule the only changes made to mmo structure will be to make playing it simpler and easier. Goodbye charator development and open worlders, because choice and exploration is 'bad'. Hello god mode and auto-matched instances.  

     

    Any ideas that make a game more complex or challenging will be junked. Developing the sandbox element would be great, but this clearly falls under 'making a game more complex'. Wizardry will struggle because permadeath is mentally shattering to maintream audiences. DFUW will struggle, just as DF did, because pvp looting (well, pvp of anykind really) is too scary. And so on, and so forth. 

     

    I hate to say it, but GW2 is the future of MMOs. 

  • IG-88IG-88 Member UncommonPosts: 143

    One of todays MMO´s seems to be the notion of one-fits-all. But the future of MMO´s i believe lies in games targeting a certain playstyle rather than trying to please all and every players preferences.

    I think we see more PvP-only, PvE-only etc.

    Today, all games try cater to all playstyles, which really is impossible.

     

  • PsyMike3dPsyMike3d Member UncommonPosts: 388

    Any ideas that make a game more complex or challenging will be junked. Developing the sandbox element would be great, but this clearly falls under 'making a game more complex'. Wizardry will struggle because permadeath is mentally shattering to maintream audiences. DFUW will struggle, just as DF did, because pvp looting (well, pvp of anykind really) is too scary. And so on, and so forth. 

     

    I hate to say it, but GW2 is the future of MMOs. 

    i hope this will not happen. I really wish DF:UW will succeed, it maybe not attract a huge audience, because its not for all the people out there but still i bet , if those people would try it they would had the best memories or at least the strongest memories of a game can give.

    I really hope for a Sandbox future.

  • LissylLissyl Member UncommonPosts: 271
    Originally posted by JWTuna

    Bieng optimistic, a freak tidal wave might crush the venue of whichever the next big gaming event is, decimating the current breed of mmo designers and clearing the way for open-minded independant ventures making clever, niche games and concepts, based on the opinions of gamers. 

     

    Otherwise, the future is bleak indeed. mmo's will continue to be pitched to the lowest common denominator to max revenue, which will mean lower and lower standards. WoW, GW2, Tera, etc...are all designed to attract players to mmos, who shouldnt really be playing mmos. So, as a basic rule the only changes made to mmo structure will be to make playing it simpler and easier. Goodbye charator development and open worlders, because choice and exploration is 'bad'. Hello god mode and auto-matched instances.  

     

    Any ideas that make a game more complex or challenging will be junked. Developing the sandbox element would be great, but this clearly falls under 'making a game more complex'. Wizardry will struggle because permadeath is mentally shattering to maintream audiences. DFUW will struggle, just as DF did, because pvp looting (well, pvp of anykind really) is too scary. And so on, and so forth. 

     

    I hate to say it, but GW2 is the future of MMOs. 

    Those independant developers already exist.  Why aren't they receiving your money -now- when it matters?  What makes you above the 'lowest' common denominator?  Who 'should' be playing an MMO?  What game can I play 'god mode' in?  Your opening statements are chock-full of insinuations, misrepresentations, and outright insulting of your fellow players.  Not exactly a good start to developing a more challenging 'social' experience, I'd wager, but wholly consistent with my not-so-ancient memories of the TERA forums.

    As to your sandbox comments...I'm somewhat more inclined to agree to an extent.  Permadeath -is- a major rejection to a lot of people; that happened in the tabletop genre also.  Full loot pvp is a non-starter in terms of large appeal because it's nothing more than a haven for griefers.  Once you remove those two chunks of silliness though, then you have room to start working on something that will appeal to multiple playstyles.  And make no mistake...sandboxes, more than any other MMO, require multiple playstyles.  To be otherwise would be to create a world where everyone is similar, and I don't think that's the experience -any- of us are looking for.

