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The following are some ideas i had to improve the player experience. I havent done all the dungeons or paths yet, but i think i have played enough of them to form an opinion on the gameplay which i feel lacks a bit of direction.
it would be nice if players could adopt a stance in dungeons that would give them a specific focus on things like crowd control, booning, conditioning (not damage) and healing and maybe even survival.
all it would really do is move allocated points from one pool to another. For instance if you assumed a healing stance you would shift x power, x precision, x condition damage into healing. This might make healing useful and give players (all classes can heal in some way) the idea that they have some roll.
in addition to the stat shift, you also get a 2x ground feild range for your stances focus.
your abilities wouldnt change at all, but the effectiveness of them would be altered and they would get more ground range as a result of the stance.
there would be no stance for improving damage. I consider that to be the default stance.
this change would allow players to perform a role when needed, and when not needed you can turn it off or choose another one. Since pretty much every class can do everything in this game, i think it would add a little strategy without "bringing back the dreaded trinity".
i dont consider respeccing because i want to do something different a very good system. If they wanted player respecs on the fly they should of made it possible from anywhere.