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Just curious. With every new review released, there's a huge outcry about how the score is incorrect. It's too low. It's too high, no you are all crazy it's just right.
Of course these scores are very subjective and I sort of laugh at those who expect objectivity from them since human beings inherently can't really do so. Just not in our nature, our backgrounds and beliefs always color our opinions.
But nevermind that, I was curious how other people might score games based on their own systems.
For example, in my case I am not likely to ever give a game a 10 score in anything. Nothing in life is ever perfect (not even Olympic gymnasts) so unless someone starts walking on water again, it just won't happen.
In fact, I don't feel any MMORPG has reached an overall score of 9 or better, even after many years. I place titles such as WOW and EVE up in the upper 8's say around 8.7 or 8.8, but even those two titles have room for improvement, at least from my perspective, even when trying to be objective. (which I really can't be as I mentioned)
So my scores of games overall tend to be much lower than industry average, and certainly at launch few titles rate much above the 7.5 category, there's always tons of room for improvement.
Of course, some folks say you need to compare apples to apples, in other words, it's not fair to compare a newly launched title to a mature title and I can understand the merits of that arguement to a point.
I'm more forgiving if a new game doesn't have the content of an old timer, and even if it releases with some major, but less important features such as housing, or underwater combat.
But I really can't abide when basic, expected (by today's standards) features are left out such as auction houses, solid guild management tools and a personal pet peeve, customizable and flexible UI's.
Anyway, what are your thoughts, how do you grade MMO's and what sorts of criteria would you use instead of the ones we so often read and gnash our teeth over?
"Winning" at EVE Online since May, 2007!
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
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