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Not a Sandbox...don't need sandbox mentality

RandaynRandayn Sellersville, PAPosts: 883Member Uncommon

I had to say that.  I played Ryzom and Anarchy Online (not a sandbox per say, but much moreso than GW2) and I was kept entertained for months on end by both games, so that's not the issue.  Here are my issues after attempting to like the game 5 different times with 5 different characters:

 

1.  DE's are not exciting.  mobs come running out of nowhere, you kill them and then another wave comes...or....you get certain things as part of a collection quest until there are enough.

2.  Ive been told the game gets more exciting by level 30 but I can't make it to level 20 before I want to pull my hair and teeth out from boredom...please dont use that...alot of people used that excuse with Aion and SWTOR....probably used it with other games as well...bottom line is, the game can't hold my interest to level 15 let alone level 30.

3.  gear itemization is terrible....I go through at least 10 levels before I see any very minute change to the looks of my gear....don't bring up culture gear, because from what I've seen, I have to buy it....it doesnt drop.

4.  Although the skills do have some form of collective intertwining, it's still basic and combat is really not that in-depth...it's pretty easy and not intuitive...if you know how to read, you know how to combat.

5.  The GW2 fanboi's....this is the least, but it makes a difference....you guys pumped this game up WAYYYY too much....it was a letdown from the onset partially because of this....although I don't think a lack of fanboyism would have made a difference...I just thought I'd point that out.

Stop mentioning sandbox in the same sentence as this game though....it's FARRRR from it...there are more conventional themepark MMO's out there that are more sandbox than this game.

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Comments

  • Requiem1066Requiem1066 londonPosts: 274Member

    The game isn't for everyone .. No different than me not liking WoW .. it doesn't mean WoW is bad just not to my taste ..

    So goodluck in finding a game that's to your taste OP 

    image

  • LokbergLokberg OlsoPosts: 315Member
    So becouse of someone made a thread named

    A themepark game that requires a sandbox mentality... is this GW2's real problem?

    you had to make a counter thread and completely ignore the word mentality?

  • Goll25Goll25 bath, PAPosts: 187Member

    1. Ok, well then do the personal storyline, gather, explore, do the hearts, do WvW, do sPVP, craft, jump puzzles, res fallen allys, do dungeons, vistas, challenge points, etc. I named a boat load of things that give you exp, that most other games don't.

     

    2. I understand this completely. This happened to me sadly in nearly every mmo since I fist got on wow. Not every game is for everyone and I can respect that.

     

    3. Really? Try skins, (free or paid) and equip new items that you get no matter the stats if you want to change your looks, honestly the game requires barely any focus on stats, though for leveling solo I reccomend Vitality. But My character has looked different every 2 levels or so, weapons and armor. But it all stays within a certain theme - for immersion.

     

    4. Easy and intuitive is a good thing, if they weren't the game would be shit! That doesn't mean combat is static or w/e, the combat is actually (opinion) some of the best in any MMO to date, most ranged spells are dodgeable, you have multiple dodges, melee weapons can hit multiple targets as long as they visually hit them (for instance a sword swing could hit as many targets that you see, rather in most mmo's were it only hits the target) and it's just the fine things like that. Really feels on par with single player rpg combat. Which is a breath of fresh air.

     

    5. Well yeah, hype is hype. Nothing ever lives up too it. Though I have not been let down by gw2 in any way. So I guess that means you yourself were too hyped on it? That is not anyones fault but yours! lol

    The game is neither a sandbox or a themepark imo, it's somewhere in between. As there is more than one reason to play the game through. Sure the economy isn't 100% player driven, or no player housing, open world, etc. But there is no carrot on a stick gameplay like most MMO's. Though I still think that any game is "sandbox" depending on how you play it. Though the majority may play it as a "themepark." Hard to explain how I feel about it, but I'm trying my best too!

  • RandaynRandayn Sellersville, PAPosts: 883Member Uncommon
    Originally posted by Lokberg
    So becouse of someone made a thread named

    A themepark game that requires a sandbox mentality... is this GW2's real problem?

    you had to make a counter thread and completely ignore the word mentality?

