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My guild has no reason to play together. ( somewhat un-sociable game )

delete5230delete5230 Posts: 2,957Member Uncommon

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

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Comments

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member

    Sounds accurate to me.

    At least they can't lose money due to the exodus of people.

    El Psy Congroo

  • zakiyawowzakiyawow Boston, MAPosts: 626Member Common
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault. I belong to a SMALL guild but we have a lot of chat on the vent server. We have a lot of grouping going on between people as well. Just yesterday I went to the lower zone to group with some guildmates because I still get decent xp and loot because of scaling. We then moved to do a jumping puzzle together and had great fun together from all the falling off the puzzle. 

     

    I dont believe in forced grouping. The game allows you to group. It is up to YOU to find people you like to play with and make friends in game. 

  • HadentHadent TrnavaPosts: 2Member
    Really people, do you talk with your friends in real life only when you are forced to/need to? Do you go out with them only when you are forced to/need to? Do you really need to force other people to talk with you when they dont want to? Not to defend GW2, just dont understand this aproach that game must force me into something.
  • ConnmacartConnmacart OsloPosts: 681Member Uncommon

    If you have over a 100 members and no one is talking than you have unsocial members which has nothing to do with the game. 

    Sounds to me you need to find a guild that actually has members communicating with eachother and organises things for its players.

  • saurus123saurus123 nonePosts: 570Member Uncommon
    its the problem in zerg guild no one know each other
  • ohpowerohpower ParisPosts: 72Member

    You know, there's no REASON to have friends. It's just that it's fun to be with them. You could go to a concert alone, but you get more laughs and a better atmosphere with friends. Same for GW2: a story-mode dungeon with random people is not bad, but being able to joke around while trying to understand how to kill this annoying boss or comment on the storyline (how many times have you wanted to shout "Rytlock, shut it damnit you're just making it worse!" in AC? :D)

    Now it's true that it makes guilds quite different: either they are PvP teams, with their WvW or sPvP rooster and tournaments, or just fun people to hang out with. Competitive PvE guilds may not really find their place in there (maybe in Orr, but yeah not on the long term); but they have their place elsewhere, MoP is a great game for that, and you can hang out with friendly people and have fun in GW2

  • SpeedhaakSpeedhaak CorkPosts: 294Member

    I have to agree with the OP - never before have I failed to make any friends in an MMO launch. I stated this in a topic I created before [the following may largely be because of my playtime] but most times I play the zones are completely empty. I hardly ever, ever run across more than one or two players. The only time I ever really see anyone is when a Dynamic Event pops near me.

     

    Everything feels completely disconnected. Such a huge shame really as I love the game world and game itself. But I feel like I'm playing a lobby based game like Phantasy Star or somethng. There is no sense of an overworld, a place where greater things are happening. When I think back to the launch of Aion when you could barely move an inch in any zone without being swamped with other players... I know some people will say this is a bad thing, but it is great for building a sense of environment and community - having all these other players with you. For good or bad, it helps the atmosphere.

     

    In Guild Wars 2 I might as well be playing offline most of the time...

     

     

    :(

  • RaekonRaekon AugsburgPosts: 553Member

    I must agree with the others that it's the player's fault, not the games fault.

    If people are social enough and love to be together with others, they will group up no matter what a game offers.

    In our chat you see sometimes "hey! anyone want's to go to that area and do events?".

    Of course you can go and do them with random people without any grouping but the game gives you the freedom and choice to do it with friends and guildies aswell. As long as you want to that is.

    I went into exploration with friends and guildies as also on pet charm tours to show them where they can grab all the pets.

    Went into personal storylines with them and had a blast, we also do dungeons together from time to time or going into WvsWvsW when we get the chance to be in there together.

    After the guild halls and guild vs guild will come along, I think that guilds like yours will group more because they "must".

    Bottom line is though that your guildmates aren't as social as they could be and only group when they feel they "have to".

  • DibdabsDibdabs FelvershamPosts: 2,604Member Uncommon
    Originally posted by ohpower

    You know, there's no REASON to have friends. It's just that it's fun to be with them.

    I am with them, just not in-game.  I voice-chat to real-life friends and family (whether they are playing GW2 or not) all the time.

