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Love or hate GW2, it’s irrelevant to this thread.
It dawned on me last weekend how smart ANET is. People can argue if GW2 has revolutionised MMO’s but one thing is for sure is that ANET has revolutionised MMO development.
Other MMO’s have 1000’s of missions. I remember reading somewhere one particular MMO had over 7000 missions alone. The development to do this is extraordinary, imagine the following:
The ‘numbers’ are absolutely astronomical. The cost and time to do the above is as we all know, years in the making. Partly describes why so many missions mid/end game are so dry and repetitive. They run out of time/money and ideas!
Then there is ANET. They HAVE revolutionised MMO development and I am sure other software houses are mad as hell that they didn’t think of this first.
Putting aside the main character story line/mission, ANET have no missions! They have implemented hearts which means there is only 1 NPC. Only one point for issues, bugs, mobs etc etc. It really is genius.
Yes there are DE’s but what ANET has done is got rid of tens of thousands of hours of development and invested that into DE’s that services a group of players at the same time. I personally feel the world of GW2 is very polished and it looks like a lot of time has been invested to make normally neglected areas such as under water scenery, quite lush. DE’s do not need professional writers, thousands of unique NPC’s and bugs are isolated so ANET can fix easily.
Love or hate GW2 or the way it’s been developed. The future of MMO’s may change forever based on what they have done.