    I actually have the word Mentality in my subject.....

    image
  • LokbergLokberg OlsoPosts: 315Member
    Originally posted by Randayn
    Originally posted by Lokberg
    So becouse of someone made a thread named

    A themepark game that requires a sandbox mentality... is this GW2's real problem?

    you had to make a counter thread and completely ignore the word mentality?

    I actually have the word Mentality in my subject.....

    Damn you got me there bud ^_^ *Rubs eyes* need more coffie.

  • VhalnVhaln Chicago, ILPosts: 3,159Member
    Originally posted by Randayn

    I had to say that.  I played Ryzom and Anarchy Online (not a sandbox per say, but much moreso than GW2) and I was kept entertained for months on end by both games, so that's not the issue.  Here are my issues after attempting to like the game 5 different times with 5 different characters:

     

    1.  DE's are not exciting.  mobs come running out of nowhere, you kill them and then another wave comes...or....you get certain things as part of a collection quest until there are enough.

    2.  Ive been told the game gets more exciting by level 30 but I can't make it to level 20 before I want to pull my hair and teeth out from boredom...please dont use that...alot of people used that excuse with Aion and SWTOR....probably used it with other games as well...bottom line is, the game can't hold my interest to level 15 let alone level 30.

    3.  gear itemization is terrible....I go through at least 10 levels before I see any very minute change to the looks of my gear....don't bring up culture gear, because from what I've seen, I have to buy it....it doesnt drop.

    4.  Although the skills do have some form of collective intertwining, it's still basic and combat is really not that in-depth...it's pretty easy and not intuitive...if you know how to read, you know how to combat.

    5.  The GW2 fanboi's....this is the least, but it makes a difference....you guys pumped this game up WAYYYY too much....it was a letdown from the onset partially because of this....although I don't think a lack of fanboyism would have made a difference...I just thought I'd point that out.

    Stop mentioning sandbox in the same sentence as this game though....it's FARRRR from it...there are more conventional themepark MMO's out there that are more sandbox than this game.

     

    1. I like DEs better than traditional quests and grinding, but I do feel they have a ways to go, to reach the potential of the idea.

    2. This is one MMO where I think it starts off strong enough that if you don't like it by level 10, you'll probably really really not like it by level 30.

    3. Gear itemization is terrible in every MMO I've played.  Except maybe Asheron's Call.  I'm so sick of it being balanced to the point of all being the same.  but yeah, they could at least mix up appearances.  They don't even need to add more art assets, necessarily.   Why not give a lv.5 item a 25% chance of looking like a lv.15 item, and a 5% of looking like a lv.25 item, for example?

    4. I've found the combat only feels basic when fighting trash mobs and joining zergs.  It's when I've had to solo veterans or waves of mobs that I've had to learn how much higher the skill ceiling really is.  and that's not even getting into the PvP effect.

    5. People pumped it up, because (mostly) they personally liked it, liked what they saw, or experienced in BWEs.  If you "bought the hype" rather than judge the game by your own standards, that's your own fault.  You can't honestly expect to like something, just because someone else does.  Especially just random people on the internet.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • RandaynRandayn Sellersville, PAPosts: 883Member Uncommon
    Originally posted by Goll25

    1. Ok, well then do the personal storyline, gather, explore, do the hearts, do WvW, do sPVP, craft, jump puzzles, res fallen allys, do dungeons, vistas, challenge points, etc. I named a boat load of things that give you exp, that most other games don't.

     Ive done it all, trust me....every map ive entered I make it a point to get 100% completion on EVERYTHING....most of the stuff you mentioned is not much of a "full-time" fun thing...vistas, jump puzzles, gather??  sorry, jump puzzles are not all over the place, vistas are a 1 and done 2 minute experience (that's not all that good either) and gathering is something I do in every game.  dungeons....again, I can't make it to 30...I keep trying though...hearts appear (from my experience) to be directly connected to DE areas (not all DE's are connected to hearts though) so if you are doing a DE, there is a good chance there will be a heart nearby...I guess rezzing allys is great fun....I don't care what gives me xp....I want something to give me a sense of progression...this game seems to fall short in that category.

