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Losing interest fast.

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  • TardcoreTardcore Member Posts: 2,325
    Originally posted by Tekaelon
    Originally posted by GeezerGamer
    Originally posted by lathaan

    bye bye i guess?

    or was it a question?

    no idea what you want to tell us (the millions who love the game).

     

    oh and yes: you're wrong ;)

    Game is unchanging and repetitive. What's fun at 5 becomes tedius at 35.

    More and more people are starting to feel this each day now.  So that "millions" number, which I doubt is actually that big, It's shrinking by the day.

    The only people who are burning out on the game are those who burn out on EVERY game no matter how polished or fun. GW2 is by no means perfect but it is immersive and incredibly fun, especially with friends. Tired of DE's, nope not yet. In fact I try to never pass one up. What do you want quest hubs where NOTHING ever changes except the NPC text dialog.  Honestly this game is not for hardcore traditional grind until you puke game players. There are games out there for yuo. But then you'll just complain there too because in the end you are burned out, and probably need to go outside.

     

     

     

    No its for the ultra-casual, do it when you want to, grind until you puke game players. Except for presentation I fail to see how this game is any less grindy (or any more meaningful) than all the so called "quest hub" games.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • botrytisbotrytis Member RarePosts: 3,363

    Some people want to have Raids to get UBER armor - GW2 not for them.

     

    Some people want to Grief other players - GW2 is not for them.

     

    Some people believe that a game is not a real one unless one pays a monthly sub - GW2 is not for them.

     

    Some people like to explore - GW2 is for them

     

    Some people like not being led by the nose - GW2 is for them

     

    Some people like to come and go in a game - GW2 is for them

     

    Some people want PvP - GW2 is for them

     

     


  • FozzikFozzik Member UncommonPosts: 539


    Originally posted by Tardcore
    Sorry but for me the journey for the journey's sake is just as pointless as just raiding for the sake of raiding. At the end of the day its just mental masturbation.And whether a game gives me a bit OR a bunch of things to do, niether hold any meaning for me if they have zero impact on the game world and it might as well not matter if I'm even there.

    As I said several times...not your cup of tea, which is totally fine. Move on and find a game you enjoy. I do have to warn you, though...all games are pretty much mental masturbation. They are designed to entertain and fill up your free time with something you enjoy. Maybe volunteering at a local charity would work better for you...definitely a worthwhile and meaningful use of your time.


    I would also just like to mention in passing that sitting on internet forums and bad-mouthing a game you don't want to play in multiple threads is also nothing but mental masturbation, and is actually a fairly negative and destructive use of your time.


    So you missed the part where events (especially in the higher levels) have persistent effects on the zone (that can last hours or days), and your personal story areas and NPCs are permanently affected by your choices? Somehow that doesn't count?

  • shalissarshalissar Member UncommonPosts: 509

    I feel for you OP, at this point (level 67) I'm only playing for the personal story quests which are very entertaining. I haven't been exactly going at it full tilt but I just can't really see the excitement in doing the same variant of escort/kill/defend de's umpteen times over. I don't get any pleasure in looking at vistas or using buckets of water on prone npc's. I also don't get a lot of enjoyment running from camp to keep in wvw.

    I'm just a big fan of long term character progression and this game doesn't really have that. I understand this is a very high quality game that satisfies a lot of people, and it should. Just doesn't do it for me though. I also have to take into account that this is also a genre/hobby issue. Mmorpg's just aren't cutting it for me nowadays. May take up knitting for the ultimate progression experience. Turning yarn into a sweater.

    Aaawww yeah.

  • solarinesolarine Member Posts: 1,203
    Originally posted by bcbully

    ...

    PvE is more like a movie than a rpg. I don't think I've ever seen a DE fail. It's all win all the time. .

    ...

     

    I agree with some other points in the OP as well, but the above is one of my biggest disappointments with the Dynamic Events as they are right now.

    In most events, you almost can't fail if you tried to. As long as you have a lot of people, not even the slightest bit of strategy, tactics or even situational awareness is important. Oddly, the toughest fight I've seen in the open world up to now has to be the Fire Elemental in one of the starter zones, and even that can be spawn-rushed to a zerg.

    In the end, the first time you see some epic boss is cool and exciting, but after a few, it just gets bland when you go "eh, we'll kill it anyway". Some tougher dynamic events all the way through would be nice.

