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What killed this game for you?

KissThaRingKissThaRing Sacramento, CAPosts: 71Member

The point of this thread is not to bash EA or Bioware, but to focus on why you quit this game. I want to hear from players that actually played the game and got to atleast level 40 or so, and did some pvp and maybe some end game raids. I want to hear from real players, not the guys that are just trolling this game because they hate EA or just want to see the game fail.

So what is about the game (not the company or developers) that you hated the most? What was the "breaking point" for you? For me, it was mainly pvp.

1. Gear. Gear, gear, gear... the gear in this game is stupid. Those that have the greatest gear, win. In SWG, there was many moments where I would be out-buffed but because of my wits, I would win a 1v1 battle or even a 2vs1 battle simply because I knew how to play my class and would outwit people. I can't count the number of hate tells I would get from Jedi (post-NGE, of course) accusing me of hacking because I would punk them as BM/Mando with only a row of buffs, while they had two rows of buffs. It was a great feeling to be able to know that a class was only as good as the player. In TOR? None of that. If you have augemented WH gear, you win. Every time. Breaking point for me.

2. Stun Wars. Stun, knocked back, pulled, froze, choked, lifted, grappled.. OMFG, the second you start a war zone and go the objective point, you are greeted with which seems like an infinite amount of crowd control. I have NEVER played a game with so much damn CC. It's so ridiculous, how can anyone see this as fun? And why does EVERY class get godly CC? Where is the specialization? There should be a class devoted to CC, instead everyone can annoy everyone at all times. It's just not fun. Period. Breaking point.

3. Soul. No soul, nothing memorable at all in this game. Everything from the story to the way your armor looks, is just generic and bland (speaking of armor, why can't I change the color? Really? 2012 and no color options for armor? Come on man! Get with it!)  And the voice acting...oh yes, the almighty voice acting.  Okay, tell me this: since when was story telling narrating and holding your hand through every damn quest? I dont WANT YOU to read me a BOOK!  I want to play your game, not sit through cut scene after cut scene of some shmuck telling me everything! Wheres the mystery in that? Look at Chrono Trigger, or FFIII / IV, great story telling, no voice acting. No long narration about some crap that doesn't matter. The best story games have breif and to the point dialouge that means something! All the dialouge in TOR is garbage, and none of it really means anything. Theres no humor, love, soul.. its just "We have voice actors so sit through 100+ hours of this guy rambling because we paid money 200 mill to have this done!"

 

Those were the top 3 breaking points to me. This doesn't include the billion minor annoyances from World level design (Would love to kick the guy in the nuts that designed Belsavis) to the awful, god awful loading times. In conclusion, TOR was just a giant disappointed. So what was it for you? I'm interested in hearing what killed the game for you. Again, I'm looking for people who actually played and perhaps even enjoyed the game or what it was.

I enjoy undercutting people in the market place - it's the only PvP a crafter gets.

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Comments

  • negativf4kknegativf4kk WorthingPosts: 377Member Uncommon
    for me it was incomompidence of devs in class development. Total imbalance. And failed Illum. No real open world pvp. And very pure warzone designe.

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  • Shoko_LiedShoko_Lied -, WAPosts: 2,080Member Uncommon
    Loved leveling up. There were plenty of flashpoints at almost every level, tons of quests, and PVP for a change of pace. Overall the leveling aspect was great. But endgame failed. like the above poster said.
  • GhostGeishaGhostGeisha AlbufeiraPosts: 286Member

    I loved leveling and the story line but no dungeon finder + lots of load time killed the game for me.

    + It's Star Wars and they only come up those Humanoid races? Disappointing to say the least.

  • mattic65mattic65 Culloden, GAPosts: 190Member Uncommon
    As much as I liked the game, especially the story, I couldn't deny the fact that I was paying a sub for what essentially felt like a single player game. Yeah sure, there were Flashpoints to group for, but most of the other content you could easily solo. This would have been awesome as a single player console/PC game, but the wasted potential of this MMO left a sour taste in my mouth.
  • messier647messier647 mississauga, ONPosts: 13Member
    everything was instanced, its what killed it for me.
  • Effin_RabbitEffin_Rabbit Pittsburgh, PAPosts: 772Member Uncommon
    For me, it was that everything felt so limited and confined.
  • SanguinelustSanguinelust Plainfield, NJPosts: 801Member Uncommon
    No player housing, no pet droids, no JTLS style space combat, no dungeon finder
  • CromicaCromica West Fargo, NDPosts: 657Member Uncommon

    Have said this before but.