    2. I understand this completely. This happened to me sadly in nearly every mmo since I fist got on wow. Not every game is for everyone and I can respect that.

    Not for me....I played WoW for 1 year before taking a break...AoC 5 months, even WAR i played for a month before needing a break....im finding it very hard to double click the GW2 icon on my comp....I keep trying to find the bright spot.

     

    3. Really? Try skins, (free or paid) and equip new items that you get no matter the stats if you want to change your looks, honestly the game requires barely any focus on stats, though for leveling solo I reccomend Vitality. But My character has looked different every 2 levels or so, weapons and armor. But it all stays within a certain theme - for immersion.

    Again...why do i need to try skins?  That's a lazy way of supplying a mix of gear by the devs....pure laziness.  TSW did the same thing....just a bad idea...never good.

     

    4. Easy and intuitive is a good thing, if they weren't the game would be shit! That doesn't mean combat is static or w/e, the combat is actually (opinion) some of the best in any MMO to date, most ranged spells are dodgeable, you have multiple dodges, melee weapons can hit multiple targets as long as they visually hit them (for instance a sword swing could hit as many targets that you see, rather in most mmo's were it only hits the target) and it's just the fine things like that. Really feels on par with single player rpg combat. Which is a breath of fresh air

    AoC had multiple target hitting too...but it was a bit more realistic...using daggers you cannot hit multiple targets unless you do this flip skill (has a skull icon)....But what Im actually talking about is the thinking part of combat....the skill selection, talents...or whatever they may be called...I want my decisions to matter....I haven't had that issue playing this game.

     

    5. Well yeah, hype is hype. Nothing ever lives up too it. Though I have not been let down by gw2 in any way. So I guess that means you yourself were too hyped on it? That is not anyones fault but yours! lol

    nah, again, I said it wouldnt have mattered whether you and the others had hyped it or not...I still would not have liked it.  I threw that in this topic to remind the fanboi's how annoying and ridiculous they are.

    The game is neither a sandbox or a themepark imo, it's somewhere in between. As there is more than one reason to play the game through. Sure the economy isn't 100% player driven, or no player housing, open world, etc. But there is no carrot on a stick gameplay like most MMO's. Though I still think that any game is "sandbox" depending on how you play it. Though the majority may play it as a "themepark." Hard to explain how I feel about it, but I'm trying my best too!

    "Carrot on a stick" as in what you can do - I think you are completely wrong....there is definitely a progression of levels and restraints as to where you can and can't go.  There is also a very easy to notice "path" to follow while leveling.  

    Now if you were talking about the "Carrot on a Stick" that Im missing from this game which is "why am I constantly killing things over and again?  What do I gain from this?"  yeah...that's definitely not there.

     

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  • AC1074AC1074 Houston, TXPosts: 274Member
    Originally posted by Randayn

    I had to say that.  I played Ryzom and Anarchy Online (not a sandbox per say, but much moreso than GW2) and I was kept entertained for months on end by both games, so that's not the issue.  Here are my issues after attempting to like the game 5 different times with 5 different characters:

     

    1.  DE's are not exciting.  mobs come running out of nowhere, you kill them and then another wave comes...or....you get certain things as part of a collection quest until there are enough.

    2.  Ive been told the game gets more exciting by level 30 but I can't make it to level 20 before I want to pull my hair and teeth out from boredom...please dont use that...alot of people used that excuse with Aion and SWTOR....probably used it with other games as well...bottom line is, the game can't hold my interest to level 15 let alone level 30.

    3.  gear itemization is terrible....I go through at least 10 levels before I see any very minute change to the looks of my gear....don't bring up culture gear, because from what I've seen, I have to buy it....it doesnt drop.

    4.  Although the skills do have some form of collective intertwining, it's still basic and combat is really not that in-depth...it's pretty easy and not intuitive...if you know how to read, you know how to combat.

