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B2P and Cash Shop is now acceptable?

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  • MacecardMacecard Member UncommonPosts: 142
    Originally posted by meari
    Originally posted by MorpheusMJW

    Hello all,

    Usually the business model of a MMO is either F2P with cash shop or subscription model with lower cost purchase. I haven't seen barely any mention on this on the forums, other than when the prices were first announced, so does that mean it is now acceptable to charge £50-120 for an MMO and then tap a cash shop on as well?

     

    I could be more forgiving if the cash shop was just more bank slots like in GW1, but paying for character slots, when I have just purchased a £50 game is a bit greedy in my opinion. Add to that genuine advantages (regardless of how large or small and I know they can be very small advantages) people can get from purchasing consumable items, it seems ridiculous to me to even have these items, Arenanet already stand to make around £100million just for box sales alone (a conservative difference between the amount of prepurchases and beta accounts active)

     

    I can already imagine people posting 'The cash shop is optional and the advantages aren't even that significant'. Regardless of how significant they are, people have the option to run 25% faster than me, even after me paying £50 for a game.

    Its like paying £40 for FIFA and then they have a cash shop for all players in squad to run 25% faster, doesn't seem fair for me. I think the initial purchase should make it so everyone is on a level playing field. Don't get me wrong, I'm really looking forward to playing, but this is the only thing that disappoints me.

     

    So what do people think, is it now acceptable to charge £50+ for a game and then adding a cash shop?

    Let's see... WoW, Tera, Secret World... pay for game? check. Subscription? check. Cashshop? check.

    I think you should post this in The Pub as it seems more a genre issue.

     

    I don't have issue with GW2 cashshop as it currently is.

    I second this request to move to the pub. This is not a GW2 only discussion at all and if thats what the OP wants, then its trolling.

    /delete or /move imo

    If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you.
    It easy to type 'I think this is the worst game ever'
    Rather than the 'This is the worst game ever'

  • HonnerHonner Member Posts: 504
    Originally posted by GrumpyCharr
    Considering subscription games have cash shops, it's only common sense that a B2P game would have the same thing.

    ^ this

  • jondifooljondifool Member UncommonPosts: 1,143
    Originally posted by MorpheusMJW

    Hello all,

    Usually the business model of a MMO is either F2P with cash shop or subscription model with lower cost purchase.  Thats a long time ago ! I haven't seen barely any mention on this on the forums, (because it's no longer controversial) other than when the prices were first announced, so does that mean it is now acceptable to charge £50-120 for an MMO and then tap a cash shop on as well? yes it is as nearly all subscribtion based games do have a cashshop aswell

    ..... 

     

    So what do people think, is it now acceptable to charge £50+ for a game and then adding a cash shop? short answer YES. Think about how much more game you get than from a standard 50$ PFS and what is the problem then

    It looks like you don't factor in the possibility to by gems with gold. If you play the game alot , you should be able to actual by gems to get some stuff in the cashshop without having to pay cash for i, as exsamplecharacterslots when you really need them.

     

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by MorpheusMJW

    Hello all,

    Usually the business model of a MMO is either F2P with cash shop or subscription model with lower cost purchase. I haven't seen barely any mention on this on the forums, other than when the prices were first announced, so does that mean it is now acceptable to charge £50-120 for an MMO and then tap a cash shop on as well?

     

    I could be more forgiving if the cash shop was just more bank slots like in GW1, but paying for character slots, when I have just purchased a £50 game is a bit greedy in my opinion. Add to that genuine advantages (regardless of how large or small and I know they can be very small advantages) people can get from purchasing consumable items, it seems ridiculous to me to even have these items, Arenanet already stand to make around £100million just for box sales alone (a conservative difference between the amount of prepurchases and beta accounts active)

     

    I can already imagine people posting 'The cash shop is optional and the advantages aren't even that significant'. Regardless of how significant they are, people have the option to run 25% faster than me, even after me paying £50 for a game.

    Its like paying £40 for FIFA and then they have a cash shop for all players in squad to run 25% faster, doesn't seem fair for me. I think the initial purchase should make it so everyone is on a level playing field. Don't get me wrong, I'm really looking forward to playing, but this is the only thing that disappoints me.

     

    So what do people think, is it now acceptable to charge £50+ for a game and then adding a cash shop?

    Because GW1 doesn't have character slots in the shop?

    Hmmm, I wonder how I bought 12 extra character slots....

    Where is that 25% speedboost?

    A random drop from a chest that drops in game and can be opened with in game drops or can be purchased by converting in game currency in to cash shop currency, you say?

