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When I first played Darkfall, in Beta and later went back, I just couldn't bare it, everything still looked the game, graphics and animations had improved, it was a bit smoother and I found myself in the starting area, which looked the same, a town that was completely barren and big a tower with lazer beams that shot down at me when I turned grey, killing me quickly..
And after playing Guild Wars 2 I realize what Darkfall lacks is depth.. Yup.. depth.. Guild Wars 2 may be no sandbox, but it has way more depth in the gameplay, towns never, ever seem barren, there is always NPCs walking around, talking to each other, most are there just for that entire purpose, just so the towns feel "alive" there is more involvement from NPC's as well, weather you fight with them or escort them...
If Darkfall: Unholy Wars does not feature it then I must advocate that there has to be NPC hirelings in Darkfall, I see no reason why they could not or should not do it and towns should be filled with player guards and NPC's that are stocked by players, like in UO how you could have your own vendor on your own house that you fully customized and decorated from top to bottom with furniture, gardens, w/e you wanted, a chess board.. Okay, that is what depth is and that is what Darkfall lacks.. Again, it is a sandbox game with no sand, I also believe for RP purposes we could use chat bubbles and better emotes, I never, EVER figured out how to emote in the last game, as a roleplayer, I was disappointed in Darkfall, most roleplayers who went to Darkfall from games like UO, found themselves disappointed, who can blame them? You don't make a game that is hailed as a successor of UO and not have any of the depth that UO had. In UO every single time you played was a new experience, a new adventure, it was a true social environment, even in the heat of battle..
Pople would roleplay their characters as barmaids/bartenders, guardsmen, farmers, criminals, pirates, etc.. It was easy to do.. Another feature was with dyes, now and days in UO you can dye every single piece of your armor, clothes, etc.. You had "clothes" to go with your armor so nobody would constantly look the same, it just wasn't oh "cloth armor = clothes.." no, it shouldn't.. Leather armor = light armor, cloth = clothes, characters should get to wear things like kilts, sashes, capes, tunics, etc.. and design them with heraldrys and what not to wear over their armor, you don't have to put stats on this sort of stuff to make your character more elite.. It's called DEPTH, and Darkfall 1.0 lacks it, let's hope Unholy Wars makes up for that lack of depth..
You can dye your armor in Guild Wars 2 as well, they implemented it well..