    5.  The GW2 fanboi's....this is the least, but it makes a difference....you guys pumped this game up WAYYYY too much....it was a letdown from the onset partially because of this....although I don't think a lack of fanboyism would have made a difference...I just thought I'd point that out.

    Well playing 5 different characters probably meant you didn't dive in deep enough...unless they are all 5 lvl 80s. If you created 5 different characters below lvl 20 without retaining interest, then mmos are probably not your thing. 

    I think gamers of today like to "pump" new mmos up and then get some kind of thrill bashing it into oblivion after a few weeks of being live. Every mmo recently released has gone through his. 

     

     

    Stop mentioning sandbox in the same sentence as this game though....it's FARRRR from it...there are more conventional themepark MMO's out there that are more sandbox than this game.

    Sandbox is probably the most over used overrated term in mmos

  • Stryx74Stryx74 Goose Creek, SCPosts: 65Member
      I don't completely understand why, but I'm just not that excited when I play the game. It looks great, its highly polished, I've liked the personal story missions so far up to lvl 17, but other then that I'm just not having much fun playing it. I havent played wow in over a year, but I remember how Blizzard could make multiple quests, that have you doing basically the same things, feel different. You may be going and killing x or collecting y but the narrative surrounding it all disguised it a bit and made it enjoyable. Now maybe I have just killed x and collected y way too many times over the years, but for me GW2 does a particularly bad job at hiding this fact. The questing feels so transparent that I'm just doing the same things over and over. I've only played to lvl 15-17 on four of the races, but the questing outside the story missions felt so mundane to me. Most mmos do not have a wide variety of quest types, the good ones just do a better job of disguing that fact, but like I said, it might just be me and long term mmo burnout.
  • XirikXirik Yorkton, SKPosts: 1,699Member

    Why did you not put this in the other thread?

    Are you that starved for attention?

    "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach

  • sonoggisonoggi tdot, ONPosts: 1,119Member
    Originally posted by Randayn

    I had to say that.  I played Ryzom and Anarchy Online (not a sandbox per say, but much moreso than GW2) and I was kept entertained for months on end by both games, so that's not the issue.  Here are my issues after attempting to like the game 5 different times with 5 different characters:

     

    1.  DE's are not exciting.  mobs come running out of nowhere, you kill them and then another wave comes...or....you get certain things as part of a collection quest until there are enough.

    2.  Ive been told the game gets more exciting by level 30 but I can't make it to level 20 before I want to pull my hair and teeth out from boredom...please dont use that...alot of people used that excuse with Aion and SWTOR....probably used it with other games as well...bottom line is, the game can't hold my interest to level 15 let alone level 30.

    3.  gear itemization is terrible....I go through at least 10 levels before I see any very minute change to the looks of my gear....don't bring up culture gear, because from what I've seen, I have to buy it....it doesnt drop.

    4.  Although the skills do have some form of collective intertwining, it's still basic and combat is really not that in-depth...it's pretty easy and not intuitive...if you know how to read, you know how to combat.

    5.  The GW2 fanboi's....this is the least, but it makes a difference....you guys pumped this game up WAYYYY too much....it was a letdown from the onset partially because of this....although I don't think a lack of fanboyism would have made a difference...I just thought I'd point that out.

    Stop mentioning sandbox in the same sentence as this game though....it's FARRRR from it...there are more conventional themepark MMO's out there that are more sandbox than this game.

    feel good to get that out of your system? Metacritic disagrees. GW2 is KILLING it. 

    1. DE's are the evolution of MMO PVE. the upcoming MMO's without dynamic content will be seen as failures. GW2 set the bar.

    2. the game is exciting at level 1. if raiding at lvl 5 doesnt cut it for you, then just leave. 

    3. dont wanna work for anything? then u'll look like a bum. at least it doesnt affect your viability in pve. 

    4. the combat is not "easy". it's visceral and challenging against good players or certain mobs/bosses. 