    In a game that you can teleport to any waypoint you have been before? And no it doesn't work in pvp.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Gaia_Hunter
    Originally posted by MorpheusMJW

     

     I could be more forgiving if the cash shop was just more bank slots like in GW1, but paying for character slots, when I have just purchased a £50 game is a bit greedy in my opinion. 

    Regardless of how significant they are, people have the option to run 25% faster than me, even after me paying £50 for a game.

     

     

    For the vast majority of people, the highlighted above is 'okay'. Heck, gamers buy DLC / Costume /Map packs all the time.

    Whether you are the 'majority' or not is your own personal preference.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • TigerAeroTigerAero Member Posts: 127
    Money is power. To not ask a company to seek more money or cash is to frankly "buck the system." I'd gladly pay for boosts and buffs and the rest...simply because I have the money to spend. If you don't have the money to spend there's a reason you don't have the money to spend....
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by jpnz
    Originally posted by Gaia_Hunter
    Originally posted by MorpheusMJW

     

     I could be more forgiving if the cash shop was just more bank slots like in GW1, but paying for character slots, when I have just purchased a £50 game is a bit greedy in my opinion. 

    Regardless of how significant they are, people have the option to run 25% faster than me, even after me paying £50 for a game.

     

     

    For the vast majority of people, the highlighted above is 'okay'. Heck, gamers buy DLC / Costume /Map packs all the time.

    Whether you are the 'majority' or not is your own personal preference.

    I hit reply before adding my response.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • XzenXzen Member UncommonPosts: 2,607
    Originally posted by Praetalus
    Originally posted by Nadia
    Originally posted by Praetalus
    Are there really items like speed boost in there?

    speed boosts are not on cash shop -- but mystic keys are

     

    theres been many speculative discussions about how often mystic keys will drop in game

    That's cool, the OP used speed boost as an example so I was just checking.. Cause something like that would certainly give you an advantage in pvp. I personally don't mind the ash shop until they start putting stuff in there that gives an edge. I don't mind xp potions but buffs for combat/speed would be out of line. 

    None of the boosts work in PvP. PvE only.

  • MorpheusMJWMorpheusMJW Member Posts: 27

    Just to be clear I didn't make this post to troll at all, just wondering what the general consensus about this within the GW2 community. I understand alot of others games have RMT features, but since I don't play consoles and generally play subscription games and dont look at the RMT, this is fairly new to me (other than SWTOR).

     

    The boost example I used in my OP is located here:

    http://wiki.guildwars2.com/wiki/Boost

    Along with 10% damage resistance, 10% damage and other boosts that seem bordering on P2W. I'm guessing they wont be allowed in PvP, but still they aren't necessary. I'm used to playing games where I buy the game and there is a cash shop, but not one that has specific boosts to make you do more damage, isn't this even a little greedy.

    They even changed the vanity minipets from guildwars to buying them, rather than earning them on birthdays.

    This is a GW2 issue and not a general MMO issue, this is why I posted it here.

     

    I'm honestly not trolling, I just wanted to see how this model is perceived in the GW2 community.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    You don't see it a little contradictory to rage about cash shops in one thread and praise Entropia Universe in another?

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MorpheusMJWMorpheusMJW Member Posts: 27

    That is totally different.

     

    With Entropia Universe its about the thrill of gambling, since the whole game is based on money, one lucky loot and you can be $100+ richer. But that is F2P with a cash shop, you don't buy the game and theoretically can play the game for free.

     

    Now back to the topic :)

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by MorpheusMJW

    Just to be clear I didn't make this post to troll at all, just wondering what the general consensus about this within the GW2 community. I understand alot of others games have RMT features, but since I don't play consoles and generally play subscription games and dont look at the RMT, this is fairly new to me (other than SWTOR).

     

    The boost example I used in my OP is located here:

    http://wiki.guildwars2.com/wiki/Boost

    Along with 10% damage resistance, 10% damage and other boosts that seem bordering on P2W. I'm guessing they wont be allowed in PvP, but still they aren't necessary. I'm used to playing games where I buy the game and there is a cash shop, but not one that has specific boosts to make you do more damage, isn't this even a little greedy.

    They even changed the vanity minipets from guildwars to buying them, rather than earning them on birthdays.

    This is a GW2 issue and not a general MMO issue, this is why I posted it here.

     

    I'm honestly not trolling, I just wanted to see how this model is perceived in the GW2 community.

    They aren't allowed in PvP, so you aren't guessing.

    Now the other parts you are guessing.

    For example you can't go to the shop and they buy those boosts. Can you tell me how much do those boosts cost?

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by GrumpyCharr
    Considering subscription games have cash shops, it's only common sense that a B2P game would have the same thing.