     

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by Lissyl
    Originally posted by JWTuna
     

    Those independant developers already exist.  Why aren't they receiving your money -now- when it matters?  What makes you above the 'lowest' common denominator?  Who 'should' be playing an MMO?  What game can I play 'god mode' in?  Your opening statements are chock-full of insinuations, misrepresentations, and outright insulting of your fellow players.  Not exactly a good start to developing a more challenging 'social' experience, I'd wager, but wholly consistent with my not-so-ancient memories of the TERA forums.

    It is because they can rarely contain or hide their bitterness and disdain past few posts. They've absolutely demonized the games and developers they don't like to a point they've started to believe their blown-out-of-proportion and bipolar BS themselves. They are no longer in touch with reality. Apparently sulking is better than viewing things objectively or logically.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • ShenjShimpoShenjShimpo Member Posts: 16

    im gonna wait archeage the future of siege warfare is right there.

    and i dont care what ppl say about it so dont bother to reply

  • PsyMike3dPsyMike3d Member UncommonPosts: 388
    Originally posted by ShenjShimpo

    im gonna wait archeage the future of siege warfare is right there.

    and i dont care what ppl say about it so dont bother to reply

    Archeage is really promising, not sure if it will be the future of sieging though......

  • LazzaroLazzaro Member UncommonPosts: 548

    I'm hoping "The Repopulation" will be good. Also, I know this might sound bad, but I like they're American Indie devs.

  • LeoghanLeoghan Member Posts: 607
    Originally posted by Robokapp
    sooner or later mmo evs will realise their market is no longer viable...and MMOs will stop having a future altogether.

    Actually the market is perfectly viable, once you accept that it isn't the WoW market, but a particular sub-group of gamers. There are I'd hazard to guess 5 million people in NA who could be called MMO gamers, but no one game is ever going get all 5 million. Most games should be shooting for 500K to 700K sustained customers (be that via subs or cash shops). That's a large enough number for a viable profit if you are realistic in your costs. 

    Take SWTOR for instance, if they hadn't had full voice acting, I imagine they'd be recouping a pretty decent profit right now, even with subs down and under-performance from where they should have been. 

  • PresbytierPresbytier Member UncommonPosts: 424
    And yet another thread dedicated to the ever illusive mystical sandbox MMO. Look lots of people enjoy many of the games allready out there, some people want to see something new, but this idea that sandbox is the end all be all of MMOs is just getting ludicrous.

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • LeoghanLeoghan Member Posts: 607
    Originally posted by Presbytier
    And yet another thread dedicated to the ever illusive mystical sandbox MMO. Look lots of people enjoy many of the games allready out there, some people want to see something new, but this idea that sandbox is the end all be all of MMOs is just getting ludicrous.

    Especially given sandbox track records. I say this as someone who likes many a sandbox element, but there hasn't bee a solid sandbox hit that sustained its success. If the market was actually there for sandboxes to take the world by storm someone would make one. 

    Add to this fact that a number of dev companies have sadly used MMO production to fleece investors (what happened with 38 studios?) Investors are gun shy. Maybe when Blizzard announces their next game project we'll see some investing money hit other studios as well, but currently no one is going to invest in a sub-genre with no track record of success of a genre that is over saturated. 

  • worldalphaworldalpha Member Posts: 403
    Here's hoping for a big rush to social strategy MMOs! :)

    Thanks,
    Mike
    Working on Social Strategy MMORTS (now Launched!) http://www.worldalpha.com

  • MMOExposedMMOExposed Member RarePosts: 7,384
    Originally posted by Lazzaro

    No innovation, almost every BIG MMO wants to copy WOW for the cash money.

    this is false actually.

     

    compare Today's MMO to EQ. very different. Cant call these games non innovating since WoW is based on EQ model, yet these new aged MMO are far different from EQ.

    Philosophy of MMO Game Design

  • NorseGodNorseGod Member EpicPosts: 2,654
    Originally posted by Presbytier
    And yet another thread dedicated to the ever illusive mystical sandbox MMO. Look lots of people enjoy many of the games allready out there, some people want to see something new, but this idea that sandbox is the end all be all of MMOs is just getting ludicrous.

    What was your first MMO that you played for years straight with no breaks?

