I was reading over a discussion in TESO forum.
Creslin made a interesting point there.
http://www.mmorpg.com/discussion2.cfm/post/5141440#5141440Since many people seem to have expected TESO to be a sandbox MMO instead of a THEMEPARK MMO, I would figure that a massively multiplayer Elder Scroll game would logically be similar to Ultima Online and share a lot in common.
But what gameplay elements between the two series share things in common?
Philosophy of MMO Game Design
Comments
You know all those NPC's in skyrim that simulate a virtual world. Replace them with real people and you have UO a virtual world.
See the virtual world connection?
You're not gonna play this are you?
It's failed the expectations of elder scroll fans and even mmo fans in the initail announcement. It's a floating turd.
Gamers should except nothing less than skyrim online or multiplayer no excuses. Get to work, or get the F out imo. They got the money.
There can't be anyone who is going to fall for this again is there?
Agree 100%.