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MO players wondering if any feature actually works

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  • HancakesHancakes Member Posts: 1,045
    Originally posted by deathshroud
    well they cant code this style of game with the limited amount of people they have, but im pretty sure they could code a game with models that have 0 animations to worry about

    Oh please, SV had plenty of resources at the start and other (skilled) teams have done much more with less. Hell! They couldnt even build a patcher...

  • argiropargirop Member UncommonPosts: 300
    Originally posted by deathshroud
    well they cant code this style of game with the limited amount of people they have, but im pretty sure they could code a game with models that have 0 animations to worry about, almost 0 collisions to worry about, LOS issues dont matter in eve and the combat consists of stationary targets firing automatically at each other. Im pretty sure they could code that.

    They are failing to make a functional chat for almost 3 years. So allow me to doubt that they can code. I might agree with you that MO as an idea was full of difficult features and content to code but still after all this time i have the strong believe that SV cant code a shit.

  • BiskopBiskop Member UncommonPosts: 709
    Originally posted by deathshroud

    i dont know, i mean if they had developed something abit safer they might of been in much better shape. you try pitching the idea of a twitch combat based FPV only seamless MMO running on Unreal engine with full loot full pvp and nudity in it and i doubt any of them would take up those reins. Hell even bethesda said that amking a TES mmo wasnt possible so they had to make s typical mmo with the TES license.

     

    you really think CCP could of pulled osmething like this off? No they couldnt.

     

    EVE was the perfect style game for an indie developer to make. The fact that they understood economics and created one hell of a great market system kept the game afloat through its troubled early life.

    CCP set themselves realistic goals considering their developing experience, their budget and their man power. It wasnt all peaches thoguh for CCP it was still a struggle to get where they are today.

    SV decided to make the worst type of game they possibly could of chosen considering their experience manpower and budget. A type of game even most large development houses wouldnt dare make.

    Perhaps the lesson learned from SV's failure will be that amateur modders should refrain from attempting to produce the most difficult type of game imaginable.

    One of SV's main faults has always been that they (or at least Henrik) are megalomaniacs - they honestly thought that they could build a great game solely on great visions, and that it'd be a good idea to start with an extremely complicated game as their first project. They ignored the fact that all the large devs have stayed away from this type of game not only because they are evil suits who want to milk the themepark herd dry, but also because they know how hard and resource-demanding it would be to produce - and it would still be a niche game even if it worked like a clock.

    Why would a bunch of no-name kids manage to do it? Mats himself once said that making a twitch-based, fpv mmo in a seamless world is "crazy" - I'd add that it's fucking insane for a small amateur team to even try it. They should have started small and built a simple but fun game, earned some money, reputation, and experience, and then moved on to bigger things. If the core of MO had been built correctly, adding more complex systems would not have broken the game time and again, while now we have this rotten foundation upon which they've piled even more jumbled-up pieces of code on top of each other. Of course it's a mess.

    Saying that they're doing good despite being small and inexperienced is just false. They are not doing good at all. The game is more broken than ever, they have no money but perhaps the worst possible repuation among mmo gamers, and they just failed at what even the most diehard fans have described as their last chance. How is that good?

    I was actually willing to give MO a shot again with Awakening, but it looks like it's all over now. Hopefully other indie devs will learn from SV's mistakes and take a more realistic approach instead of trying to cash in on the sandbox players' dreams of the perfect game.

     

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Biskop
     

    Saying that they're doing good despite being small and inexperienced is just false. They are not doing good at all. The game is more broken than ever, they have no money but perhaps the worst possible repuation among mmo gamers, and they just failed at what even the most diehard fans have described as their last chance. How is that good?

     

     

    Too many exaggerations and absolute statements.  The part that I highlighted isn't even close to being true.  Anyone who remembers the actual launch, or the weeks directly following Dawn, would also likely disagree.

    No doubt the Awakening launch has been rough.  Of course, they told us it would be well before they implemented the expansion a little over a week ago.

