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So almost a month has gone by

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  • keithiankeithian Member UncommonPosts: 3,191
    Im having a lot of fun. Im having as much fun as WOW when I first played that the first month, as much as Warhammer the first month of that, and as much fun as LOTRO and SWTOR in their first month. I think if I had to choose which one was the most addictive, its a tie between my first experience with WOW and this game even though they are completely different to me. Im a level 34 Necro, Casual, play 1-3 hours a night, sometimes not every night due to real life demands, but I'm loving it.

    There Is Always Hope!

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Xasapis

    Sure thing, you can beat any dungeon as long as you corpsezerg the boss and one player is alive at all times. Seriously, you're in love with the game, but take any other dungeon from any other mmorpg you've played, remove the tank and put a respawn spot near and you get the GW2 dungeon experience.

    As for gear, if you're not 80 and in full exotic in WvW, expect to be steamrolled a lot by people who are (equal skill assumed). The gear independance is yet another myth.

    As I said before, the dungeons do need some work, yes. It is easy to die a lot but the tactics to take down many bosses just aint good enough yet (even though I still dont see a team complete one with auto attack as some say). On the plus side is it funny to see people leave the dungeon in their underwear. ;)

    And no, there is total gear independence in WvWvW, that is 5V5. But some gear dependance is not so bad, to get good enough gear to be competetive is not as much work as in most games but you still need some work for it.

  • XasapisXasapis Member RarePosts: 6,337
    Originally posted by Bladestrom
    You need to apply your brain a bit here, you 3 weeks into the game lol. In 6 months everyone will be in exotics at which point your myth becomes reality.

    And how does this differs from other mmorpgs? Every mmorpg out there with the most bare basic PvP has set of gears that are best for whatever role you want to play. Before you get to that point, you are struggling, you're inneffective and a liability for your team. Once you do get them, then you start becoming an asset.

    And you really don't need 6 months. All you need is a credit card and you can get decked in exotic the second you hit 80, if you so wish (which brings us into another interesting discussion on whether the developers facilitates pay to win). Personally I'm about to get my 6 exotic set karma piece tomorrow (already have an exotic piece in that slot, just not set) and working on getting my badge of honor weapon (already got a crafted weapon but it looks horrible).

  • TardcoreTardcore Member Posts: 2,325
    Originally posted by Torgrim

    How do you feel about the game, the good the bad what might come?

    For me I still enjoy the game, I don't rush but the game seem to rush on me via leveling is somewhat increased after lvl 40 despite anet 1-2 takes as long as 79-80.

    Besides that I still having a blast playing the game.

    How about you guys?

     

    Glad you're still having a good time. For me at 35th level I feel I've seen as much of the game as I want to for now. Going to take a few weeks off and if my mate hasn't taken his account back over by then I'll try it again to see if some down time will bring me a fresh perspective.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • BladestromBladestrom Member UncommonPosts: 5,001
    Ok don't apply your brain. You know as well as I do that in other games in x months the next tier of gear comes and slowly over time the gear differential spreads. Even if you were stupid enough to buy gear for cash when you can get it for karma for no cash you are arguing my point for some bizzare reason- everyone has access to the same level of gear.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • itgrowlsitgrowls Member Posts: 2,951

    still a blast, love finding new hidden places with goodies, love the crafting and i'm notably loving that the makers of WoWhead have decided to make Guildhead a place where all the data for the game including models can be viewed. This game was so good that even the Zam network created a whole new page to support it!

    oh have to laugh at the people who said this game was tiny. All i do is explore do the occasional heart and gather and i'm level 41 with 20% of the map done. 

  • XasapisXasapis Member RarePosts: 6,337
    Originally posted by Bladestrom
    Ok don't apply your brain. You know as well as I do that in other games in x months the next tier of gear comes and slowly over time the gear differential spreads. Even if you were stupid enough to buy gear for cash when you can get it for karma for no cash you are arguing my point for some bizzare reason- everyone has access to the same level of gear.

    Well, I don't think that most people will play that hardcore to collect 252.000 karma in less than a month for that 6 set of gear or do a similar big amount of dungeon explorable runs for comparative sets. Most competitive PvPers that want to WvW (sPvP is another matter) will work with crafted gear at first (either guild funded or AH bought).

