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Harassing with shorter ranged abilities isnt viable because of how over the top ranged minion dmg is, and if a ranged champ just stays by their ranged minions, melee champs (pre lv6 or so) cant do anything (unless they have some sort of way to move the ranged into their minion range).
I just dont think this works well, being that playing agressive in encoraged by the pasive gold gain from minion death, and I think that both ranged minion dmg and lock on range need to be reduced.
Im not sure exactly how they'd do it maybe -35% ranged minion dmg to gods that starts to increase 2% per minute after 5 min, so it would be completely be normal by 22:30 and would stop increasing. This is just an idea but i really do think something needs to be done.