    5. again, Metacritic feels differently. not only was the game pumped up, but the hype continues and the game is killing it. everyone is loving the game, and im sorry u haters feel left out. even though there are a loud hundred of you or so, youre a tiny tiny minority that no1 really cares about. 

    gw2 is a thempark sandbox, and if you feel otherwise youre delusional. you have all these rides, but you get to choose which ones you go on to level. you can choose how to progress, which basically makes it a sandbox in some respects. 

  • redman875redman875 illinois, ILPosts: 230Member

    The thing with sandboxes is that all there is to do is grind....well i am grinding...

    However once you realize a purpose to killing those mobs, the grind becomes much more entertaining.  And no an NPC didnt tell me i need to kill these mobs.

    Im not killing 500 mobs because i need to complete this damn quest chain so i can get the hell off this godforsaken boring "farmland" map. Im killing 500 mobs so i can get a few hundred "resources" so i can make a few sets of gear or what have you...so that i can then pvp and lose a few sets due to getting looted (or possibly loot others).  

    Why am i pvping these people?  Well they are in an enemy guild perhaps, and they troll in chat, so they must be stopped.  Also they are farming to build up for a seige it looks, and its probably going to be against us, so the more i slow their farming the more time my guild has to prepare...think ill go bribe my spy with their vent access and see what they are up to.

     

    In a themepark im RACING through quest text, skipping cut scenes all stuff i dont care about...rushing past boring maps...why?  nothing matters im not at endgame, everythings getting replaced with endgame gear (or in GW2's case lv 80 gear but dont call it grinding for endgame gear because well...its not...or something).  

     

    Why am i racing to endgame?  well...its endgame...so i can stomp noobs?  well open world pvp doesnt really exist and pvp is risk free so all i can do is harass someone maybe, for no gain/loss other than stressing someone.  Oh im racing to endgame so i can get AHEAD of everyone else with gear....or pvp xp...but then after that....

     

    A lot of people dont see the flaw in themeparks and wont touch a boring full loot grindfest that is a sandbox.  When...well a sandbox has never ending political "endgame" and theres risk of loss with adds importance, and gives reason.  Be it losing a guild holding or territory or losing your set of gear...it creates a nice "circle of life" with stuff to do feeding off politics pvp and pve all at once...rather than seperating them via an instance and gear (like pvp gear and pve gear).

     

     

    I think GW2 will continue to grow among people with the FPS/TPS mentality.  It seems they removed the hated themepark gear grind that every single successful themepark has had.  Made pvp easy to get into.  And gave people lots of options on how to mindlessly race to the belived endgame that doesnt exist so they can hope to gain sone slight advantage against other pvpers in a game with absolutely no risk on the line when pvping.  There isnt a grain of sand int his one...sorry

     

  • GeezerGamerGeezerGamer ChairPosts: 5,587Member Uncommon
    Originally posted by sonoggi
    Originally posted by Randayn

    I had to say that.  I played Ryzom and Anarchy Online (not a sandbox per say, but much moreso than GW2) and I was kept entertained for months on end by both games, so that's not the issue.  Here are my issues after attempting to like the game 5 different times with 5 different characters:

     

    1.  DE's are not exciting.  mobs come running out of nowhere, you kill them and then another wave comes...or....you get certain things as part of a collection quest until there are enough.

    2.  Ive been told the game gets more exciting by level 30 but I can't make it to level 20 before I want to pull my hair and teeth out from boredom...please dont use that...alot of people used that excuse with Aion and SWTOR....probably used it with other games as well...bottom line is, the game can't hold my interest to level 15 let alone level 30.

    3.  gear itemization is terrible....I go through at least 10 levels before I see any very minute change to the looks of my gear....don't bring up culture gear, because from what I've seen, I have to buy it....it doesnt drop.

    4.  Although the skills do have some form of collective intertwining, it's still basic and combat is really not that in-depth...it's pretty easy and not intuitive...if you know how to read, you know how to combat.

    5.  The GW2 fanboi's....this is the least, but it makes a difference....you guys pumped this game up WAYYYY too much....it was a letdown from the onset partially because of this....although I don't think a lack of fanboyism would have made a difference...I just thought I'd point that out.