    Most sub games have pure cosmetic cash shops. Ponies and clothes.

    "We see fundamentals and we ape in"
  • ZhylawZhylaw Member Posts: 115
    Originally posted by MorpheusMJW

    That is totally different.

     

    With Entropia Universe its about the thrill of gambling, since the whole game is based on money, one lucky loot and you can be $100+ richer. But that is F2P with a cash shop, you don't buy the game and theoretically can play the game for free.

     

    Now back to the topic :)

     

    Thrill of gambling? Uhhh stay away from casinos dude.

  • sinloisinloi Member UncommonPosts: 201
    Originally posted by MorpheusMJW

    Just to be clear I didn't make this post to troll at all, just wondering what the general consensus about this within the GW2 community. I understand alot of others games have RMT features, but since I don't play consoles and generally play subscription games and dont look at the RMT, this is fairly new to me (other than SWTOR).

     

    The boost example I used in my OP is located here:

    http://wiki.guildwars2.com/wiki/Boost

    Along with 10% damage resistance, 10% damage and other boosts that seem bordering on P2W. I'm guessing they wont be allowed in PvP, but still they aren't necessary. I'm used to playing games where I buy the game and there is a cash shop, but not one that has specific boosts to make you do more damage, isn't this even a little greedy.

    They even changed the vanity minipets from guildwars to buying them, rather than earning them on birthdays.

    This is a GW2 issue and not a general MMO issue, this is why I posted it here.

     

    I'm honestly not trolling, I just wanted to see how this model is perceived in the GW2 community.

    Okay oing a bit of research on that wiki link those bosts are found in black lion chests, the keys of which CAN be bought from teh gem shop

    ORRRR

     

     
    In additionyou also talk of mini pets in another post, yknow like paying 10 bucks for a pet from WoW's cash shop
     
    or 25 dollars for a special mount from WoWs cash shop
     
    ORRRRR
     
    an entire freaking card game the wher eeven people who do not play the card game still by it for a random chance to get that rare loot card taht gives them something in game, again RANDOM chance, you might not even get anything in that 4 dollar pack of cards and people buy crap tons of them
    why is it okay for a game that you have to buy and pay a monthly fee for to do this by GW2 has a "problem" with non essential purchases in a gem shop.
  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by Xzen
    Originally posted by Praetalus
    Originally posted by Nadia
    Originally posted by Praetalus
    Are there really items like speed boost in there?

    speed boosts are not on cash shop -- but mystic keys are

     

    theres been many speculative discussions about how often mystic keys will drop in game

    That's cool, the OP used speed boost as an example so I was just checking.. Cause something like that would certainly give you an advantage in pvp. I personally don't mind the ash shop until they start putting stuff in there that gives an edge. I don't mind xp potions but buffs for combat/speed would be out of line. 

    None of the boosts work in PvP. PvE only.

    Not true.

     

    As of right now the str, dmg, dmg reduction, health reg, and speed all read "Not for use in Spvp" They use to say "Not for use in PvP"  There are pictures of this and pictures of the buff in WvWvW. As shown in the thread "Bonus Time"

    "We see fundamentals and we ape in"
  • PurutzilPurutzil Member UncommonPosts: 3,048

    Sorta agree? Really depends how its done. B2P in its own sense needs to generate extra income. That being said, an issue that also comes up is the fact that GW2 has a cash shop with some advantages (Sorry guys, deny all you want but it does, specially considering they use the 'gear doesn't matter' style) so your buying into a game and then needing to pay to do the best. Sure, there are ways to get around this but these involve extra chores to 'get around' the system.

     

    Look at games like Path of Exile. Not only are they doing F2P, but their cash shop also has NO ADVANTAGES inside it. Sure, you can do the claim about character slots and bank tabs but its honestly very minimal in what they restrict and ultimately the bank space or character slots (considering the char slots I believe they give are quite numberous, more then GW2 at least) are the only thing that gives really an 'advantage' if you might want to consider it to be that. 

     

    I'm fine with B2P with cash shop, I am. GW2 is doing it in a way though that... is quite iffy to me. They think not having the monthly sub makes it that much more prominent the cash shop should be raking in money left to right and I just don't agree completely with it. Either go B2P with a low initial cost (not needing to drop the price then :) ) or just go F2P and go with what you put up for a cash shop. 

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by bcbully
    Originally posted by Xzen

    None of the boosts work in PvP. PvE only.

    Not true.

