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I ask this because lately, as I have been occasionally browsing the Guild Wars 2 sub-thread, I have been seeing the same complaints about the game being anti-social. With how the only player interactions those people have are when ressing one another, with the occasional "Thanks" in chat. And I have to wonder, is this the same game I have been playing.
One thing I can say is that I don't really have any isues socializing in the game. Like one time I came across a random player, whilst I was wandering about a zone. This player happened to make his character look kinda weird so I made a joke about it. We ended up up just questing together for a bit. After that chance encounter we've been doing dungeon runs together. It's not just in GW2 but other games that people complain about the lack of socializing, like when I used to play Rift. I remember how much I enjoyed sharing build ideas with random people, I was doing dungeons or 10-mans with. And in LOTRO, I made a bunch of friends just playing instruments in Bree.
So in the end I feel that this is just the vocal minority being loud as usual but I have to wonder, why so many MMORPG players that frequent forums and such, always complain that X game is anti-social when - well I cannot account for others but - I myself have rarely had any issues socializing in MMORPGs. It seems to me more like the players who complain are the anti-social ones and not the games in question. Because an MMO only really needs a decent community and enough downtime in-between active progresion, for socially-minded players to take advantage of.