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I've tended to notice a cirtian trend when people are talking about MMO's these days. I dont really know if this is necisarilly a good thing, or a bad thing, but I usually let the experts on the field debate such issues. I just thought it was about time I start throwing some of my personal views out there and see if others mite actually agree with them.
one of the major things that people tend to do when discussing such subject matter MMORPG's in general get trendized into some types of certian niches, agian im not sure if this is necissarilly a bad thing, but it does happen alot. what I've noticed most promanently is that people usually talk about generalized features of a game, and always want to discus the content not offered by a game.
this agian as I have said may not necisarilly be a bad thing, but what im getting at ultimately is this:
Why dont people talk about MMORPGS as individual games anymore? everyone always is discussing why game A is greater than game B, but they never ask why cant both be great and just be fun for what they are good at. they always simply want to pick them apart until they think they can tell everyone else how they would do it better?
people are usually more eager to discuss whats missing, but never discus what isn't. like I said befoe I havent decided weather this is bad or good and I'd rather let the professionals discus such matters.
but I'm really woundering why cant we just discus the fundimentals. whats a design scheme that will work? what features do you really want? And how can we all agree on a game bieng what we all want, rather than what game A or game B are doiung?