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Last week, the WildStar team laid out some of the details about the in-game economy and how it was being imagined. This week, WildStar Wednesday is focused on answering player questions about the economy and is hosted over at WildStar Central.
Questions range from crafting to dyes to costumes.
Q: With regards to the crafting "grind" - creating piles of items to skill up a trade with no actual demand or need for the items - how is this addressed/handled?
A: In our system, items can be broken down for parts which can be used for crafting or modifying other items. If you craft an item to skill up and you can’t sell it, you can cannibalize it for your own use.
Check it all out at WildStar-Central.