    Legendaries not having extra stats is indeed a pleasant surprise and diversion from the norm.

     

    Originally posted by itgrowls

    ...

    oh have to laugh at the people who said this game was tiny. All i do is explore do the occasional heart and gather and i'm level 41 with 20% of the map done. 

    The game is certainy not tiny, but it's certainly not big compared to other mmorpgs out there. What sets it apart however is that no zone becomes obsolete once you outgrow it. You're more powerful (or extremely powerful if you're max geared), but you're never godlike. So you can visit any zone and play there and don't feel like you're wasting your time like in other mmorpgs.

    The only gripe is that for high level people the only thing that worth doing in low level areas (besides coop with friends) are material gathering and dynamic events. The dynamic events however don't show on the map even if you have it at 100% completion.

    Also once you have one character at 100% world completion already, making an alt and going through the same stuff again is certainly repetitive. Hearts for sure (especially the be the animal Norn starting zone hearts). DE however do break the monotony, so it always pays off to a.) do all dynamic events and b.) save your karma for gear sets or high quality crafting.

  • DjildjameshDjildjamesh Member UncommonPosts: 406
    Originally posted by Xasapis

    Sure thing, you can beat any dungeon as long as you corpsezerg the boss and one player is alive at all times. Seriously, you're in love with the game, but take any other dungeon from any other mmorpg you've played, remove the tank and put a respawn spot near and you get the GW2 dungeon experience.

     As for gear, if you're not 80 and in full exotic in WvW, expect to be steamrolled a lot by people who are (equal skill assumed). The gear independance is yet another myth.

    About dungeons: After i have done 3 runs i think i can explain the learning curve abit more for people that havn't done it.

    - AC story mode (guardian) lvl 31) - full guild group

    I died, allot, .... really allot .... We had a party wipe on the Teleporting boss. We had 3 party wipes on the lovers (then i noticed we could actually use the rocks laying on the floor and it became cake because i basicly kept the guy stunlocked in a corner :p). 3rd boss was cake. During the last boss i died about 5/6 times and we used the "Graveyard Zerg" tactic lmao. I don't think i need to tell you that i was NOT impressed by this first run.

    - AC story mode (Guardian) lvl 35 - 3 guildies (the same) and 2 pugs

    I died, ... once :) .... We oneshotted every boss. Don't think we never went in the downed state because we did maybe even more then in the first run, the difference is that this time we didn't let each other die but instead worked 'together' to keep each other up as good as we could. Overall i REALLY enjoyed this run and the only negative point i have is the fact that i got no loot at the end of the dungeon lol.

    AC Expl. mode (Guardian) lvl 40 - 2nd option (ghost eater, easiest one they say) - Full guild group

    We had about 3 party wipes all on the same boss, the one that comes running towards you with the spike traps which was simply due to figuering out a working tactic and once we had that he was quiet easy aswell. Overall i died maybe 5 times during the entire run (wich was pretty short maybe 1,5 hour). I must note btw that i changed skill 7.8.9. to a shield and 2 small party heals and that worked wonders in keeping people alive. Overall i was abit let surprised we got through the expl. so quick and so easy but on the other hand it was a really nice experience.  And remember that this was the easiest option from what i've heard.

     

    TL;DR:  After doing 3 dungeons in different difficulties i can honestly say that the i have fallen in love with dungeon running in this game.  This is comming for a 6 y/o WoW vet who tanked Dungeons and Heroic raids from Vanilla to Dragon Soul.

