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I was reading Massivelys review of GW2 and one thing struck my mind, like a year ago when Anet were explaining dynamic events wasn't there talk about even more permanent changes to the game world from events, like if you let centaurs overran a town that they would branch out and set up new settlements and defences etc if the players didn't reclaim it? Or am I completely lost my mind?
Found this on a MMORPG interview:
On the other hand, players can simply ignore (or fail to vanquish) the dredge army, who will then proceed to establish a foothold in friendly territory, including building up walls, setting up siege engines, etc to defend their new territory. They'll even send out attack parties to sack friendly villages, and snipers may even take out the merchants. In order to restore things to order, players will have to band together and liberate the area from the dredge. And as Colin points out, both these outcomes all stem from one single event -- the dredge marching their army out, and we're told that Guild Wars 2 will feature thousands of such events.
It's from 2010. Link: http://www.mmorpg.com/gamelist.cfm/game/473/feature/4234/Dynamic-Events-Detailed.html
Anyone found something like this? Like mobs buildning up walls and setting up siege engines? Like it actually takes time for them too do it and the longer you leave them be the more powerful they get?
I understand that almost every DE is zerged to death right now but still it makes you wonder.
As it stands right now it only seems to be an instant switch too a centaur base, not a gradual build up becoming more powerful as time passes.