    Stop mentioning sandbox in the same sentence as this game though....it's FARRRR from it...there are more conventional themepark MMO's out there that are more sandbox than this game.

    feel good to get that out of your system? Metacritic disagrees. GW2 is KILLING it. 

    1. DE's are the evolution of MMO PVE. the upcoming MMO's without dynamic content will be seen as failures. GW2 set the bar.

    2. the game is exciting at level 1. if raiding at lvl 5 doesnt cut it for you, then just leave. 

    3. dont wanna work for anything? then u'll look like a bum. at least it doesnt affect your viability in pve. 

    4. the combat is not "easy". it's visceral and challenging against good players or certain mobs/bosses. 

    5. again, Metacritic feels differently. not only was the game pumped up, but the hype continues and the game is killing it. everyone is loving the game, and im sorry u haters feel left out. even though there are a loud hundred of you or so, youre a tiny tiny minority that no1 really cares about. 

    gw2 is a thempark sandbox, and if you feel otherwise youre delusional. you have all these rides, but you get to choose which ones you go on to level. you can choose how to progress, which basically makes it a sandbox in some respects. 

    Hey! OP, did you hear that? Metacritic disagrees with your opinion. Now hurry up and admit your mistake and start likeing this game like you are supposed to because metacritic says so.

    And for the record.

    1. DEs are fun. They would be a nice addition to any MMO as they would add random spots of spontaneity, but they aren't an evolution in anything. They aren't enough to build a whole game off of. Frankly they were touted as the next evolution in Rifts......They aren't even as good as Rifts. Certainly, I do them when they pop, but still.

    2. Who the hell are you to tell anyone what their opinion needs to be and to tell him to just leave? He'll leave when he wants, not because you determined he should.

    3. A GW2 player telling a Ryzom / Anarchy player they don't want to work for anything? Really? You said that right? LOL.

    4. Combat is easy. It requires learing some twich moves. But otherwise, it's easy. (BTW, I like this feature. GW2 combat is fun. But it's not hard.)

    5. Well, This is just....I don't know what to say. I mean metacritic..How can you argue with that? I mean they still have SWTOR at 85 so I mean It's gotta be accurate right?

  • Stryx74Stryx74 Goose Creek, SCPosts: 65Member
    Originally posted by GeezerGamer
    Originally posted by sonoggi
    Originally posted by Randayn

    I had to say that.  I played Ryzom and Anarchy Online (not a sandbox per say, but much moreso than GW2) and I was kept entertained for months on end by both games, so that's not the issue.  Here are my issues after attempting to like the game 5 different times with 5 different characters:

     

    1.  DE's are not exciting.  mobs come running out of nowhere, you kill them and then another wave comes...or....you get certain things as part of a collection quest until there are enough.

    2.  Ive been told the game gets more exciting by level 30 but I can't make it to level 20 before I want to pull my hair and teeth out from boredom...please dont use that...alot of people used that excuse with Aion and SWTOR....probably used it with other games as well...bottom line is, the game can't hold my interest to level 15 let alone level 30.

    3.  gear itemization is terrible....I go through at least 10 levels before I see any very minute change to the looks of my gear....don't bring up culture gear, because from what I've seen, I have to buy it....it doesnt drop.

    4.  Although the skills do have some form of collective intertwining, it's still basic and combat is really not that in-depth...it's pretty easy and not intuitive...if you know how to read, you know how to combat.

    5.  The GW2 fanboi's....this is the least, but it makes a difference....you guys pumped this game up WAYYYY too much....it was a letdown from the onset partially because of this....although I don't think a lack of fanboyism would have made a difference...I just thought I'd point that out.

    Stop mentioning sandbox in the same sentence as this game though....it's FARRRR from it...there are more conventional themepark MMO's out there that are more sandbox than this game.

    feel good to get that out of your system? Metacritic disagrees. GW2 is KILLING it. 

    1. DE's are the evolution of MMO PVE. the upcoming MMO's without dynamic content will be seen as failures. GW2 set the bar.