    Ilum was crap

    Stories were not very good

    Crafting was worthless

    Overall the game was the same thing that has been done for years and years.

  • gravesworngravesworn charleston, WVPosts: 324Member
    It was story based but my hero always felt generic and monotone. The maps felt so blocky and railed. Didnt feel like a world let alone a galaxy.
  • ThemePorkThemePork Boston, MAPosts: 312Member

    -Boring quests

    -Zoned, static world.

    -Too much instancing / loading screens

    -Bad engine performance

    -No mmorpg feel

    -Same old themepark / WoW clone format

  • GorillaGorilla Posts: 2,202Member Uncommon
    Originally posted by KissThaRing

    The point of this thread is not to bash EA or Bioware, but to focus on why you quit this game.

    Tbh that was the main reason I quit. The CS (particularly in he EU) was awful. Maintenance was a particular bugbear, then Reid coming out and saying it was 'what users  wanted' was just insult on top of injury. 

    Game was OK, I was still having fun but it was diminishing. It was as much sending a message as the game, still they got £10 sub out of me.

  • UlorikUlorik TorrancePosts: 172Member Uncommon

    - Every fight being the same

    - Run distances for quest giving and returning, until you realise it's a deliberate time waster

    - Little interaction with the environment

    - Small maps: come on, on Tattoine you want to be able to have epic speeder rides and not just hitting an invisible wall in viwing distance of the city (biggest diappointment if you ever played SWG)

    - no player housing

    - lacklustre story

    - player management: I went through the whole pre-register shebang with my guild, as a reward we ended up on the server with the longest log-in time - D'oh

     

    In summery: after a while I couldn't be arsed anymore and thats even though I'm a big Bioware fan.

  • XerithXerith Richardson, TXPosts: 970Member
    • Lack of any real PvP - it is Star WARS after all
    • Nothing to do outside questing - Why build a planet like Nar Shadaa then offer no forms of at least gambling?
    • Every quest is kill x, turn on/off y, gather something 
    • A PvP based stat which kills PvP at level 50 for people trying to enter for the first time
    • Generic and completely boring talent tree - oh yay I leveled and I get a 1% more damage talent!
    • Repeated animations on nearly every NPC in cut scenes - TSW showed me just how lifeless so many SWTOR characters are
    • No actual bounty hunting on Bounty Hunters - Look at TSW investigation missions on how this could have been done. 
    • No actual smuggling on Smugglers 

     

  • HarttzHarttz Jacksonville, FLPosts: 91Member

    I got to 50 in less than a week and got Battlemaster and cleared EV before the end of the first month. And then I got bored. I think the biggest disappointment for me was Ilum. I could have spent months in there if it had actually worked rather than all the win trading crap along with the massive faction imbalance.

    I think the thing that decided it for me, though, was how much weaker leveling was the second time around. I decided to level a Smuggler after gearing out my Bounty Hunter due to the faction imbalance on my server but I found that I didn't have nearly as much fun leveling that toon as I had on my first one. It all just felt too similar and boring to go through again. I think the fact that there was only one planetary path to take for leveling (likely due to the class story) made leveling an alt for me not as interesting.

    Looking back, I also think the story was disappointing. I don't remember any of the characters from the story when I was leveling (and I didn't spacebar through cutscenes). The worlds just seemed devoid of character and rich lore to discover (which should not be the case in the SW universe). I liked my companions and their stories for my BH but everything outside of my class story just seemed generic and bland.

