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As far as video games are concerned, RPG's have always been about advancing your character through levels, loot, and story.
I believe crafting is much more of a virtual world feature, so it belongs in the MMORPG.
The thing is, I see a lot of players complaining about the "grind" of either leveling, looting, or crafting, and sometimes all of them. And I have to ask myself, what the hell are you doing playing these games?
The sad thing is, MMORPG makers are starting to cater to these complainers, taking away the things that makes RPG's RPG's.
Story can pretty much be forgotten about since the spacebar was player's favorite key in SWTOR.
Gear is on it's way out with games like GW2.
Leveling is pretty much the only thing we're left with, and I think it's probably gonna be on it's way out shortly also.
So, what does that leave us with? Something akin to street fighter online where you just log in to beat the shit out of mobs/players for I'm not sure what exactly. The "fun" of it I guess.
It's like anything that takes a little effort is frowned upon by the masses, and it's a damn shame.