Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

A question about zone walls.

ArkainArkain Tampa, FLPosts: 490Member Uncommon

Is the moving through a zone wall still there?, do you still notice it, or is it seemless?

image

Comments

  • nolic1nolic1 Kingman, AZPosts: 687Member Uncommon
    Its not semless it locks you in place for a few seconds and then you can move on to where ever in that cube but next line same thing one big grip I had at launch.

    image
    To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  • AmjocoAmjoco Layton, UTPosts: 4,778Member Uncommon
    I played this morning. If you are talking about stopping and feeling like you are just about to be d/c, then yes, the walls are still there. The game is so huge that this is probably a good thing though! 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • ArkainArkain Tampa, FLPosts: 490Member Uncommon
    Ok, thank you

    image
  • CalerxesCalerxes LondonPosts: 1,630Member Uncommon
    Originally posted by Amjoco
    I played this morning. If you are talking about stopping and feeling like you are just about to be d/c, then yes, the walls are still there. The game is so huge that this is probably a good thing though! 

     

    The chunking tech used it brilliant if they can refine it for EQ3 the world would seem seemless but be actually zoned how cool is that, Vanguard nearly got it right.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • William12William12 Saint paul, MNPosts: 680Member
    It's not like EQ style zoning if you're running from something and you cross a chunk it will follow right through with you.
  • audiophilusaudiophilus Laurel, MDPosts: 6Member
    Originally posted by Calerxes
    Originally posted by Amjoco
    I played this morning. If you are talking about stopping and feeling like you are just about to be d/c, then yes, the walls are still there. The game is so huge that this is probably a good thing though! 

     

    The chunking tech used it brilliant if they can refine it for EQ3 the world would seem seemless but be actually zoned how cool is that, Vanguard nearly got it right.

    EQOA was even better. The only way you could even notice that there were zones was that the species of mobs changed abruptly across tiles. I'll never understand why they went backwards from EQOA to EQII. There were so many improvements to EQ1 that they totally discarded when making EQII.

  • William12William12 Saint paul, MNPosts: 680Member
    Originally posted by audiophilus
    Originally posted by Calerxes
    Originally posted by Amjoco
    I played this morning. If you are talking about stopping and feeling like you are just about to be d/c, then yes, the walls are still there. The game is so huge that this is probably a good thing though! 

     

    The chunking tech used it brilliant if they can refine it for EQ3 the world would seem seemless but be actually zoned how cool is that, Vanguard nearly got it right.

    EQOA was even better. The only way you could even notice that there were zones was that the species of mobs changed abruptly across tiles. I'll never understand why they went backwards from EQOA to EQII. There were so many improvements to EQ1 that they totally discarded when making EQII.

    Technology and game engine #1 reasons.    If EQ2 or even Vanguard were remade today both games would better except Vanguard would cost way more to develop the game is huge and the dungeons are insanley huge.

Sign In or Register to comment.