While waiting patiently for GW2 headstart, i was reading all those troll threads about GW2 which try to find negative points about the game, even going to the point of telling "since its popular before release, it'll suck like AoC or WaR or ToR... Those negative points are mostly false or misconceptions.
However, the more i think about one thing, the more i find out that no clear answer exists to the problem.
Population and limit on WvWvW instance player count.
In beta, WvWvW was unstable, often lagging, ANet had to take it down or change player limits, often all four instance would be full. Now, i am sure by release this will be fixed. Or at least a week or two after release. However, there is an inheritent flaw in the system that i see no way of fixing.
WvWvW instaces are made just like world maps. They have vistas, skill points. They have pve monsters to hunt, gathering nodes. They have PVE quests (events). They look great. And ANet emphasized that WvWvW is not supposed to be balanced, its supposed to be fun and supposed to be a better Open World PVP (so - it should have ganking, raiding each other etc). Now, you may or may not remember Alterac Valley from WoW. It had a quest each player had to do once to get a very useful item - quest that made you contribute zero to your team for several minutes, enough to lose some towers and get pinned down at your base. Here we have the same problem.
If ANet places limits on how many people can enter WvWvW instance, which are not dynamically increasing if all instances are full, we might get to a very bad situation where PVP HARDCORE people would rage and flame at casuals who join eternal battlegrounds just to get some skillpoints, for sightseeing, for killing some frogs or fighting nagags in the water, or for having fun with their friends. All that while their central keep is falling because PVP HARDCORE people of other realm got in and those of your realm couldnt because its full. Or, for example, you'd have a prepared PVP raid of 50 people get ready, and then 10 of them cant go in and then some of those who did get in notice that there are 10 people running around in a group getting vistas and skill points and not contributing whatsoever. Guess what happens next in the chat.
What if ANet, however, does not limit amount of people in WvWvW instnace (or makes it so that when every instance is full, limits are increased so that everybody can play) - by this i do not mean there would be no limit, of course thats physically impossible, but that the population limit on the server would be small enough so that generally speaking everybody who wants to can get in WvWvW. If there is no limit, then the server with more population, and amongst the servers with same population, the server with more hardcore pvpers percent, will always prevail. If your server is 50% pve 50% pvp and other server is 100% pvp, it can win 100% of objectives even if two servers like yours combine forces!
ANet took a very well thought-out path with GW2 to bring forth good in people, they removed any kind of grief or conflict between players from same realm (monsters shared, nodes shared, quest progress shared, no dueling no ganking etc etc). However, it seems to me that no matter how it is done, population limit in WvWvW is going to be the major hate and troll factor which will bring negative emotions between parties on the server, making them hate each other and fight each other instead of standing unitied together. PVErs that just want to get map completion will hate PVPers for flaming them and tell them to "get a life" and that "its just a game". PVPers will be mad that their server pride is "down" since they lost the central keep because PVErs were doing their stupid crap instead of contributing.
Am i missing something here? Is there a solution?
PS: Another smaller problem is the problem of WvWvW going on 24/7, while servers are clearly divided into regions. So, this means that during night time, and non-prime-time, points are worth as many as during prime time, uness ANet fixes that of course. This means that servers that want to win are going to need people from all round the globe to be successfull - someone must hold those points while you sleep and work. Nolifers that can play at weekdays from morning to evening will have a great advantage over people who can only play in the evenings.