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New Nvidia 306 drivers have Ambient Occlusion support

LakytusLakytus Winnipeg, MBMember Posts: 59

I have everything set to maximum.  I have tried AO off, performance, and quality settings and I see zero difference.  I have tested multiple times and areas and no difference.

AO on: http://i.imgur.com/sdAZL.jpg

AO off: http://i.imgur.com/e6eLZ.jpg

Comments

  • LakytusLakytus Winnipeg, MBMember Posts: 59

    After playing with the settings more, ambient occlusion does not work with Reflections turned to All and Supersampling must be turned off.  However Supersampling increases draw distance on grass and other stuff for some reason, with minimal increase in picture quality.  So you have to choose between ambient occlusion or draw distance.

    Also ambient occlusion will not show up in screenshots because it flickers off while it's creating the file.

  • ZezdaZezda Member Posts: 686 Uncommon
    Trying to force any settings in the control panel for GW2 is not going to end well. It uses a deferred rendering engine and it doesn't respond well to things like forced MSAA.
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