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I was just curious, has ANET released any information about how they'll manage servers at launch and beyond?
For instance, any indication of how many servers will be available at launch and do they plan to add them on a regular basis? Sort of like how WOW started out with "XX" number (50?) and kept adding them until one day that had over 400?
How do they show load on servers, the standard low, medium, high of recent games, or do they show actual number of users?
Are people expecting there to be queues on certain servers and if so, why, because certain guilds have designated their preferences in advance and others may wish to join them? (looking for a perceived advantage in WvWvW I would imagine)
I did read about the "overflow" server idea, which I think is a great idea btw, and I know they are currently challenged with regards to queues to certain PVP zones, but those aren't really what I'm asking about here.
I also know they will permit players to PVE on servers other than their own, is that an entirely voluntary thing that can be done at will, or are there some sort of limitations on that? I ask because I can imagine a guild like the Goons deciding for kicks to jump from server to server enmasse just to spread their grief around. (and yes, I know you really can't grief in GW2, but if there is any way possible for it to be done, Goons will figure it out and find a way and bring it to you.)
(edit, and I realize that some or maybe all this information is in other threads on these forums or the internet, but if my post annoys you please just pass on by and let the people willing to answer do so)
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
I don't play games, I inhabit virtual worlds™
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