    As of right now the str, dmg, dmg reduction, health reg, and speed all read "Not for use in Spvp" They use to say "Not for use in PvP"  There are pictures of this and pictures of the buff in WvWvW. As shown in the thread "Bonus Time"

    its probably a fruitless gesture

    but anyone whos concerned about cash shop and possible boosts should read that thread for discussion

    http://www.mmorpg.com/discussion2.cfm/thread/360243/Bonus-time.html

     

    I say fruitless because the same "p2w" cash shop topic comes up every 2 weeks image

  • timeraidertimeraider Member UncommonPosts: 865

    Hello all,

    Usually the business model of a MMO is either F2P with cash shop or subscription model with lower cost purchase. I haven't seen barely any mention on this on the forums, other than when the prices were first announced, so does that mean it is now acceptable to charge £50-120 for an MMO and then tap a cash shop on as well?

     

    Well.. lets see all other games

    All other games sell their games for the same price... all other games have a cashshop (and dont tell me a character slot isnt the same as a mount... cause it is.. its yust a cosmetic thing you only want because the normal things cant satisfy you)

    Thereby have these other game also got a monthly cost.

    Sorry to say dude, but compared to GW2 atm.. 90% of the games are stealing peoples money worse

    The cash shop is optional and the advantages aren't even that significant'. Regardless of how significant they are, people have the option to run 25% faster than me, even after me paying £50 for a game.

    Congratz dude, you yust said something that totally isnt true because cashshop doesnt include speedboosts.. and if your talking about mystic chests.. grow some balls and get the keys from mobs/achievs and quests which is also easily possible. Even the experience boost is only for mobs and ive tested it out.. at a quest or event you get: 90% experience from quest itself, 10% from mobs.. so who cares about that.

    it seems ridiculous to me to even have these items, Arenanet already stand to make around £100million just for box sales alone (a conservative difference between the amount of prepurchases and beta accounts active)

    You know how much millions it costs to make, upgrade, uphold the game, the server and the personel? T

    Thats a LOT ... WoW is making huge profits by ripping off money from people with subscription fee... but god, blizzard would be either broke or have WoW being a game to laugh at if they did not have subscription fee's. The fact that arenanet almost runs on boxsales only is impressive in my view.

     

    But that might yust be the game designer education ive had speaking.

     

     

    Ashes of Creation Referral link - Help me to help you!
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  • otacuotacu Member UncommonPosts: 547
    Originally posted by MorpheusMJW

    Hello all,

    Usually the business model of a MMO is either F2P with cash shop or subscription model with lower cost purchase. I haven't seen barely any mention on this on the forums, other than when the prices were first announced, so does that mean it is now acceptable to charge £50-120 for an MMO and then tap a cash shop on as well?

     

    £50-120?

    Too bad I pay 45€. 

     

     

    Originally posted by MorpheusMJW

     

    I could be more forgiving if the cash shop was just more bank slots like in GW1, but paying for character slots, when I have just purchased a £50 game is a bit greedy in my opinion. Add to that genuine advantages (regardless of how large or small and I know they can be very small advantages) people can get from purchasing consumable items, it seems ridiculous to me to even have these items, Arenanet already stand to make around £100million just for box sales alone (a conservative difference between the amount of prepurchases and beta accounts active)

     

    I can already imagine people posting 'The cash shop is optional and the advantages aren't even that significant'. Regardless of how significant they are, people have the option to run 25% faster than me, even after me paying £50 for a game.

     

    The cash shop is optional and the advantage aren't even that significant.

    Btw exp boost only for mobs and for just an hour? are you whining about that? 

    Why do you even need to rush to max level? Don't you get that GW2 is not your average gearbased themepark?

     

    Originally posted by MorpheusMJW

     

    Its like paying £40 for FIFA and then they have a cash shop for all players in squad to run 25% faster, doesn't seem fair for me. I think the initial purchase should make it so everyone is on a level playing field. Don't get me wrong, I'm really looking forward to playing, but this is the only thing that disappoints me.

     

    Oh bad example.

    In FIFA you compete in a match against other players.

    In GW2 in the structured pvp (the "match" against other players) there is nothing working from the cash shop. Everyone is on a level playing field.

    So what's exactly the problem?

     

     

    Originally posted by MorpheusMJW

     

    So what do people think, is it now acceptable to charge £50+ for a game and then adding a cash shop?

    Very yes

     

     

     

     

     

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by bcbully
    Originally posted by Xzen
    Originally posted by Praetalus
    Originally posted by Nadia
    Originally posted by Praetalus
    Are there really items like speed boost in there?

    speed boosts are not on cash shop -- but mystic keys are

     

    theres been many speculative discussions about how often mystic keys will drop in game

    That's cool, the OP used speed boost as an example so I was just checking.. Cause something like that would certainly give you an advantage in pvp. I personally don't mind the ash shop until they start putting stuff in there that gives an edge. I don't mind xp potions but buffs for combat/speed would be out of line. 