     

  • BladestromBladestrom Member UncommonPosts: 5,001
    I would agree, I'm at 75 at mo, and I'm focusing on jc to supply exotics for the guild. I'll probably do a mixture of crafting and karma to get a full set of exotics over the comming weeks and specialise my build to suit the gear stats. After that I can start branching out and creating more specialised gear sets. Longer yet ye totally agree legendaries appeals here too, nothing like standing about in a city with a big fiery sword:)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • ScalplessScalpless Member UncommonPosts: 1,426
    I've got a single lvl 50 character and some lower level ones. Don't feel like I've done a big chunk of the game yet. Lvl 80 doesn't seem to be far away, but even after that I'll have to play through the dungeons, craft, play more PvP, etc. Overall, GW2 feels like the best MMORPG I've played since Anarchy Online.
  • eAzydamaneAzydaman Member Posts: 218
    Originally posted by Xasapis

    As far as WvW goes, replying to the person who had issues with his melee character, fortunately or unfortunately gear and level play a major role in PvP. The more geared with exotics you are the easier it is to stay alive. Also glass cannon doesn't really work for melee. I found that both a defensive set of gear and a defensive build works better in a small group/ mass battle environment. I do have issues with solo encounters but they are rare compared to the overall time fighting in groups, small or big.

     

    This game is so similar to Warhammer it's unbelievable. If you played that game too you'll remember that you could join at early levels. In that game too a fully geared max level character could steamroll the boosted low level people.

     

    What I did with my guardian when he was undergeared (I didn't really bother to play at earlier to 80 levels due to the subpar scalling as I described it), was that I was running pure support builds. Now I'm at the point where I can rush an enemy group, pull them in (with luck) and have my group nuke my position and finish them off instead of going for the squishier members.

     

    Originally posted by sonoggi
    dungeons really are a "work of art". most fun ive had in PVE. ever. 

    Dungeons are really the weakest part of the game. Either you undergear them and it's a massive struggle to get the synergies work in the RNG environment while rezzing and corpserunning, or you overgear them and it really doesn't matter much. Basically dungeons is what you get from any other mmorpg, just by removing the tank and the corpse locking that most employ.

     GW2 is nothing like warhammer, lmfao. Warhammer only gear no skill. PVP is done different too, warhammer had it split up in different levels, you never faced and max lvl opponent in the 1-15 rvr zone. Stop spreading false information. Warhammer was a stupid wow clone with a half ass attempt at RVR. EA demolished that game. Alot of ppl working on GW2 comes from the DAOC RVR team, they know what they are doing.

     

    I'm lvl 60 and can roflstomp 3 lvl 80's in full exotic if they are bad enough at the game, that couldn't be done in Warhammer. It all comes down to the combat system which is VASTLY superior to any MMO except maybe TERA.

  • XasapisXasapis Member RarePosts: 6,337

    Of course you can steamroll anyone who is bad. However, given equal skill and him fully decked and you not, you simply don't stand a chance 90% of the time. The gap is smaller if you are lower level and he's max level and on greens and huge if he's on exotic.

     

    If you want a complete gear independant game you're better off in the mists and sPvP. WvW is very much gear dependant. It is definitely not very hard to acquire great gear, but it does take time/dedication, friends/crafters or money/gems/AH.

     

    (Btw, the split between lower and max levels in Warhammer happened later because the lower level people were steamrolled by the max level ones, despite the boost. Even in the same range the early people had a disadvantage over the people who were about to move to an upper range.

    Seriously this game is such an obvious evolution to Warhammer in both PvE and PvP, it's like Mythic made it. Only they actually made it right. And of course it will share similarities to DAoC, another Mythic game. Maybe Anet should hire the Bioware people too and make a proper SW:TOR as well.)

  • SenanSenan Member UncommonPosts: 788
    Originally posted by Loke666
    Originally posted by gessekai332
    Originally posted by Zefire

    even if u upgrade the game has optimization issues and thats what breaks it.

    I have one of the best system this universe can offer for gaming and still the game runs like crap on ultra.Just a reminder.

    if you mean 70+fps in wvwvw as crap then i guess sure thats crap? i run this game on a laptop and i am on very high settings, the game does pretty fine for me. i can imagine it running even better on a budget gaming desktop.

    I have both a laptop and a high end system, both runs the game incredible well and I never seen so many people on screen in another game. My desktop is running the game maxed out while the laptop at default. 

    I have a feeling Zefire is using old GFX drivers...

    My desktop stats:

    AMD Penomenah II 3,2 (running at 3,5Ghz) x6, 8Gb ram, 480 GTX. 