    Since then, however, they've also been patching at a rapid rate, with 4 implemented and a 5th on the way later today:

    http://www.mortalonline.com/forums/threads/awakening-patch-notes-23-08-2012.77446/

    http://www.mortalonline.com/forums/threads/awakening-patch-notes-24-08-2012.77600/

    http://www.mortalonline.com/forums/threads/awakening-patch-notes-28-08-2012.77969/

    http://www.mortalonline.com/forums/threads/awakening-patch-notes-29-08-2012.78042/

    http://www.mortalonline.com/forums/threads/awakening-patch-notes-31-08-2012.78160/

    That's 5 patchs in about 8 days, so they've been working hard on fixes.  Not everything that's been listed in a patch note has been a complete fix, but overall the patching has made a HUGE improvement over where the game was a week ago.

    Hell hath no fury like an MMORPG player scorned.

  • realnasterealnaste Member Posts: 98

     


    Originally posted by Shyatic

    Originally posted by Rohn

    Originally posted by Biskop

     
    Saying that they're doing good despite being small and inexperienced is just false. They are not doing good at all. The game is more broken than ever, they have no money but perhaps the worst possible repuation among mmo gamers, and they just failed at what even the most diehard fans have described as their last chance. How is that good?  
      Too many exaggerations and absolute statements.  The part that I highlighted isn't even close to being true.  Anyone who remembers the actual launch, or the weeks directly following Dawn, would also likely disagree. No doubt the Awakening launch has been rough.  Of course, they told us it would be well before they implemented the expansion a little over a week ago. Since then, however, they've also been patching at a rapid rate, with 4 implemented and a 5th on the way later today: http://www.mortalonline.com/forums/threads/awakening-patch-notes-23-08-2012.77446/ http://www.mortalonline.com/forums/threads/awakening-patch-notes-24-08-2012.77600/ http://www.mortalonline.com/forums/threads/awakening-patch-notes-28-08-2012.77969/ http://www.mortalonline.com/forums/threads/awakening-patch-notes-29-08-2012.78042/ http://www.mortalonline.com/forums/threads/awakening-patch-notes-31-08-2012.78160/ That's 5 patchs in about 8 days, so they've been working hard on fixes.  Not everything that's been listed in a patch note has been a complete fix, but overall the patching has made a HUGE improvement over where the game was a week ago.
    [mod edit]

    Patches or no, he is right. The state after Dawn and, specially, after launch were a lot worse than that what MO presents at this very moment. Both bug-wise and feature wise. Not that it automatically paints the whole picture pink, since many left and the biggest problem is the population. There is also still a lot left to do, before they can market it and gain and actually retain any customers.

     

  • psykobillypsykobilly Member Posts: 338
    Originally posted by Rohn

     

    That's 5 patchs in about 8 days, so they've been working hard on fixes.  Not everything that's been listed in a patch note has been a complete fix, but overall the patching has made a HUGE improvement over where the game was a week ago.

    5 patches in 8 days... not bad.

    0 patches in 8 months... really fucking bad.

    Can anyone see the management issue here?  Huge improvement or not, the majority of the awakening population has left the game for now.  We'll see if they come back or not, but if history is any lesson then not is the answer.

  • HancakesHancakes Member Posts: 1,045
    Originally posted by psykobilly
    Originally posted by Rohn

     

    That's 5 patchs in about 8 days, so they've been working hard on fixes.  Not everything that's been listed in a patch note has been a complete fix, but overall the patching has made a HUGE improvement over where the game was a week ago.

    5 patches in 8 days... not bad.

    0 patches in 8 months... really fucking bad.

    Can anyone see the management issue here?  Huge improvement or not, the majority of the awakening population has left the game for now.  We'll see if they come back or not, but if history is any lesson then not is the answer.

    The fact they needed 5 patches in 8 days even after the huge delay speaks volumes.

     

    So Rohn, we should celebrate the fact SV is attempting to fix the very same mess they caused?  Thats like applauding your buddy that just threw-up all over your carpet because he went to grab rag.

  • AmanaAmana Moderator UncommonPosts: 3,912
    This was meant to have been locked after my post yesterday. Locking now.

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