    Let me tell you something. People that would like a modern AAA sandbox are NOT under the false illusion that such a game will have millions of players. Nobody is stating that at all. Nor do they want the unwashed masses in such a game bringing their dumbed-down ideas to whine about.

    You have absolutely nothing to fear or lose if such a game came along. Because after all, we are just a tiny percent and there are many games out there just for people like you. Millions of people, just like you, I will add.

    What the hell is it to you if 300K - 400K people played a game they preferred? Some of us refuse to play your themeparks, so you are losing nothing anyways.

    Nobody is threatening your monthly themepark-hopping by asking for a well-made and supported sandbox.

    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • NorseGodNorseGod Member EpicPosts: 2,654
    Originally posted by MMOExposed
    Originally posted by Lazzaro

    No innovation, almost every BIG MMO wants to copy WOW for the cash money.

    this is false actually.

     

    compare Today's MMO to EQ. very different. Cant call these games non innovating since WoW is based on EQ model, yet these new aged MMO are far different from EQ.

    Actually, all these games are based on D&D. Please compare WoW and EQ for me. Spare the 3D models and played on a PC from the list.

    I'm not being an ass. I really want to know.

    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • PresbytierPresbytier Member UncommonPosts: 424
    Originally posted by NorseGod
    Originally posted by Presbytier
    And yet another thread dedicated to the ever illusive mystical sandbox MMO. Look lots of people enjoy many of the games allready out there, some people want to see something new, but this idea that sandbox is the end all be all of MMOs is just getting ludicrous.

    What was your first MMO that you played for years straight with no breaks?

    Let me tell you something. People that would like a modern AAA sandbox are NOT under the false illusion that such a game will have millions of players. Nobody is stating that at all. Nor do they want the unwashed masses in such a game bringing their dumbed-down ideas to whine about.

    You have absolutely nothing to fear or lose if such a game came along. Because after all, we are just a tiny percent and there are many games out there just for people like you. Millions of people, just like you, I will add.

    What the hell is it to you if 300K - 400K people played a game they preferred? Some of us refuse to play your themeparks, so you are losing nothing anyways.

    Nobody is threatening your monthly themepark-hopping by asking for a well-made and supported sandbox.

    I have nothing against sandbox games, and in fact welcome them. My problem is the attitude that anything other than a sandbox is an inferior product and only sandbox can bring MMOs to their true potentiol. I like a mix of themempark and sandbox; that is why I am really looking forward to FFXIV: A Realm Reborn.

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • AusareAusare Member Posts: 850
    Without the large player base projection you get a smaller development budget.
  • rungardrungard Member Posts: 1,035

    to be honest the future of mmos looks pretty grim.

    the costs to make them are astronomical, the market is sautrated with games, the profit model is in jeopardy with the advent of b2P and F2P, and fail rate is very high and irrelevent of budget. the games require high maintenance and the fans are the most critical in existance. it takes 5 years to make content for 1 month.

    funcom will be out of business soon

    EA i believe will back off mmo's with all there failures

    Hard to say with sony, but the parent company is in the shitter and they havent had a hit game in 13 years.

    all that will be left will be Blizzard ( and if titan fails to impress thats it for them)

    and NCSoft will probabally become the dominant force in mmo's

    as much as i like mmo's...i cant see many investors wanting to take chances on this these days at least not in the west. 

    hopefully im wrong.

  • prpshrtprpshrt Member Posts: 258
    What future? 
  • Asm0deusAsm0deus Member EpicPosts: 4,378
    If Wow would finaly roll over and die like it should we might see some changes...