    Wish I knew what both of your secrets are because I'm running on a decent mid-range system (i53570K OC'ed to 4.2, GTX560ti 448 cores, 8GB 1600mhz RAM) and my fps drops to 45 and occasionally even 40 whenever I'm facing the vegetation underwater. It also dips into the mid to low 50s when facing certain far off distances. What's worse is that I don't even have the settings maxed - I lose about 10-15 fps when "shaders" are set to high (it's on medium now), and probably another 10 fps or so when I have the "All reflections" selected, so I have it turned off completely.

    I will say that the engine seems to work well with multiple characters on the screen though, as I haven't noticed much of a decreases in performance, even when doing busy public quests. It's mainly just the underwater slow down that's been bothering me the most.

    For the record, I'm using the latest Nvidia release drivers (released on the 13th of this month) and I honestly couldn't tell a performance difference between them and the previous drivers. I'm wondering if the older beta drivers that ArenaNet suggested would work out better...

    image
  • DjildjameshDjildjamesh Member UncommonPosts: 406
    Originally posted by Xasapis

    Of course you can steamroll anyone who is bad. However, given equal skill and him fully decked and you not, you simply don't stand a chance 90% of the time. The gap is smaller if you are lower level and he's max level and on greens and huge if he's on exotic.

     

    If you want a complete gear independant game you're better off in the mists and sPvP. WvW is very much gear dependant. It is definitely not very hard to acquire great gear, but it does take time/dedication, friends/crafters or money/gems/AH.

     

    (Btw, the split between lower and max levels in Warhammer happened later because the lower level people were steamrolled by the max level ones, despite the boost. Even in the same range the early people had a disadvantage over the people who were about to move to an upper range.

    Seriously this game is such an obvious evolution to Warhammer in both PvE and PvP, it's like Mythic made it. Only they actually made it right. And of course it will share similarities to DAoC, another Mythic game. Maybe Anet should hire the Bioware people too and make a proper SW:TOR as well.)

    Colin Johanson leads the development team that is responsible for building the content for Guild Wars 2, driving the direction and production of the games event system, personal character story, and all other content types within the game.

    He has produced content for Guild Wars Prophecies, Factions, Nightfall, Eye of the North and was the Lead Designer on the Guild Wars: Bonus Mission Pack campaign.

    A game industry veteran with more than 13 years of experience, Johanson worked for Mythic Entertainment (now EA Mythic), Zipper Interactive, Games Workshop, and Interworld Productions for America Online’s game channel prior to joining ArenaNet. Colin prefers not to swing a sword again and again.

  • tyfontyfon Member UncommonPosts: 240

    I stopped after 1-2 week at level 30 when I realized that there were not much more RPG progression, and that the DE's were basically the same 3-4 quests repeated with different NPCs.

    It got stale very fast.

  • darker70darker70 Member UncommonPosts: 804
    Loveing it but takeing it slow never thought i'd keep with my Mesmer without trying another class tried em all apart from Mesmer and in Beta was going with thief/engineer for launch classes, never thought i'd get him to 23 as normally I seem to scoot from alt to alt but this class and the Asura is purely awsome.
    p>
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by alacres
    Originally posted by Loke666
    Originally posted by gessekai332

    if you mean 70+fps in wvwvw as crap then i guess sure thats crap? i run this game on a laptop and i am on very high settings, the game does pretty fine for me. i can imagine it running even better on a budget gaming desktop.

    I have both a laptop and a high end system, both runs the game incredible well and I never seen so many people on screen in another game. My desktop is running the game maxed out while the laptop at default. 

    I have a feeling Zefire is using old GFX drivers...

    My desktop stats:

    AMD Penomenah II 3,2 (running at 3,5Ghz) x6, 8Gb ram, 480 GTX. 

    Wish I knew what both of your secrets are because I'm running on a decent mid-range system (i53570K OC'ed to 4.2, GTX560ti 448 cores, 8GB 1600mhz RAM) and my fps drops to 45 and occasionally even 40 whenever I'm facing the vegetation underwater. It also dips into the mid to low 50s when facing certain far off distances. What's worse is that I don't even have the settings maxed - I lose about 10-15 fps when "shaders" are set to high (it's on medium now), and probably another 10 fps or so when I have the "All reflections" selected, so I have it turned off completely.

