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Was the reason ArcheAge went to Russia 1st because we're full of criticism?

JemcrystalJemcrystal Champaign, ILPosts: 1,554Member Uncommon

Was Russia chosen because the people are more receptive and less gripe, bitch, and moan? 

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  • sumsaresumsare BangkokPosts: 4Member

    I'd guess it has more to do with publishers than anything else.

  • dreamsofwardreamsofwar bangorPosts: 468Member

    Can somebody fill me in? The west isn't getting Archeage but Russia is?

  • ZylaxxZylaxx Erlanger, KYPosts: 2,574Member

    Probably because the Developers know that Asian Themed MMO's dont do particularly well in the west and are trying to build a good strong base elsewhere.

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  • rojoArcueidrojoArcueid hell, NJPosts: 6,779Member Uncommon
    Originally posted by Zylaxx

    Probably because the Developers know that Asian Themed MMO's dont do particularly well in the west and are trying to build a good strong base elsewhere.

    this^

    they probably noticed already how we (the west) hype every mmo (specially asian) and when it comes out we make sure it suffers a horrible dead engulfed in flames of rage and fury from trolls and critics

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  • fenistilfenistil GliwicePosts: 3,005Member

    ArcheAge has big fan playerbase in Russia.

    They have more people in beta, their fansites are big and last but not least Russians don't bitch about "omg I actually have to spend time in this game to achieve something" or "omg I might get killed in this game" or "it is so grindy I cannot level to max level in 2 weeks in ArcheAge".

     

    That's are reasons.

     

    ArcheAge has a chance in the west, but amount of bitching this game will get from NA & EU playerbase will be astounding.

     

    Many people write that they don't want easy-mode or quick conveniant levelling path and similar things, but once they get it it is "gtfo with this grinder Fail" attitude.

     

    + more people in Russia will have knowegedle about what kind of game it is (rememebr AA so no NDA at all).

     

    I know people that are talking about how they wait for AA and when they saw combat they said "it is not action combat FAIL!"

    when it is known for 2 years and there are thousand of videos on youtube that show that AA has tradicional combat system.

    How can you have interest in game for weeks and have not watch few freely conveniently avabile videos about it?

     

    I sometimes lose faith in people.

  • Ramonski7Ramonski7 Aurora, ILPosts: 2,656Member Uncommon
    Originally posted by Jemcrystal

    Was Russia chosen because the people are more receptive and less gripe, bitch, and moan? 

    I'm sorry but please name 1 asian based mmo that has released here and done so well in the US that is NOT F2P now? No US publishers are looking for an asian mmo to release, not after SWTOR's blunder. And it is exactly because of this we find that asian developers are forced to publish their own mmos here (or find a non-US publisher willing to do the legal work).

    It takes time to wade through all the red tape to deliver a products here in the US, just like it takes Blizzard or any other US developers YEARS to get their products approved in other  countries.

    Be steadfast, it WILL happen eventually. Just think FFXI. We got that gem well after a year since it's release in its home country. And this game has not even been released yet.

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  • ThorqemadaThorqemada BerlinPosts: 1,277Member Uncommon

    I was not aware ArcheAge gets much hate here?
    Probalby its more that publishers still live in the wow tunnel.
    But ArcheAge can NOT go with any Publisher, some get a rather bad reputation now, may want to influence the game design and come out with crappy business models.
    They simply should start a publisher of their own and bring out an english client for the rest of the world and look how it goes.
    The worst aside from a game desing that does not catch us "westeners" is a bad publisher ruining it b4 it gets its chance!

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  • AngztAngzt berlinPosts: 230Member

    imo they just want to test their hacking security, and that's where russia clearly is #1, hacking games *G*

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  • fenistilfenistil GliwicePosts: 3,005Member
    Originally posted by byson123
     

    Another reason is that they probably don't feel like dumbing the game down just yet so that the average american can play it. Or censor everything so that the christians won't go to hell etc etc.

    Well there is not much if any censorship needed tbh. ArcheAge is not Tera.

    Very diffrent style not so sexualized as Tera.

     

    As for 'dumbing down' - well I seriously wonder about NA and EU version. I know AA good enough that if they will westernize and cut out features from it (like in Tera deleting player shops and replacing with AH and many more) then AA will still won't be good enough for huge majority of players and their systems will fall out in pieces.

    As much as I want to play AA in EU - I tremble before what western publisher can do to this game...

