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-This is a comment i found here on forums and it describes exactly how me and the majority of my friends/guildies feel about the game-
<<GW2 is pretty much a single player game, converted into an MMO. Everyone, every player is pretty much anonymous, outside of the people you see directly in front of you, or the folks in a localized chat window. Even then with the people in front of you, it's impossible to inspect their gear or achievements.
It just lacks the social elements of other games .. /who command? inspect upgrade choices? .. for instance.
It's OK just to log into once in a while because it's B2P (and P2P would have been the death of this game). But everything is focused around the individual player, and not other players. Why would I care if I get a legendary armor set? Who would notice?
As for the removal of the trinity, that might be OK for a light casual game, but not for an RPG. Everyone has the same cookie cutter class .. everyone can tank, heal, and dps .. yay? There is no importance to any role any longer .. nobody feels important in the end, they are just "another" player.
I feel for you too, because I also see GW2 as having an amazing graphics engine with core ideas that are simply the best. I only wish I felt more a part of the GW2 world whenever I log in. As it is, nobody knows I exist, and it's a lonely experience, even if I'm in a guild. Do they even notice when I log on? Since everything outside of dungeons is soloable it's just bland (with dungeons why care since you can get equal gear via solo) ... It's just such an empty empty game world ..>>
original owner <Karteli>