    But then maybe it's something to do with the lack of trinity. From what I've seen you can fill "roles" here, but you can't exactly micro-manage them like you do in classic MMOs. If you were a developer on this game, how on earth would you go about setting an average "skill requirement" for a zerg of a hundred anyway?

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by QuicklyScott
    Not trying to undermine your opinion OP, but weren't you one of the dudes who was blocked by many on this site for "hating" on GW2?  Wouldn't of thought you would have bought it, let alone last 2 weeks.

    I don't know if many have blocked me or not.

     

    I'm a gamer though and a pvpr. GW2 is the biggest PvP party of the last ten years. I couldn't miss that. I had incredible fun for about 3 weeks. I bought the game for the Spvp in hopes that it would scratch my competitive itch like WoW arena did for years. At the moment Spvp falls far short of that. 

     

    It's really hard to put my finger on it because GW2 on its surface is a very polished mmo with plenty to do. I think it's character progression and customization (for lack of better terms) or the lack there of, is what's bothering me. For example in TSW I always had something to look forward to. There are so many abilities. Every day I spent hours staring at the ability wheel. Every day I came up with a new build was a good day.  Plus everyone looks different. You are given the tools to truly play how you want and look how you want. 

     

    Unfortunetly the pvp content over there is lacking as much as the GW2 personal story. The two put together would be the game to end all games. 

     

    "We see fundamentals and we ape in"
  • ShakyMoShakyMo Member CommonPosts: 7,207
    I wasn't that enamoured by the pve

    Until...

    I decided I would stop doing the story because it was boring, decided to only do hearts that looked interesting. And instead just wandered around the map getting craft nodes and checking out things on the horizon that looked interesting, digging about in caves, checking out what was underwater.

    Basicly I started playing the pve like I play skyrim and then it clicked for me.
  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by meari
    Originally posted by Yamota
    Originally posted by Tardcore
     

    Sorry but for me the journey for the journey's sake is just as pointless as just raiding for the sake of raiding. At the end of the day its just mental masturbation.

    And whether a game gives me a bit OR a bunch of things to do, niether hold any meaning for me if they have zero impact on the game world and it might as well not matter if I'm even there.

    Exactly. The point in playing MMORPGs over other games is that you have a persistant world but if you cant influence that world in any meaningful way then way have it persistant?

    Games like GW 2 are fundamentally built wrong because they don't realise that the whole point of MMORPGs, over other games, is the fact that you are sharing a virtual world with others and why that is exciting is because you should be able to take part in changing it. In GW 2 you simply cannot. sPvP changes nothing and WvWvW changes very little, some slight bonuses and that is all. Same with Dynamic Events, the outcome changes very little and just goes around in endless circles.

    What you want is a sandbox...

    The point of a MMORPG is not necessarily to change the persistent world. It's clear themeparks are not for you, they are for others however, please respect that others like different things.

    I might also add, why are all the sandboxers playing a themepark? You know you won't like it.

    Where does it say that ThemeParks have to be static? I dont think there is somethign inherent in ThemePark MMO's which cannot be dynamic, the existence of Rifts, Dynamic Events etc shows that it can be done, they are just not pushing the envelope by having the outcome of these activities actually made some real changes.

    And I enjoy some of the features of themeparks, like how well the skills and classes are designed as well as having the option of a more structured PvP. However I do like sandbox aswell so the future will probably be a mix, like the upcoming ArcheAge.

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by shalissar

    I feel for you OP, at this point (level 67) I'm only playing for the personal story quests which are very entertaining. I haven't been exactly going at it full tilt but I just can't really see the excitement in doing the same variant of escort/kill/defend de's umpteen times over. I don't get any pleasure in looking at vistas or using buckets of water on prone npc's. I also don't get a lot of enjoyment running from camp to keep in wvw.

    I'm just a big fan of long term character progression and this game doesn't really have that. I understand this is a very high quality game that satisfies a lot of people, and it should. Just doesn't do it for me though. I also have to take into account that this is also a genre/hobby issue. Mmorpg's just aren't cutting it for me nowadays. May take up knitting for the ultimate progression experience. Turning yarn into a sweater.

    Aaawww yeah.

    I just don't know if knitting will scratch that competitive itch. What's end game selling said sweeter? In that case knitting is as about as hardcore as it gets.

     

    Hmmm.