    I will say that the engine seems to work well with multiple characters on the screen though, as I haven't noticed much of a decreases in performance, even when doing busy public quests. It's mainly just the underwater slow down that's been bothering me the most.

    For the record, I'm using the latest Nvidia release drivers (released on the 13th of this month) and I honestly couldn't tell a performance difference between them and the previous drivers. I'm wondering if the older beta drivers that ArenaNet suggested would work out better...

    In my case I think it is the GFX card, a 480 beats a 560 by far. But it might also have something to do with the fact that I made a clean install of windows on a completely new SSD the week before launch and run no unneccesarily programs in the background whatsoever.

    Or maybe (but not likely) is my hexacore actually doing its trick.

    Still, even 40 in FPS is no disaster, anything over 30 keeps rubberbanding away, and actually seeing difference between 40 and 70 FPS is not easy.

    Hopefully will optimization help you further, but try cleaning out your windows for crap and background programs, it should give you a little boost (and anyways dont hurt).

  • faxnadufaxnadu Member UncommonPosts: 940
    Originally posted by drakaena
    Level 80 complete set of crafted yellows. Starting to lose motivation to log in. I really don't care about getting 100% map completion. May do explorable dungeons and tournies on occasion with friends. Feels like the game is done for the most part. Back to consoles and real life until the next wave of MMOs hit.

    back to one button hack n slash games / console. yeah you got too much time in your hands i palyed alot myself and got only 70 ranger. but it is true, mmos nowadays hold players only the honeymoon period and then its done. so to devs, dont try to make your game last years just do it for one month and do it good ;)

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by m0lly
    Originally posted by drakaena
    Level 80 complete set of crafted yellows. Starting to lose motivation to log in. I really don't care about getting 100% map completion. May do explorable dungeons and tournies on occasion with friends. Feels like the game is done for the most part. Back to consoles and real life until the next wave of MMOs hit.

    back to one button hack n slash games / console. yeah you got too much time in your hands i palyed alot myself and got only 70 ranger. but it is true, mmos nowadays hold players only the honeymoon period and then its done. so to devs, dont try to make your game last years just do it for one month and do it good ;)

    No problem, there will always be expansions and if you feel like it is the game just waiting for you to play it.

    One of the advantage of no monthly fees.

    I will get Twilight before I quit (and I also need to level up my warrior a lot since my theif have most of my levels so far) no matter what. And I played GW1 as main game for a year before changing it to my alt game for when I was tired of the rest, GW2 should last me at least as long anyways.

  • nate1980nate1980 Member UncommonPosts: 2,062
    Originally posted by Torgrim

    How do you feel about the game, the good the bad what might come?

    For me I still enjoy the game, I don't rush but the game seem to rush on me via leveling is somewhat increased after lvl 40 despite anet 1-2 takes as long as 79-80.

    Besides that I still having a blast playing the game.

    How about you guys?

     

    Well, I'm still playing the game, and considering that it's free, I probably still will for a long time to come, even if I may take some breaks from it. However, there are things I don't like about the game.

    What I do like:

    1. Every race has their own starting area, and from what I've seen so far, their own 15-25 zone. For altoholics, like myself, that's   needed. Something all the MMO's this year, and most of the previous years since WoW has lacked.

    2. Exploration is made fun through trying to achieve 100% map completion. I've never been much of an explorer before, but due to completionist in me, I've seen things I'd normally pass by if not for that achievement. I've also ventured into caves and other places that I normally wouldn't, and have been rewarded with some beautiful scenery. Overall, ANET put some love into the look of this came, and it seems hand crafted.

    3.Each Race and profession are unique. Further made so by having their own VAST cities. I LOVE how large cities are, and how large each zone seems. Probably by far one of the largest feeling worlds I've had the pleasure to play in, Vanguard being the largest at release.

    4. The complexity of WvW PvP is also a good thing. Every player already has the challenge of mastering their profession and learning how to counter the enemies attacks, which matters much less in WvW, which is a zerg + ranged AOE fest, than it does in sPvP. Anyways, in DAoC you just bought siege, set it up, and assaulted the keep. In GW2, you need supply to build that siege. The need of supply adds seemingly small complexity, but in reality opens a lot of opportunities for servers with great tactics to overcome their enemies.

