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I've been thinking about this idea for a few days now, and I do think I'm going to use it when deciding which mmorpgs I will play in the future. What do you think? Would it work for you too?
The Criteria: Take what appears to be the top game play feature in the new mmorpg you are considering playing, and then throw it out. The theory being that doing the same thing over and over again soon gets boring. Does what is left still appear to offer what might be a fun gaming experience for you?
Here's how I might rate a bad and a good prospect.
The Secret World - throw out combat
- I guess maybe a few of the investigation missions could be done without combat. But very little to no character advancement would be made. This is about all I could come up with for TSW.
Pre-NGE Star Wars Galaxies - throw out combat
- I could explore for and gather (dynamically changing) resources.
- I could craft and open my open shop for selling - armor, weapons, meds etc..
- I could found and build a city (become a politician).
- I could tame and sell animals.
- I could build and decorate my house.
- I could do many different types of non-combat missions (grantedly, mainly fedex)
- I could become a doctor and heal/buff other players.
- I could fish.
- I could be a musician or a dancer (okay, maybe not a dancer for me).
- I could be a transport pilot.
- I could become a bio or droid engineer and build robots/genetically modified animals.
- and a few more things I am probably forgetting. It's been about 7 years now.