    "We see fundamentals and we ape in"
  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    Originally posted by Gaia_Hunter
    Originally posted by GeezerGamer
    Originally posted by lathaan

    bye bye i guess?

    or was it a question?

    no idea what you want to tell us (the millions who love the game).

     

    oh and yes: you're wrong ;)

    Game is unchanging and repetitive. What's fun at 5 becomes tedius at 35.

    More and more people are starting to feel this each day now.  So that "millions" number, which I doubt is actually that big, It's shrinking by the day.

    Oh, now we need ever changing games. :)

    Nope, the game is actually more fun at level 35 than at level 5, and it is even better at level 60 and event better at level 80.

    150 hours and counting.

    Will start soon leveling other professions now that I've all my char slots.

    GW2 plays like an MMO/Console hybrid to me. It's lacking somehting that evolves  with your characcter as it grows. This has been what draws peopel to play their MMO. The successful MMOs of the past had achieved a balance of work vs reward. WoW's initial game and 1st expanison propbably found the best balance in this area and that appealed to more people during that time than all other games combined previously and since.

    This game comes along and says, the game is it's own reward. ANET did an excellent job at creating that feeling. But, it's not sustainable. At least I've lost that feeling a while ago.(I'm not implying those who still do find this reward system viable are wrong, It's just my experience) I've always played MMOs to reach new levels, and to progress. That is a reward to me. Sometimes it's fun, sometimes it's not, but either way, I hope it was worth the trip. That reward becomes immidiately noticable. Usually in some slight but measureable improvement in some activity that I do every day.

    GW2 lacks this on any kind of real percieveble level. It's there, but it's finite, the changes are too far and few between and are not noticeable from one incriment to the next. Part of it is due to the downleveling mechanic...And I'l admit, GW2's implementation of it is not perfect, but overall I like the concept. But It still doesn't change the fact that it inhibits the feeling that I'm growing and that's the part that matters.

  • mearimeari Member Posts: 101
    Originally posted by Yamota
    Originally posted by meari
    Originally posted by Yamota
    Originally posted by Tardcore
     

    Sorry but for me the journey for the journey's sake is just as pointless as just raiding for the sake of raiding. At the end of the day its just mental masturbation.

    And whether a game gives me a bit OR a bunch of things to do, niether hold any meaning for me if they have zero impact on the game world and it might as well not matter if I'm even there.

    Exactly. The point in playing MMORPGs over other games is that you have a persistant world but if you cant influence that world in any meaningful way then way have it persistant?

    Games like GW 2 are fundamentally built wrong because they don't realise that the whole point of MMORPGs, over other games, is the fact that you are sharing a virtual world with others and why that is exciting is because you should be able to take part in changing it. In GW 2 you simply cannot. sPvP changes nothing and WvWvW changes very little, some slight bonuses and that is all. Same with Dynamic Events, the outcome changes very little and just goes around in endless circles.

    What you want is a sandbox...

    The point of a MMORPG is not necessarily to change the persistent world. It's clear themeparks are not for you, they are for others however, please respect that others like different things.

    I might also add, why are all the sandboxers playing a themepark? You know you won't like it.

    Where does it say that ThemeParks have to be static? I dont think there is somethign inherent in ThemePark MMO's which cannot be dynamic, the existence of Rifts, Dynamic Events etc shows that it can be done, they are just not pushing the envelope by having the outcome of these activities actually made some real changes.

    And I enjoy some of the features of themeparks, like how well the skills and classes are designed as well as having the option of a more structured PvP. However I do like sandbox aswell so the future will probably be a mix, like the upcoming ArcheAge.

    Then you probably will need to describe what you consider real changes that fits into a themepark. Not saying it's impossible, but at least I can't think of any.

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by ShakyMo
    I wasn't that enamoured by the pve

    Until...

    I decided I would stop doing the story because it was boring, decided to only do hearts that looked interesting. And instead just wandered around the map getting craft nodes and checking out things on the horizon that looked interesting, digging about in caves, checking out what was underwater.

    Basicly I started playing the pve like I play skyrim and then it clicked for me.

    I've done some of this. I've pretty much skipped the personal story since level 13. I run from skill point to skill point doing events and near completed hearts along the way. What I haven't done is pick a point in my field of view then try to go there. I haven't explored under water much either. 

     

    There was another suggestion a few pages back that said "Roll a engineer." I'll try both of your suggestions. 