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • GeezerGamerGeezerGamer Member EpicPosts: 8,855


    Originally posted by JWTuna
    Bieng optimistic, a freak tidal wave might crush the venue of whichever the next big gaming event is, decimating the current breed of mmo designers and clearing the way for open-minded independant ventures making clever, niche games and concepts, based on the opinions of gamers.  Otherwise, the future is bleak indeed. mmo's will continue to be pitched to the lowest common denominator to max revenue, which will mean lower and lower standards. WoW, GW2, Tera, etc...are all designed to attract players to mmos, who shouldnt really be playing mmos. So, as a basic rule the only changes made to mmo structure will be to make playing it simpler and easier. Goodbye charator development and open worlders, because choice and exploration is 'bad'. Hello god mode and auto-matched instances.   Any ideas that make a game more complex or challenging will be junked. Developing the sandbox element would be great, but this clearly falls under 'making a game more complex'. Wizardry will struggle because permadeath is mentally shattering to maintream audiences. DFUW will struggle, just as DF did, because pvp looting (well, pvp of anykind really) is too scary. And so on, and so forth.  I hate to say it, but GW2 is the future of MMOs. 

    GW2 is not the future of MMOs. GW2 has as much influence from WoW as any of WoW's clones. The difference being where companies like Trion and BioWare tried to make a better version of WoW, ANet tried to make a game that wasn't WoW. They still used WoW as a foundation. Only they said, this is what not to do. Problem is, they threw the baby out with the bathwater. They really did try to re invent the wheel. Not everything about WoW is bad. In the end, They didn't re invent the wheel, they just came up with a different one. But it's only better for those who are tired of WoW. That's a niche BTW. For everything GW2 brought to the table, it left too much out. The Game would have been more appropriately titled "NotWoW"

  • YakkinYakkin Member Posts: 919
    Originally posted by GeezerGamer
    GW2 is not the future of MMOs. GW2 has as much influence from WoW as any of WoW's clones. The difference being where companies like Trion and BioWare tried to make a better version of WoW, ANet tried to make a game that wasn't WoW. They still used WoW as a foundation. Only they said, this is what not to do. Problem is, they threw the baby out with the bathwater. They really did try to re invent the wheel. Not everything about WoW is bad. In the end, They didn't re invent the wheel, they just came up with a different one. But it's only better for those who are tired of WoW. That's a niche BTW. For everything GW2 brought to the table, it left too much out. The Game would have been more appropriately titled "NotWoW"

    At this point, it very much comes down to what exactly an individual is looking for in an MMO. GW2 fulfilled my wanting of a game that doesn't have traditional endgame as the only valid form of gaming (let's face it, raiding is the only thing that generally seems to count as "endgame" in a lot of other MMOs, so I'm glad for the change of pace), so I would say GW2 is my future.

  • NorseGodNorseGod Member EpicPosts: 2,654
    Originally posted by Presbytier
    Originally posted by NorseGod
    Originally posted by Presbytier

    I have nothing against sandbox games, and in fact welcome them. My problem is the attitude that anything other than a sandbox is an inferior product and only sandbox can bring MMOs to their true potentiol. I like a mix of themempark and sandbox; that is why I am really looking forward to FFXIV: A Realm Reborn.

    You're talking about 1st generation MMO players that see themeparks for what they are. Limited, therefore inferior. The same small group of players that were pushed out like last night's Mexican dinner in favor of millions of  "everyone is a winner" brats.

    Every few months, for years, the same themepark is released with a different skin. That's great. Good for the themepark-hoppers. But, why is it too much to ask for a properly funded and supported sandbox to come out every once in awhile?

    Sandboxes don't even need to come out every other month like they HAVE TO with themeparks. Sandboxes required years of play time to develope your character. A character that was actually important than some people's families (Evercrack, Everquest Widows, etc.).

    Yes, I know, profits. But you know, there was a time when games were made by gamers. There was a time when stock prices were not quoted on gaming sites. Those days also happen to be the time when people played the same game for years because they loved playing the game that much.

    More on profits, newer games are all about box sales then running away with the money. Let's look at SWTOR. It was everything themepark-hoppers wanted, leading up to launch. Let's say they stay with the monthly payment model. Which game would have generated more income at the 5-year mark, SWTOR or EVE? Think CCP is unhappy with the number of players they have? I'm sure they are making more money than they ever planned for. That probably explains why they have free, yearly expansions. Will SWTOR? How about GW2? Will this "best MMO/ next generation MMO" of the month have a free yearly expansion? My point is, it isn't always about profits.

    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
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