    2. the game is exciting at level 1. if raiding at lvl 5 doesnt cut it for you, then just leave. 

    3. dont wanna work for anything? then u'll look like a bum. at least it doesnt affect your viability in pve. 

    4. the combat is not "easy". it's visceral and challenging against good players or certain mobs/bosses. 

    5. again, Metacritic feels differently. not only was the game pumped up, but the hype continues and the game is killing it. everyone is loving the game, and im sorry u haters feel left out. even though there are a loud hundred of you or so, youre a tiny tiny minority that no1 really cares about. 

    gw2 is a thempark sandbox, and if you feel otherwise youre delusional. you have all these rides, but you get to choose which ones you go on to level. you can choose how to progress, which basically makes it a sandbox in some respects. 

    Hey! OP, did you hear that? Metacritic disagrees with your opinion. Now hurry up and admit your mistake and start likeing this game like you are supposed to because metacritic says so.

    And for the record.

    1. DEs are fun. They would be a nice addition to any MMO as they would add random spots of spontaneity, but they aren't an evolution in anything. They aren't enough to build a whole game off of. Frankly they were touted as the next evolution in Rifts......They aren't even as good as Rifts. Certainly, I do them when they pop, but still.

    2. Who the hell are you to tell anyone what their opinion needs to be and to tell him to just leave? He'll leave when he wants, not because you determined he should.

    3. A GW2 player telling a Ryzom / Anarchy player they don't want to work for anything? Really? You said that right? LOL.

    4. Combat is easy. It requires learing some twich moves. But otherwise, it's easy. (BTW, I like this feature. GW2 combat is fun. But it's not hard.)

    5. Well, This is just....I don't know what to say. I mean metacritic..How can you argue with that? I mean they still have SWTOR at 85 so I mean It's gotta be accurate right?

        Thanks for replying to that so I didnt have to. Dude is clueless. Metacritic would give his post a 28, tops.

  • GeezerGamerGeezerGamer ChairPosts: 5,587Member Uncommon
    Originally posted by Stryx74
    Originally posted by GeezerGamer
    Originally posted by sonoggi
    Originally posted by Randayn

    I had to say that.  I played Ryzom and Anarchy Online (not a sandbox per say, but much moreso than GW2) and I was kept entertained for months on end by both games, so that's not the issue.  Here are my issues after attempting to like the game 5 different times with 5 different characters:

     

    1.  DE's are not exciting.  mobs come running out of nowhere, you kill them and then another wave comes...or....you get certain things as part of a collection quest until there are enough.

    2.  Ive been told the game gets more exciting by level 30 but I can't make it to level 20 before I want to pull my hair and teeth out from boredom...please dont use that...alot of people used that excuse with Aion and SWTOR....probably used it with other games as well...bottom line is, the game can't hold my interest to level 15 let alone level 30.

    3.  gear itemization is terrible....I go through at least 10 levels before I see any very minute change to the looks of my gear....don't bring up culture gear, because from what I've seen, I have to buy it....it doesnt drop.

    4.  Although the skills do have some form of collective intertwining, it's still basic and combat is really not that in-depth...it's pretty easy and not intuitive...if you know how to read, you know how to combat.

    5.  The GW2 fanboi's....this is the least, but it makes a difference....you guys pumped this game up WAYYYY too much....it was a letdown from the onset partially because of this....although I don't think a lack of fanboyism would have made a difference...I just thought I'd point that out.

    Stop mentioning sandbox in the same sentence as this game though....it's FARRRR from it...there are more conventional themepark MMO's out there that are more sandbox than this game.

    feel good to get that out of your system? Metacritic disagrees. GW2 is KILLING it. 

    1. DE's are the evolution of MMO PVE. the upcoming MMO's without dynamic content will be seen as failures. GW2 set the bar.

    2. the game is exciting at level 1. if raiding at lvl 5 doesnt cut it for you, then just leave. 

    3. dont wanna work for anything? then u'll look like a bum. at least it doesnt affect your viability in pve. 

    4. the combat is not "easy". it's visceral and challenging against good players or certain mobs/bosses. 