     

    I might take few lessons in Russian - my native language is bit similar (though I dont understand mcuh and cannot read Russian letters) so maybe that could be a way...

  • XzenXzen Los Alamos, NMPosts: 2,607Member Common

    In Russia you don't criticize games. Games criticize you.

  • IstavaanIstavaan CorkPosts: 1,350Member

    I guess its down to the xenophobic nature of Americans and if it doesn't look American then it must be communism.

  • fenistilfenistil GliwicePosts: 3,005Member
    Originally posted by Ramonski7
    Originally posted by Jemcrystal

    Was Russia chosen because the people are more receptive and less gripe, bitch, and moan? 

    I'm sorry but please name 1 asian based mmo that has released here and done so well in the US that is NOT F2P now?

    FFXI.

  • TorvalTorval Oregon CountryPosts: 7,221Member Uncommon
    Originally posted by fenistil

    ArcheAge has big fan playerbase in Russia.

    They have more people in beta, their fansites are big and last but not least Russians don't bitch about "omg I actually have to spend time in this game to achieve something" or "omg I might get killed in this game" or "it is so grindy I cannot level to max level in 2 weeks in ArcheAge".

     

    That's are reasons.

     

    ArcheAge has a chance in the west, but amount of bitching this game will get from NA & EU playerbase will be astounding.

     

    Many people write that they don't want easy-mode or quick conveniant levelling path and similar things, but once they get it it is "gtfo with this grinder Fail" attitude.

     

    + more people in Russia will have knowegedle about what kind of game it is (rememebr AA so no NDA at all).

     

    I know people that are talking about how they wait for AA and when they saw combat they said "it is not action combat FAIL!"

    when it is known for 2 years and there are thousand of videos on youtube that show that AA has tradicional combat system.

    How can you have interest in game for weeks and have not watch few freely conveniently avabile videos about it?

     

    I sometimes lose faith in people.

    This is what crossed my mind as well.

    When you mention that Jake Song is the creative force behind the game and that he developed Lineage, you usually get a slew of ignorant racist Korean remarks and snarky comments about grind and fail.

    To me ArcheAge is everything he couldn't do with original Lineage.  Some of the features he had in that early game were impressive, but very crude: multi-faction pvp, large scale sieges, political system with player controlled tax rates, a guild system with alliances (politics), contested public dungeons, world pvp with a consequence system for rampant PKs (that's what gankers were called back in the day lol), the ability to play how you wanted (solo, group, zerg) and still progress along the same path, beautiful graphics and amazing sound for its day, and a most importantly a very tight-knit community.

    I'm really not interested in playing a pvp game anymore, but I would try this even so.  Jake Song, in my opinion, knows how to create worlds.

    Unfortunately I doubt it will do well in the West.  Western gamers don't seem interested in that sort of thing even though I hear posts to the contrary.  There's more to a good game than perfect translation/localization.  Expecting such out of any game is going to limit our choices.  There's more to a good game than "innovative" combat.  Unrealistic expectations will again limit our choices.

  • Ramonski7Ramonski7 Aurora, ILPosts: 2,656Member Uncommon
    Originally posted by fenistil

    Originally posted by Ramonski7
    Originally posted by Jemcrystal
    Was Russia chosen because the people are more receptive and less gripe, bitch, and moan? 

    I'm sorry but please name 1 asian based mmo that has released here and done so well in the US that is NOT F2P now?

    FFXI.

     

    Yeah keep telling yourself that. I love FFXI and all (hell it's in my sig) but it was not considered a huge success here. It was Japan's only entry to the mmo market and with the flagship name of Final Fantasy. There was no way they would even consider it a failure even when the numbers showed it to be lackluster. I mean even the reviews were bad...

     

     

    Besides FFXI falls into the same category as UO, EQ and WoW, old mmos that already had well established player bases before the F2P rave.

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  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,672Member Uncommon
    Originally posted by Ramonski7
    Originally posted by Jemcrystal

    Was Russia chosen because the people are more receptive and less gripe, bitch, and moan? 

    I'm sorry but please name 1 asian based mmo that has released here and done so well in the US that is NOT F2P now?

    That qualifier is a bit silly, as the business model change across the industry is due to consumer preference (and I know you'll deny that, but that's ok image ) and has little to do with how the game is faring at this point in time.

