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I guess you could call me old school, or a grumpy old man, but I truly miss the old days when it took at least 6 months to level to max level. In today's games it takes maybe a week, if you're slow, to get to max level. I truly believe that in MMOs, unlike other games, the "end" should never be there. Yes, today's developers add in content for capped characters to do, but it's just not the same as leveling up. Take Guild Wars 2 for instance, I heard that a player leveled from level 1-80 in 2 days...really? That couldn't be fun at all, and it misses the whole point of MMOs. I think alot of developers (and players) have forgotten that in MMOs the "endgame" isn't what MMOs are about. It's about exploration, discovery, learning new things, and yes killing. Old MMOs had more to do with learning than today's MMOs. Today's MMOs you can log in day one, and never have to go find some spreadsheet telling you which weapon is best for your level. Today's MMOs you never have to go to a wiki, or heaven-forbid, buy an actual book with a map and how-tos, just so you don't get lost.
I know there will probably never be a game like old EQ or old DAoC or old Ultima Online or really old Neverwinter Nights, back when it took a minimum of 6 months to get to the end. Heck, in the original DAoC it took longer to get the last 2 levels than it does to get to cap in today's games. Alas, there is no real reason for developers to make games like this anymore. The majority of players aren't like me. They want thier rewards upfront and as soon as possible. They don't want to spend hours on end killing things or doing quests just to get a single level. They want 20 levels in that time.
Just my two cents from an old dinosaur lol.