    "We see fundamentals and we ape in"
  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by GeezerGamer
     

    GW2 plays like an MMO/Console hybrid to me. It's lacking somehting that evolves  with your characcter as it grows. This has been what draws peopel to play their MMO. The successful MMOs of the past had achieved a balance of work vs reward. WoW's initial game and 1st expanison propbably found the best balance in this area and that appealed to more people during that time than all other games combined previously and since.

    This game comes along and says, the game is it's own reward. ANET did an excellent job at creating that feeling. But, it's not sustainable. At least I've lost that feeling a while ago.(I'm not implying those who still do find this reward system viable are wrong, It's just my experience) I've always played MMOs to reach new levels, and to progress. That is a reward to me. Sometimes it's fun, sometimes it's not, but either way, I hope it was worth the trip. That reward becomes immidiately noticable. Usually in some slight but measureable improvement in some activity that I do every day.

    GW2 lacks this on any kind of real percieveble level. It's there, but it's finite, the changes are too far and few between and are not noticeable from one incriment to the next. Part of it is due to the downleveling mechanic...And I'l admit, GW2's implementation of it is not perfect, but overall I like the concept. But It still doesn't change the fact that it inhibits the feeling that I'm growing and that's the part that matters.

    You summed up my feelings on character progression. 

    "We see fundamentals and we ape in"
  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by GeezerGamer
    Originally posted by lathaan

    bye bye i guess?

    or was it a question?

    no idea what you want to tell us (the millions who love the game).

     

    oh and yes: you're wrong ;)

    Game is unchanging and repetitive. What's fun at 5 becomes tedius at 35.

    More and more people are starting to feel this each day now.  So that "millions" number, which I doubt is actually that big, It's shrinking by the day.

     

    Proof that more people aren't buying the game then are leaving because it isn't for them?

    Honest question... I haven't seen any reliable data to suggest whether it is growing or shrinking.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    Originally posted by Tekaelon
    Originally posted by GeezerGamer
    Originally posted by lathaan

    bye bye i guess?

    or was it a question?

    no idea what you want to tell us (the millions who love the game).

     

    oh and yes: you're wrong ;)

    Game is unchanging and repetitive. What's fun at 5 becomes tedius at 35.

    More and more people are starting to feel this each day now.  So that "millions" number, which I doubt is actually that big, It's shrinking by the day.

    The only people who are burning out on the game are those who burn out on EVERY game no matter how polished or fun. GW2 is by no means perfect but it is immersive and incredibly fun, especially with friends. Tired of DE's, nope not yet. In fact I try to never pass one up. What do you want quest hubs where NOTHING ever changes except the NPC text dialog.  Honestly this game is not for hardcore traditional grind until you puke game players. There are games out there for yuo. But then you'll just complain there too because in the end you are burned out, and probably need to go outside.

     

     

     

    Source?

    Or is this some garbage statement you pulled out of your @$$ because it's not possible that GW2 might actually be repetitive for people?

    But hey, because I find GW2 repetitive, I'm someone who wants quest hubs, who is burned out and I need to get out more.

    Got any other games you care to tell me what is for me or not? Or maybe you've got any other baseless accusations you'd care to attack me with?

  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    Originally posted by Vesavius
    Originally posted by GeezerGamer
    Originally posted by lathaan

    bye bye i guess?

    or was it a question?

    no idea what you want to tell us (the millions who love the game).

     

    oh and yes: you're wrong ;)

    Game is unchanging and repetitive. What's fun at 5 becomes tedius at 35.

    More and more people are starting to feel this each day now.  So that "millions" number, which I doubt is actually that big, It's shrinking by the day.

     

    Proof that more people aren't buying the game then are leaving because it isn't for them?

    Honest question... I haven't seen any reliable data to suggest whether it is growing or shrinking.

    Yep, you got a point, Either way it's drawing conclusions without facts. I'll retract my comment.

  • Requiem1066Requiem1066 Member Posts: 274
    Originally posted by Adiaris

     

    BTW if you've gotten "no lore" that's your fault for running from heart to heart without speaking to NPCs, reading clickies etc. 

     

     

    Ok kinda off topic but just curious .. This game is applauded for the fact that you do not need to talk to Quest NPC's , but if you wish to know what is happening you NEED to talk to NPC's .. is that correct ? 