  • rygard49rygard49 Huntington Beach, CAPosts: 975Member
    I quit because:
    • The "open-world" pvp was terrible. There were so few occassions where I even saw another player that there was no sense of the war that was supposedly raging across the galaxy.
    • Ilum was a disaster and was completely scrapped in the second or third month in game.
    • Class balance (always a hot button issue) was designed around which class was complained about the most, and not actual numbers and figures. I won't go into the drama or specifics, but at one point GA confirmed that a class was being nerfed because when two of said class double teamed someone, they would win... and that they had enough complaints about that specific issue to make it an issue for future subs. Needless to say, the class became unplayable in PvP.
    Things I loved:
     
    • The storylines.
    • The leveling.
    • The flashpoints.
    • The space combat.
    • The companions.
    In the end, though, I just like to PvP, and once the same four Warzones got stale there was nothing left to hold my interest. When it goes F2P I'll be back to check out the improvements, though.
     
  • DistopiaDistopia Baltimore, MDPosts: 16,900Member Uncommon
    Originally posted by rygard49
    I quit because:
    • The "open-world" pvp was terrible. There were so few occassions where I even saw another player that there was no sense of the war that was supposedly raging across the galaxy.
    • Ilum was a disaster and was completely scrapped in the second or third month in game.
    • Class balance (always a hot button issue) was designed around which class was complained about the most, and not actual numbers and figures. I won't go into the drama or specifics, but at one point GA confirmed that a class was being nerfed because when two of said class double teamed someone, they would win... and that they had enough complaints about that specific issue to make it an issue for future subs. Needless to say, the class became unplayable in PvP.
    Things I loved:
     
    • The storylines.
    • The leveling.
    • The flashpoints.
    • The companions.
    In the end, though, I just like to PvP, and once the same four Warzones got stale there was nothing left to hold my interest. When it goes F2P I'll be back to check out the improvements, though.
     

    This^

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • GruugGruug Chillicothe, ILPosts: 1,311Member Uncommon

    Loved most of game except space combat and too many "repetitive" quests at max level.

    However, the thing that killed this game for me is the conversion to the sub and f2p payment model. Will stick it out till Feb. 2013 but then I am done.

     

     

    Let's party like it is 1863!

  • TorgrimTorgrim GothenburgPosts: 2,088Member

    1: Raped StarWars IP

    2: Static dead worlds, there is no life, mobs standing still, NPC hardly moves or talk, hardly any sounds, no day night cycle

    3: 99% of the budget made into VO

    4. Pointless crafting

    5: Railpark enviroment

    6:1999 rail space shooter

    7: Yawn red lain quest system, god forbid exploration.

    8: EA destroyers of innovations

    9: Bioware sellouts

    10: Game made for extremely casual first timer MMO who loves Star Wars.

    If it's not broken, you are not innovating.

  • andypandyrandypandyr chesterPosts: 88Member

    For me the game just has no soul and just didn't feel like Stars Wars at all , its so sad about this game as it could have been amazing.

    Instead they wanted to treat it like some kind of bizzare cartoony Wow clone cash cow ... appalling failure on the Dev's part.  :(

  • MosesZDMosesZD Kirkwood, MOPosts: 1,383Member

    The stories.  I'm a science fiction buff.    The quality stuff -- Ellison, Zelazny, Jemison, McAuley, Brin, Bear, Baxter, Reynolds, Cherryeh, MacLeod, etc.   These are Nebula and Hugo and 'Best of Science Fiction' winners, or at least nomiees, and can really write quailty sci-fi.

     

    I didn't get 'quality' sci-fi.   I didn't even get the b-level of tedious, but have their moments, guys like Jordon, Salvatore, Turtledove (great concepts that guy), Stirling, Martin (who had to porn-up his books to get sales), Heinlein, etc.

     

    What I got was crap.   Stories so cliche' and badly written that they had to resort to obvious MacGuffins, cheesy plot devices and Deus Ex Machina to move the stories forward.     Even worse, they blew the sci-fi and added in too much magic.  Not that they meant to.   They just failed to understand some of the basic premises of science-fiction.   Sure, we'll deal with stuff like warp drive and blasters.   But you can't violate mass-energy conversions.   You can make clones (science), but you can't make Rhakghouls (magic) because you can't modify an organism like a human into a rhakgoul -- the human would die as all the chemical pathways regulated by the thousands and thousands of inter-dependent proteins, enzymes, etc., would collapse.

     

    Space Princesses?   Really?   I seem to remember a space princess...

    Enslaved Wookies?   Like I haven't heard that before...

    A 'good' Duke and a 'bad' Baron fighting?   Geee...   That rings a bell!