    None of the boosts work in PvP. PvE only.

    Not true.

     

    As of right now the str, dmg, dmg reduction, health reg, and speed all read "Not for use in Spvp" They use to say "Not for use in PvP"  There are pictures of this and pictures of the buff in WvWvW. As shown in the thread "Bonus Time"

    According to Anet devs (in the official forums) the buffs are supposed to show in WvW but not work in WvW. It seems that there was a bug in BWE3.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by Gaia_Hunter
    Originally posted by bcbully
    Originally posted by Xzen
    Originally posted by Praetalus
    Originally posted by Nadia
    Originally posted by Praetalus
    Are there really items like speed boost in there?

    speed boosts are not on cash shop -- but mystic keys are

     

    theres been many speculative discussions about how often mystic keys will drop in game

    That's cool, the OP used speed boost as an example so I was just checking.. Cause something like that would certainly give you an advantage in pvp. I personally don't mind the ash shop until they start putting stuff in there that gives an edge. I don't mind xp potions but buffs for combat/speed would be out of line. 

    None of the boosts work in PvP. PvE only.

    Not true.

     

    As of right now the str, dmg, dmg reduction, health reg, and speed all read "Not for use in Spvp" They use to say "Not for use in PvP"  There are pictures of this and pictures of the buff in WvWvW. As shown in the thread "Bonus Time"

    According to Anet devs (in the official forums) the buffs are supposed to show in WvW but not work in WvW. It seems that there was a bug in BWE3.

    Wan't this picture http://i.imgur.com/VW3yr.jpg taken 2 months after that post you speak of? Wasn't there also a tool tip change since the post to make it read this way?

     

    "We see fundamentals and we ape in"
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by bcbully
    Originally posted by Gaia_Hunter
    Originally posted by bcbully
    Originally posted by Xzen
    Originally posted by Praetalus
    Originally posted by Nadia
    Originally posted by Praetalus
    Are there really items like speed boost in there?

    speed boosts are not on cash shop -- but mystic keys are

     

    theres been many speculative discussions about how often mystic keys will drop in game

    That's cool, the OP used speed boost as an example so I was just checking.. Cause something like that would certainly give you an advantage in pvp. I personally don't mind the ash shop until they start putting stuff in there that gives an edge. I don't mind xp potions but buffs for combat/speed would be out of line. 

    None of the boosts work in PvP. PvE only.

    Not true.

     

    As of right now the str, dmg, dmg reduction, health reg, and speed all read "Not for use in Spvp" They use to say "Not for use in PvP"  There are pictures of this and pictures of the buff in WvWvW. As shown in the thread "Bonus Time"

    According to Anet devs (in the official forums) the buffs are supposed to show in WvW but not work in WvW. It seems that there was a bug in BWE3.

    Wan't this picture http://i.imgur.com/VW3yr.jpg taken 2 months after that post you speak of? Wasn't there also a tool tip change since the post to make it read this way?

     

    The buffs didn't work in BWE2 although there was an icon (easy to see with the regen and speed buff).

    In what way does the tool tip change goes against the forum post?

    It always removed the buff when you entered sPvP and it kept it (without granting an effect) in WvW.

    And actually, it says competitive PvP, not structured PvP. Soit is a bit vague.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by MorpheusMJW

    That is totally different.

    With Entropia Universe its about the thrill of gambling, since the whole game is based on money, one lucky loot and you can be $100+ richer. But that is F2P with a cash shop, you don't buy the game and theoretically can play the game for free.

    So, your main issue seems to be this: you feel that since you paid money up front, you should be entitled to everything.

    Do you feel it is wrong or right that cable companies sell premium channels in addition to the basic package?

    What about hot dogs and drinks at a ball game?

    T-shirts and tapes/CDs at a concert?

    To stick with MMOs specifically, when you played SWG, did you buy Jump to Lightspeed?  Did you feel it was wrong that  people who bought that could upgrade their components while people who didn't had to settle for the components they had?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • ScotScot Member LegendaryPosts: 22,992

    Yes it is dodgy, outrageous even. But that is the name of the game in any MMO these days, designed to milk the players of cash as much as possible. It could be worse, GW2 is not a sub game and I do not think the cash shop sells game play altering items. But as anyone who has played MMO’s with a cash shop will know, they always end up being sold, it is just a matter of time.

    If players were getting something worth the price which was not game play breaking then cash shops are fine. But cosmetic items only take a cash shop so far before the travel speed ups and buff potions arrive, followed by items that you once had to play the game to get.

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