    If thats true ( and I'm not saying it is ) .. havent they just moved the goal post's rather than removing them as some people claim ? 

    image

  • demonic87demonic87 Member UncommonPosts: 438
    If I were a mod here I would just start closing these threads on the spot. Always turn into flame wars. Who cares if anyone but you likes the game, because when you logon you will always be with likeminded people enjoying the game. And if you don't like it then come here and you will be with likeminded people who hate the game. This is how mmo forums have always worked.
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by GeezerGamer
    Originally posted by Gaia_Hunter
    Originally posted by GeezerGamer
    Originally posted by lathaan

    bye bye i guess?

    or was it a question?

    no idea what you want to tell us (the millions who love the game).

     

    oh and yes: you're wrong ;)

    Game is unchanging and repetitive. What's fun at 5 becomes tedius at 35.

    More and more people are starting to feel this each day now.  So that "millions" number, which I doubt is actually that big, It's shrinking by the day.

    Oh, now we need ever changing games. :)

    Nope, the game is actually more fun at level 35 than at level 5, and it is even better at level 60 and event better at level 80.

    150 hours and counting.

    Will start soon leveling other professions now that I've all my char slots.

    GW2 plays like an MMO/Console hybrid to me. It's lacking somehting that evolves  with your characcter as it grows. This has been what draws peopel to play their MMO. The successful MMOs of the past had achieved a balance of work vs reward. WoW's initial game and 1st expanison propbably found the best balance in this area and that appealed to more people during that time than all other games combined previously and since.

    This game comes along and says, the game is it's own reward. ANET did an excellent job at creating that feeling. But, it's not sustainable. At least I've lost that feeling a while ago.(I'm not implying those who still do find this reward system viable are wrong, It's just my experience) I've always played MMOs to reach new levels, and to progress. That is a reward to me. Sometimes it's fun, sometimes it's not, but either way, I hope it was worth the trip. That reward becomes immidiately noticable. Usually in some slight but measureable improvement in some activity that I do every day.

    GW2 lacks this on any kind of real percieveble level. It's there, but it's finite, the changes are too far and few between and are not noticeable from one incriment to the next. Part of it is due to the downleveling mechanic...And I'l admit, GW2's implementation of it is not perfect, but overall I like the concept. But It still doesn't change the fact that it inhibits the feeling that I'm growing and that's the part that matters.

    And most MMORPGs lack gameness to me, that allow me to grow as a player without throwing constant gear barriers at me.

    "MMORPGers" will probably not like it much.

    Videogamers on the other hand...

    And since videogames outnumber "MMORPGers" by a good margin, I think Anet will do just fine, especially if next gen consoles are a target.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by The_Korrigan
     

    That's my problem with people like you and the OP. Ok, you don't like the game. You get bored. No problem with that, every game is definitely not for everyone. All this is fine. The problem is you, and certainly the OP too, will still stay here on this forum about the game, on a crusade to convince everyone else that the game is not good and boring. Hell, the OP is here since months now bashing the game while is was still in beta despite he wasn't even playing it back then. And no, you will not stop once you gave your reasons why the game is boring and why you don't play anymore, that's not enough for you.

    That's a bit like if I went in a restaurant, found the food pretty bad, but keep on going back just to be able to whine out loud that the food is bad, possibly to find some likeminded soul to comfort me in my opinion.

    You all try to sound all grown up and mature, making big "reasonable" posts about how GW2 is bad over and over again, but your behavior is anything but mature. A mature adult would give his final opinion and then just leave, including the forums talking about the game they dislike.

    Seriously, people on a crusade (against ANY game) even though they don't play it are getting old. But hey, awaiting some kind of maturity from an Internet forum is obviously a mistake

    Get off your damned soapbox, grow up, and go post on a forum of a game you play and enjoy. You may even contribute in a constructive way to a community, for a change, instead of your usual destructive behavior.

     

    /Rant off...

    Your overreacting a lot man. Since I started playing, I've never said the game was bad. It is lacking in some basic rpg features though. What's wrong with stating this in hopes of solidifying an idea or concept so that it could be addressed? 

     

    I don't want GW2 to fail any more than I want TSW to fail.  I'm a gamer ffs, been that way since combat on the atari 2600. Anet has earned my respect (ncsoft lost it again with the whole customer service thing) in being able to deliver a polished robust PvP system. I do however think they missed the mark on character progression and customization badly. 

    "We see fundamentals and we ape in"
  • Medicated03Medicated03 Member UncommonPosts: 40
    Originally posted by GeezerGamer
    Originally posted by Gaia_Hunter
    Originally posted by GeezerGamer
    Originally posted by lathaan

    bye bye i guess?

    or was it a question?

    no idea what you want to tell us (the millions who love the game).