     

    And it just went on and on and on and on and on...   

     

      

  • dermydermy asheville, NCPosts: 12Member
    I was in beta starting in march 2011 and what is said in this thread is almost word for word what was said then.  Other then bug fixes little in this game has changed.  Failure to listen to anyone but themselves is the reason i quit.
  • KoroshiyaKoroshiya Pacific, WAPosts: 250Member Uncommon

    I had a 48 maurauder I quit playing:

     

    What killed it for me?  The lack of story choices making any difference in the story.  WoW style combat, with AION style questing  where worlds "look" big, then you realize they are just small funneled area's of quest hubs that go from A to B to C to D then to Planet 2, A to B to C etc.  I hated that PvP was boring and had no real influence on the world around you, Space was an absolute joke "tempest" style round about design.

     

    No depth, planets all felt the same just different background.  Classes lacked any inspiration or feeling.  Lacking key features of a themepark (Group finders, Raid finders, interesting boss fights, player/guild housing)

     

    The only thing I really liked in Swtor was the companion system, Orange Gear with enhancements idea, and the crafting.  I feel like if they had spent half the time they spent worrying about making it try to feel like a movie they could have actually put worthy content in.  The issue for me was that I wasn't willing to pay a monthly fee for it, but now with other options coming so close I wouldn't go back if those things aren't changed even if they make it free.

    “The people that are trying to make the world worse never take a day off , why should I. Light up the darkness” – Bob Marley

  • csthaocsthao Saint Paul, MNPosts: 1,111Member

    1) The world(s) was too lonely, most players in 1 world at 1 time for me was around 25-30 if I remember correctly on a High population server.

    2) Quests was too easy, even without your companions

    3) Crafting wasn't engaging

    4) Easy leveling through Warzones and farm PvP gear, super unbalanced before the tier level patches

    5) World bosses easily killed with a high level player (can basically solo + get drops still for lower level world bosses)

    6) Flashpoints worked the same way world bosses did, can rush your friends etc and gear them up with high level players.

    7) Socketing system is flawed, flashpoint socket rewards were always better than planet commendation socket rewards. So pointless to go to planets to grind quests and get commendation rewards to buy stuff.

    Made it to level 49 with my Jedi Shadow and had about 25% exp left to get to 50, but I just gave up knowing that I'll be doing the same repetitive stuff. I tried to level up at a slow pace even giving up playing for 1 week so my brothers could catch up. I was playing roughly 4 days out of the week putting in 4-5 hours each day. Did quests one day on planets and then alternate strictly doing Warzones the next. Gave up before my monthly sub expired.

  • MosesZDMosesZD Kirkwood, MOPosts: 1,383Member
    Originally posted by Xerith
    • Lack of any real PvP - it is Star WARS after all
    • Nothing to do outside questing - Why build a planet like Nar Shadaa then offer no forms of at least gambling?
    • Every quest is kill x, turn on/off y, gather something 
    • A PvP based stat which kills PvP at level 50 for people trying to enter for the first time
    • Generic and completely boring talent tree - oh yay I leveled and I get a 1% more damage talent!
    • Repeated animations on nearly every NPC in cut scenes - TSW showed me just how lifeless so many SWTOR characters are
    • No actual bounty hunting on Bounty Hunters - Look at TSW investigation missions on how this could have been done. 
    • No actual smuggling on Smugglers 

     

     

    Yeah, that frosted me too.    Except a few well written scenes, most of the first-story-arc was a major crap fest (pretty much everything but two scenes past Coruscant plus the entire MacGuffin set-up on Ord Mandell was total crap).     .    And the reward for the whole thing? A lock-box that gave me a green.

     

    Oh, be still my beating heart...   But I was hoping I could do some cool things once it was done...

     

    Nope.   You SHALL remain on RAILS doing LAME THINGS until you STOP PLAYING THE GAME.

     

    So I did.

     

  • AckbarNLAckbarNL UnkownPosts: 458Member

    The game just did not feel alive for me, plus the quests and combat gets boring prerty fast.

    Even World of warcraft whit few people in the world still manage to feel more alive

    Playing: World of Warcraft.
    Played: Lord of the Rings Online, Starwars Galaxies.
    Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.

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