    It's been 12 years since server populations were (relatively) low enough so that people could be remembered by name and personality and were actually interested in chatting.  In those days MMOs were more like small villages where everyone knew each other.  Now, MMOs resemble a bustling metropolis, where nobody talks on the streets to one stranger amomgst thousands.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,806Member Uncommon

    So OP you are saying that you are incapable of talking with someone that has nothing that you want or with someone that wants nothing from you.

    OK.

    I know it is hard and scary without the safety net of mutual need...

    But so much more enjoyable- being with someone just for the pleasure of being with someone...

    But maybe I'm just weird...

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • DihoruDihoru ConstantaPosts: 2,731Member

    If you want to be social you do it on your own, if you need to be forced/baited along to do it then I have some bad news for you.

     

    Otherwise in every MMO I've ever played what the OP stated has happened from WoW to EVE Online to SWGemu, if you wanna make friends you have to make an effort, if everyone's silent in vent crack a joke, ask  for people to do x,y,z, do something. If you blame a game for the meta level content (player interaction) you can blame every game that has ever existed in the same way.

    image
  • dariuszpdariuszp PrzeworskPosts: 182Member
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    Eeee... so you are quite unsocial and you blame game for that ?

    1. is being "sociable" for you mean spamming "join party" box in from of my face every 5 minutes ?

    2. your guild is not "sociable" and they don't talk to each other and you blame game for that ?

    3. You don't group to do stuff and you blame game for that ?

    4. What kind of "heavy trouble" in other games you see that require you immediate attention ?

     

    Seriously, you people came with one stupid reason after another. Where do you get all those stupid ideas ?

    1. want to party with me ? well stand next to me and do stuff

    2. want to chat ? then chat ! I chat quite often in both local chat, map chat and mostly guild chat

    3. my guild often group for dungeons, world vs world etc. Sometimes we group for PVE activities while few of us are in nerby area. Again, we chat and play next to each other.

    4. I res people, I talk to them. I show people (or ask to show me) route to vista/poi. We send mats to each other for crafting and stuff like that.

     

    I don't see any problem with social aspect of GW2. More to that - it's more social than any other game. Starting for ability to join and help low lvl player while still having fun because of level scalling. Seriously - only one who is unsocial is YOU and YOUR GUILD. And I base that opinion on your own words.

    GW2 made group play very natural and automatic and you think that because you ALWAYS in a group that group never exist ? WTF ? :|

  • halflife25halflife25 Toronto, ONPosts: 737Member
    Originally posted by kadepsyson

    Sounds accurate to me.

    At least they can't lose money due to the exodus of people.

    Why people keep saying that? how about losing money on cash shop and expansions? Anet has as much reason to keep players playing as any P2P MMO out there.

    You know that population will drop servers will have to be merged? and in GW2 you need decent population to run DE's.

  • PsyMike3dPsyMike3d AthensPosts: 388Member Uncommon
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    i agree... the only game i felt, i was really in a Guild/Clan was Darkfall...  

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member
    Originally posted by Gaia_Hunter

    So OP you are saying that you are incapable of talking with someone that has nothing that you want or with someone that wants nothing from you.

    OK.

    I know it is hard and scary without the safety net of mutual need...

    But so much more enjoyable- being with someone just for the pleasure of being with someone...

    But maybe I'm just weird...

     

    The problem is that at least in real life, you have far more things in common with such people: you usually live in same country or city, know same languages,  know the culture of the country, often similar age, etc. In MMORPGs, you can only be rather certain that you share one common interest: the MMORPG itself and sometimes that just isn't enough.

     

    Sure, I would imagine that social contact is something most humans need from time to time  to feel content, but  not at every place and at any time.

     

     

  • JoeyMMOJoeyMMO SomewherePosts: 1,326Member

    I can agree with that. There are almost no reasons to form a party. When you want to run a dungeon, ok. Other than that it's very rare to team up with someone you don't know. It's a very casual friendly game. Get together for a few things and disband when you feel like doing something else.

    With autogrouping for rewards, there is little reason to form an actual party. I'm not even sure this is a bad thing. It sure beats having to stand aroung looking for a party for hours on end.

    imageimage
  • TweFojuTweFoju Saitama & Jakarta ( current )Posts: 1,013Member Uncommon

    can't agree more with OP, this game really have no need to group because by it's own nature, it's already auto group and funny that the only time i was in a group is just because of Dungeon, outside of Dungeon i have never group a single time even when we are doing guild event because there is no need to 

    So What Now?