     

    oh and yes: you're wrong ;)

    Game is unchanging and repetitive. What's fun at 5 becomes tedius at 35.

    More and more people are starting to feel this each day now.  So that "millions" number, which I doubt is actually that big, It's shrinking by the day.

    Oh, now we need ever changing games. :)

    Nope, the game is actually more fun at level 35 than at level 5, and it is even better at level 60 and event better at level 80.

    150 hours and counting.

    Will start soon leveling other professions now that I've all my char slots.

    GW2 plays like an MMO/Console hybrid to me. It's lacking somehting that evolves  with your characcter as it grows. This has been what draws peopel to play their MMO. The successful MMOs of the past had achieved a balance of work vs reward. WoW's initial game and 1st expanison propbably found the best balance in this area and that appealed to more people during that time than all other games combined previously and since.

    This game comes along and says, the game is it's own reward. ANET did an excellent job at creating that feeling. But, it's not sustainable. At least I've lost that feeling a while ago.(I'm not implying those who still do find this reward system viable are wrong, It's just my experience) I've always played MMOs to reach new levels, and to progress. That is a reward to me. Sometimes it's fun, sometimes it's not, but either way, I hope it was worth the trip. That reward becomes immidiately noticable. Usually in some slight but measureable improvement in some activity that I do every day.

    GW2 lacks this on any kind of real percieveble level. It's there, but it's finite, the changes are too far and few between and are not noticeable from one incriment to the next. Part of it is due to the downleveling mechanic...And I'l admit, GW2's implementation of it is not perfect, but overall I like the concept. But It still doesn't change the fact that it inhibits the feeling that I'm growing and that's the part that matters.

    thats laregely how alot of people feel i believe. Its funny how people here will tell you how you shouldnt have to be on  a gear treadmill but they feel its fine that you HAVE to switch weapons to get depth of character, its a prime example of things that make it hard for me to get into to this game if im a dual pistol using thief, i want to just use my freaking pistols and feel that depth not have to run around switching between weapon combos/skills to feel my characters depth and  make it through group content. .........

    It amuses me that this removing of the trinity has created its own trinity of particular classes runnning X build for X dungeon, ok so you have to dodge..... how does that change the fact you have people mitigating damge (tanks) people healing and everyone is dpsing, all they did with the trinity as with the rest of the game is tweak it in a way that blind people cant see past.( notice the fanboys either say you need to be organised with the right builds to get through dungeons etc but then say how you dont need to have roles....even though these traits etc and combos all work together creating roles...)

    IE theres no carrot in GW2 because theres no gear progression ? ofc theres a freaking carrot its just those of you who dont see gear as a carrot see "exploration" and achievements as your "carrot" , most people that defend this game are all the pot calling the kettle black.

    When you read the posts about dungeons its clear %99 percent of them have never experienced any real high difficuly pVE with the trinity, cause anyone who has knows reguardless of there being tank/healer/damage , there is 0 chance in hard trinity PVE content that you are standing in one spot watching your cast bar..... while a tank sits on his ass tanking and healers just magically spam heals.... 

    its become such a popcorn worthy topic but its getting old . Fanatics are scary....... just imagine the cults GW2 could be creating in the background...... potentially sparking a new prophet.... and a new world order...... help us all....ill just patiently wait for a game that can offer the good parts of GW2 with a more interesting and immersive twist that doesnt require me to bring 50 friends from another game to feel like a MMORPG and require me to play how everyone else thinks i should :D

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Medicated03
    Originally posted by GeezerGamer
    Originally posted by Gaia_Hunter
    Originally posted by GeezerGamer
    Originally posted by lathaan

    bye bye i guess?

    or was it a question?

    no idea what you want to tell us (the millions who love the game).

     

    oh and yes: you're wrong ;)

    Game is unchanging and repetitive. What's fun at 5 becomes tedius at 35.

    More and more people are starting to feel this each day now.  So that "millions" number, which I doubt is actually that big, It's shrinking by the day.

    Oh, now we need ever changing games. :)

    Nope, the game is actually more fun at level 35 than at level 5, and it is even better at level 60 and event better at level 80.

    150 hours and counting.

    Will start soon leveling other professions now that I've all my char slots.