    5. The storylines for each race are good so far. Neither exceeds my expectation or falls short of it.

    6. Dungeons are challenging, even in storymode. By challenging, I mean that even in AC, the first dungeon, there are traps to look out for and figure out, and you'll die several times during the run. Only thing that diminishes the challenge is that you can respawn close to the battle and rejoin it fast enough that the boss hasn't regained any health, assuming you have players still whacking on it. TSW's dungeons were more challenging in that regard.

    AS FOR THE THINGS I DON"T LIKE

    1. Camera and movement. The camera nor movement is fluid or even comes close to being fluid compared to WoW, which I didn't play for any great length of time, yet it felt intuitive. The camera is at weird angles, and is combersome to move around while moving. Movement is clunky, and feels unnatural. Combined, it hinders the player while doing combat, making an otherwise good and smart player seem kind of stupid. In other words, you're fighting the controls as much as you are the enemy.

    2. Lack of progression. Levels don't mean anything, since you're autoscaled to content, and there's no reason to want to move ahead of content designed for you. Unlike most MMORPG's, where you have to earn your abilities over the course of the entire game, all of your core abilities can be earned within your first few levels of the game, giving me nothing to really look forward to as I level. Traits don't grant any active abilities, and I rarely need to use utility abilities, so I don't look forward to those either. PvE solo is easy enough to not need to use utility skills, and DE's are so chaotic with the amount of players, that you only need to spam your strongest AOE attack, just so you get credit for the kills being done. Dungeons and skill challenges with only a couple players are a different story obviously.

    3. Lack of communication in the community. I've asked questions in /map chat on several occassions and have gotten no response. Hell, the majority of the time, no one is saying anything in /map chat. In PvP, there is occassionally people who respond, but the lack of communication in WvWvW causes a lot of wasted time where people are needlessly throwing themselves against a superior force. 

    4. Lack of tactics and common sense among the general population in WvW. Only when a commander shows up is there any kind of organization. In DAoC, the game trains you from early levels how to play as a group, so telling people what to do, other than naming an objective wasn't needed. Nor was voice communication needed.

  • CaldrinCaldrin Member UncommonPosts: 4,505

    PVE made my bains fall out due to it being boring as hell..

    WvWvW queues are too long so i have moved onto other games that are franky better...

     

    GW2 lasted me a week..

  • ThillianThillian Member UncommonPosts: 3,156
    I asked for a refund a few days after I bought it, and they granted me one. That's the only positive thing I can say about the game.

    REALITY CHECK

  • SvarcanumSvarcanum Member UncommonPosts: 425
    Cap'd one character and now I mostly log on to play 30mins at a time. I thought GW2 might want me to not play WoW, but instead I'm looking forward more and more to MoP. I won't uninstall GW2 though, since my wife will probably continue to play it casually. But as  hardcore MMO player there really is nothing in GW2 to keep me playing. Was a fun month though!
  • halflife25halflife25 Member Posts: 737
    Originally posted by sonoggi
    Originally posted by JimmyYO

    The game is vastly overrated that really breaks no new ground besides managing to be even more casual then WoW, which isn't really a good thing.

    it breaks ground by:

    - removing gear-dependent progression

    - incorporating down-leveling so you can play with friends any time u want

    - WvW (hasnt been done dince DAOC; we have it now, it's just better)

    - balanced pvp (meaning each prof has multiple viable builds with multiple weapon sets; for an MMO, this is huge and a definite FIRST)

    - DE's (they require tweaks, but are a huge success overall; new MMO's without a similar system will be laughed at)

    - fresh combat mecha...

     

    wait a minute. youre just trolling me bro! hah. 

    Look at the title of topic.

    OP asked for  opinions and everyone has as much right as you to give one.  Dungeons 'work of art'...ehmm all right.

    *rolls eyes*

    Only because people do not agree with you doesn't make them a troll,. I certainly do not agree with you and that makes you what?

  • IPolygonIPolygon Member UncommonPosts: 707

    Over 100 hours played across 3 toons, having a blast and seen only 25% of the world. Dang, this game is going to be as fun as GW1 was (clocked over 4500 hours).

    Edit: typo

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