  • MargraveMargrave Knoxville, TNPosts: 633Member Uncommon

    This game has no forced grouping. I love it.

    If you want it to be more social that's up to you and your guild. If they're not 'friendly' enough for your personal needs, then find a new guild. You could even make one!

    As for me, I love that there's no forced grouping.

  • KyleranKyleran Tampa, FLPosts: 19,991Member Uncommon

    Forced social intereaction and interdependence.  Some folks love it, makes the entire game for them, others loath it.

    As mentioned above, some people are naturally social, they'll discuss just about anything with just about anyone, and I suspect they have no issues socializing in GW2 or any other MMORPG for that matter.

    But there's an equally large number of people who really can only socialize in context of the game itself, they're really not interested in sharing personal stories, discussing the latest sporting event, or the new IPhone release.

    If the game itself doesn't offer the opportunity and context to provide for socialization, they won't find the game very friendly. (hence the diamatetrically opposed viewpoints in this thread).

    I fall in the latter category myself, and understand the OP's viewpoint completely.  Its not that we aren't or can't be social, but only under a certain context and outside of that it just doesn't work for us.

     

     

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • AdamTMAdamTM Frankfurt Am MainPosts: 1,376Member
    Originally posted by Kyleran

    Forced social intereaction and interdependence.  Some folks love it, makes the entire game for them, others loath it.

    As mentioned above, some people are naturally social, they'll discuss just about anything with just about anyone, and I suspect they have no issues socializing in GW2 or any other MMORPG for that matter.

    But there's an equally large number of people who really can only socialize in context of the game itself, they're really not interested in sharing personal stories, discussing the latest sporting event, or the new IPhone release.

    If the game itself doesn't offer the opportunity and context to provide for socialization, they won't find the game very friendly. (hence the diamatetrically opposed viewpoints in this thread).

    I fall in the latter category myself, and understand the OP's viewpoint completely.  Its not that we aren't or can't be social, but only under a certain context and outside of that it just doesn't work for us.

     

     

    An argument could be made that for everything of the former there is Facebook...

    image
  • DzoneDzone bowling green, KYPosts: 351Member Uncommon

    I think if an mmo gives ppl the choice of grouping or not, most ppl will choose not to. Why? because ppl who sit in front of a tv or computer screen all day is most likely doing that to get away from ppl. So therefor there real life reflects that ingame.

    The only time i felt like i had to group was for dungeons or a few storyline missions.

    Now my old mmo that i used to play back in its vanilla days (Which was ffxi) it forced grouping alot and i got to know ppl and made friends in that game and still remember alot of the times we grouped and did things together, and i still even remember there character names. This game however i never know who is around. I never take the time to look and there names.

    Heck and i think the social aspect of ffxi actually helped me be more social irl aswell, so that was a good thing all around.

  • botrytisbotrytis In Flux, MIPosts: 2,567Member

    You need to be PRO-ACTIVE in games to be social. That is in any game. Being forced to group, DOES NOT make a game social, as in Rift Dungeons. LFG tools DO NOT make a game social either.

     

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • SentimeSentime Chicago, ILPosts: 272Member

    My guild is in the same boat. It's just a glorified chat room and the need for the guild itself just isn't there.  

    We've tried to do some guild functions in WvW but it's been impossible with the queues, at most we've gotten 7 people together, and without warband options keeping more then 5 in the same place is nothing but a pain.

  • LoverNoFighterLoverNoFighter Star CItyPosts: 294Member

    SWG pre cu was a very social game.

    Ofc it had nice features such as non combat professions and a reason to play them.

    Interdependency was very much in SWG pre cu era....then the whining adhd players made them redundant.

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member
    Originally posted by botrytis

    You need to be PRO-ACTIVE in games to be social. That is in any game. Being forced to group, DOES NOT make a game social, as in Rift Dungeons. LFG tools DO NOT make a game social either.

     

     

    Games that require you to communicate a lot either orally or verbally to advance efficiently promotes social interaction. So yes, I would agree that LFG tools in general don't make people more social; however being forced to group can make people more social if designed correctly, like in FFXI.

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