    5. again, Metacritic feels differently. not only was the game pumped up, but the hype continues and the game is killing it. everyone is loving the game, and im sorry u haters feel left out. even though there are a loud hundred of you or so, youre a tiny tiny minority that no1 really cares about. 

    gw2 is a thempark sandbox, and if you feel otherwise youre delusional. you have all these rides, but you get to choose which ones you go on to level. you can choose how to progress, which basically makes it a sandbox in some respects. 

    Hey! OP, did you hear that? Metacritic disagrees with your opinion. Now hurry up and admit your mistake and start likeing this game like you are supposed to because metacritic says so.

    And for the record.

    1. DEs are fun. They would be a nice addition to any MMO as they would add random spots of spontaneity, but they aren't an evolution in anything. They aren't enough to build a whole game off of. Frankly they were touted as the next evolution in Rifts......They aren't even as good as Rifts. Certainly, I do them when they pop, but still.

    2. Who the hell are you to tell anyone what their opinion needs to be and to tell him to just leave? He'll leave when he wants, not because you determined he should.

    3. A GW2 player telling a Ryzom / Anarchy player they don't want to work for anything? Really? You said that right? LOL.

    4. Combat is easy. It requires learing some twich moves. But otherwise, it's easy. (BTW, I like this feature. GW2 combat is fun. But it's not hard.)

    5. Well, This is just....I don't know what to say. I mean metacritic..How can you argue with that? I mean they still have SWTOR at 85 so I mean It's gotta be accurate right?

        Thanks for replying to that so I didnt have to. Dude is clueless. Metacritic would give his post a 28, tops.

    it really irritates me when people think they have a right to decide who's opinion matters and who's doesn't and who's should be allowed to be posted in an open forum about opinions on games. Just because they can get behind a mob mentality.

    Really, if you (You in general) haven't got anything of value or something to add that matters, then  just pass on by the thread and not post.

  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon

    If you treat a game as a bunch of mechanics, no game ever is going to immerse you...

     

    And playing this game as an explorer sure works well for me. Many of the DE´s are really challenging and fun with few people around, they dont scale that good upwards.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • VesaviusVesavius BristolPosts: 7,643Member Uncommon
    Originally posted by Randayn

     

    Stop mentioning sandbox in the same sentence as this game though....it's FARRRR from it...there are more conventional themepark MMO's out there that are more sandbox than this game.

     

    What a silly juvenile straw man thread.

    The actual thread it references made no claim GW2 was a sandbox game, in fact it clearly stated multiple times it was a themepark through and through. It made no claim as to the game having sandbox features.

    You are arguing against a point that you yourself have created.

     

    I never thought I would say it after all these years of posting here, but these forums are actually getting worse. It really is no longer possible to suggest a point and not have it understood or twisted into something else to make a fight out of it.

  • IncomparableIncomparable KuwaitPosts: 872Member

    Different strokes for different folks.

    The game as it's finest feature is that it tries to do things differently. That I certainly respect and support.

    But, at the end of the day it's about the characters journey. There are levels like a themepark and it's whether people like this journey as set up in gw2 or not.

    A lot seem to like it, and that's good. So the OP might not like it, but that's sometimes what happens. It becomes an issue when it's more of a majority with certain aspects being ignored.

    For me personally, my experience was DEs were not occurring and due to that the leveling was very slow and did not feel rewarding. Since I am a minority and everyone else gets DEs frequently, and are apparently leveling quickly then it's not a game problem, or a major problem. I am assuming others did not experience the same problem of DEs not occurring enough or feeling that the leveling was too slow.

    So if DEs happened more frequently and the leveling was quicker my experience would be very different, but I can certainly imagine what a great experience it would be had I had that experience so I can still say it's a good game.

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • AmanaAmana New York, NYPosts: 2,538Moderator Uncommon
    Please keep this whole discussion to one thread. http://www.mmorpg.com/discussion2.cfm/thread/364417

    To give feedback on moderation, contact community@mmorpg.com

This discussion has been closed.