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Logged about 60 hours on my main, havent played a lot of alts. I absolutely love the game, but I am not going to ignore the issues either.
First thing, is there are a few overly negative posters around here that are blowing things way out of proportion, which brings on the rabid defenders, and then the threads spiral out of control. Which will probably happen with this thread too I'm sure, such is the nature of internet message boards.
Security issues- This is the area where Arenanet gets the worst score for. The compromised accounts are extremely unlikely to be their fault, and they have said exactly what they think is happening with these accounts. But they should have known this would happen and prepared better. The fact that hackers would go through old databases of theirs should surprise no one, but Arenanet waited til after some accounts got compromised before acting. And its still kind of a mess as they get things where they should have been a week ago. Still, this is affecting a very small amount of players % wise. More than the average MMO launch, but far less than WoW pre-authenticator.
Bugged events- this is the only thing that has personally affected my gameplay. Ive run into a couple bugged events here and there, like an invulnerable centaur that was still invulnerable after i had gone to class and dinner and logged back on. Final waves of a few events not spawning. Oddly, every bugged event I can remember is on my server, not the overflow.
And lets take a minute to discuss the overflow server: this is a GREAT thing. It stops the zones from being overcrowded and probably allows them to have larger servers so when the newness wears off they don't feel dead. And Im sure the technology will come in handy in a few years when few people are in Field of Ruin and they can put all servers together so its still somewhat active.
Back to the bugged events- there are hundreds if not thousands of events. Bugged quests happen at every MMO's launchs, and with the heavy scripting involved in GW2 this was bound to happen. Its usually just one or two out of 100 events in a zone, if that, so its not a huge deal.
Bugged story quests- I havent experienced this, but I would imagine this is frustrating. Fortunately, on a Sunday on a major holiday weekend they are getting it patched it and should be fixed tomorrow. I don't know how much of these issues were on beta, and for the high level ones they likely didnt have enough data to be able to reproduce the bugs.
WvWvW queues- I don't know the solution to this. It sucks, but what can really be done about it? This is something they will just have to look at a few weeks after launch and see if its still happening and hopefully figure a way around it if possible.
Auction House- First few days I didnt care. Now Im ready to try and make some money and its still down far more often than up. What needs to be kept in mind is that this is not an average auction house. You can set up request lines, and if Im not mistaken it goes across all servers. Theres 1000s of requests for copper ore alone. What they are trying is beyond the normal AH and when you think ambitious like this, this can be the result. Im frustrated checking and seeing that its still down, but if they can get it running right it will be worth the wait.
Most everything else (and most of what is listed) is likely load issues. WoW got blind sided with their load issues, and had a ridiculously unplayable launch with the extreme loot lag and rubber banding issues. Fortunately GW2 is largely free of that. For all its issues, SWTOR had a fairly smooth launch, with its biggest problem being the ability lag issue, which was unrelated to the size of the launch. GW2 is somewhere inbetween the two, but its more ambitious than either which has led to these issues. Would you rather they play it safe and have a smooth launch or do what GW2 is doing.
For the average players, these are just mostly minor annoyances. My guild has 497 people in my branch of the guild and some have lag, or run into a bugged event, or ae annoyed at the lack of auction house. But thats not stopping them from enjoying the game. Most games have positive attitudes amongst its in game players at launch, although after a week SWTOR's cacks were starting to show to people, GW2 isnt having that at all. People are bringing up far more often the little things GW2 does right as opposed to any of its current issues.
From a launch standoint, its a slightly above average launch. Rift was surely smoother. EQ2 was another smooth launch (although its poor optimization caused an users issues, the actually launch state of the game was solid). Its certainly above WoW, and far above VG and AoC and SWG and many others. Even with it's issues, the game is highly playable for 99% of its customers.
Some people desperately want GW2 to fail and will jump on every minor thing to make themselves think it might actually fail. GW2 probably wont do as well as some would like you to believe either. the game isnt for everyone, and its especially not for the rush to max level crowd. But its going to do well. The bitter posters that take glee in every minor issue will be very disappointed in the long run.