    GW2 plays like an MMO/Console hybrid to me. It's lacking somehting that evolves  with your characcter as it grows. This has been what draws peopel to play their MMO. The successful MMOs of the past had achieved a balance of work vs reward. WoW's initial game and 1st expanison propbably found the best balance in this area and that appealed to more people during that time than all other games combined previously and since.

    This game comes along and says, the game is it's own reward. ANET did an excellent job at creating that feeling. But, it's not sustainable. At least I've lost that feeling a while ago.(I'm not implying those who still do find this reward system viable are wrong, It's just my experience) I've always played MMOs to reach new levels, and to progress. That is a reward to me. Sometimes it's fun, sometimes it's not, but either way, I hope it was worth the trip. That reward becomes immidiately noticable. Usually in some slight but measureable improvement in some activity that I do every day.

    GW2 lacks this on any kind of real percieveble level. It's there, but it's finite, the changes are too far and few between and are not noticeable from one incriment to the next. Part of it is due to the downleveling mechanic...And I'l admit, GW2's implementation of it is not perfect, but overall I like the concept. But It still doesn't change the fact that it inhibits the feeling that I'm growing and that's the part that matters.

    thats laregely how alot of people feel i believe. Its funny how people here will tell you how you shouldnt have to be on  a gear treadmill but they feel its fine that you HAVE to switch weapons to get depth of character, its a prime example of things that make it hard for me to get into to this game if im a dual pistol using thief, i want to just use my freaking pistols and feel that depth not have to run around switching between weapon combos/skills to feel my characters depth and  make it through group content. .........

    It amuses me that this removing of the trinity has created its own trinity of particular classes runnning X build for X dungeon, ok so you have to dodge..... how does that change the fact you have people mitigating damge (tanks) people healing and everyone is dpsing, all they did with the trinity as with the rest of the game is tweak it in a way that blind people cant see past.

    IE theres no carrot in GW2 because theres no gear progression ? ofc theres a freaking carrot its just those of you who dont see gear as a carrot see "exploration" and achievements as your "carrot" , most people that defend this game are all the pot calling the kettle black.

    When you read the posts about dungeons its clear %99 percent of them have never experienced any real high difficuly pVE with the trinity, cause anyone who has knows reguardless of there being tank/healer/damage , there is 0 chance in hard trinity PVE content that you are standing in one spot watching your cast bar..... while a tank sits on his ass tanking and healers just magically spam heals.... 

    its become such a popcorn worthy topic but its getting old . Fanatics are scary....... just imagine the cults GW2 could be creating in the background...... potentially sparking a new prophet.... and a new world order...... help us all....ill just patiently wait for a game that can offer the good parts of GW2 with a more interesting and immersive twist that doesnt require me to bring 50 friends from another game to feel like a MMORPG and require me to play how everyone else thinks i should :D

    Very good, but you said really nothing new that hasn't been said  over and over before. Instead of disecting GW2, why don't you guys give titles that we can go to play right now that would be better.  Suggest something you folks that lose interest fast that is acceptable to play, so we can all enjoy them.

     

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Anyone who has lost interest in this game please feel free to pm me your login and password information.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • XarnthalXarnthal Member Posts: 130
    Originally posted by lathaan

    bye bye i guess?

    or was it a question?

    no idea what you want to tell us (the millions who love the game).

     

    oh and yes: you're wrong ;)

    I agree with the guy. The game is pretty boring, it's really repetitive.  WvWvW is the one redeeming quality and it's just not as good as other games.

    I've an 80 and a 62 but I am bored for the most part now.

    Sennheiser
    Assist
    Thage

  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    Originally posted by Amjoco
    Originally posted by Medicated03
    Originally posted by GeezerGamer
    Originally posted by Gaia_Hunter
    Originally posted by GeezerGamer
    Originally posted by lathaan

    --the stuff that kicked off this discussion--

    --my previous stuff--

    --someone else's stuff--

    --my stuff--

    --his stuff--

    Very good, but you said really nothing new that hasn't been said  over and over before. Instead of disecting GW2, why don't you guys give titles that we can go to play right now that would be better.  Suggest something you folks that lose interest fast that is acceptable to play, so we can all enjoy them.

     

    Now come on....

    You know damned well what is going to happen if someone does follow through on this suggestion.

    Yes, I actually do have an answer, I do have a game, I've been playing for a year or so and will continue to play. It not a secret, but I'm deliberately not naming it here because we all know what will follow.

This discussion has been closed.