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  • AmanaAmana New York, NYPosts: 2,552Moderator Uncommon

    Moved to ArcheAge forum.

    To give feedback on moderation, contact community@mmorpg.com

  • UWNVMEUWNVME Auburn, WAPosts: 174Member
    Originally posted by Ramonski7
     
    Yeah keep telling yourself that. I love FFXI and all (hell it's in my sig) but it was not considered a huge success here. It was Japan's only entry to the mmo market and with the flagship name of Final Fantasy. There was no way they would even consider it a failure even when the numbers showed it to be lackluster. I mean even the reviews were bad...

     

      I have no idea where you're getting that information from. FFXI was very succesful, even in the West. Sure, WoW came a year later and would far surpass it, but FFXI still held on to a very strong subscriber base up until around 2007. And as for "bad reviews", where are they? Metacritic and Gamerankings have both the PC and PS2 versions in the 80% range based on reviews from various publications, that's not bad.

  • faxnadufaxnadu HelsinkiPosts: 940Member Uncommon

    all gotta do with how much $$ archeage team got from it ;)

  • negativf4kknegativf4kk WorthingPosts: 377Member Uncommon

    Russian MMO market more profitable and got more potential. Lineage still got big following. Aion is still P2P.

    Western gamers want easy games. Also western mmo market full of new upcoming mmo.

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  • TorvalTorval Oregon CountryPosts: 7,221Member Uncommon
    Originally posted by negativf4kk

    Russian MMO market more profitable and got more potential. Lineage still got big following. Aion is still P2P.

    Western gamers want easy games. Also western mmo market full of new upcoming mmo.

    That's a good summary and your point about Russian profitibility makes sense.  As much as Euro and NA gamers want to think we're the epicenter of gaming, I don't think that is true anymore by a long shot.

    If we continue to piss all over games coming from other areas we'll continue to be stuck with the same old shit we've been fed for years.  We whine about themeparks and wow clones like a bunch of brainless cretins and then bitch and moan when something different comes along because it's, well, different.

    As much as I would like to blame EA, Blizzard, Turbine, and Funcom, we have, as gamers, made the bed we're lying in and our ignorant posturing makes us look silly.

  • Ramonski7Ramonski7 Aurora, ILPosts: 2,656Member Uncommon
    Originally posted by UWNVME
    Originally posted by Ramonski7
     
    Yeah keep telling yourself that. I love FFXI and all (hell it's in my sig) but it was not considered a huge success here. It was Japan's only entry to the mmo market and with the flagship name of Final Fantasy. There was no way they would even consider it a failure even when the numbers showed it to be lackluster. I mean even the reviews were bad...

     

      I have no idea where you're getting that information from. FFXI was very succesful, even in the West. Sure, WoW came a year later and would far surpass it, but FFXI still held on to a very strong subscriber base up until around 2007. And as for "bad reviews", where are they? Metacritic and Gamerankings have both the PC and PS2 versions in the 80% range based on reviews from various publications, that's not bad.

    I remember things different in the heat of the moment. Alot of people were put off by FFXI's departure from the FF roots. I mean when you have a game IP that easily sells in the millions with each installment, I hardly call 200k subs worldwide across 2 platforms all playing on japanese servers a smash hit. But if you want to read for yourselves check these out here and here. That is coming from the SE camp.

     

    Also this review sums up how a lot of US players felt about FFXI. Remember I never said FFXI was a bad game, I loved it and played for a year or so. But when compared to the following it had with the console crowd, it was a major letdown for the masses of general FF fans. Kinda like SWTOR was to KOTOR.

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  • oupslililolooupslililolo sikiesPosts: 23Member
    Originally posted by angzt

    imo they just want to test their hacking security, and that's where russia clearly is #1, hacking games *G*

    thats also a reason lol its indeed true

  • SlampigSlampig Chantilly, VAPosts: 2,376Member Uncommon
    Originally posted by fenistil

    ArcheAge has big fan playerbase in Russia.

    They have more people in beta, their fansites are big and last but not least Russians don't bitch about "omg I actually have to spend time in this game to achieve something" or "omg I might get killed in this game" or "it is so grindy I cannot level to max level in 2 weeks in ArcheAge".

     

    That's are reasons.

     

    ArcheAge has a chance in the west, but amount of bitching this game will get from NA & EU playerbase will be astounding.

     

    Many people write that they don't want easy-mode or quick conveniant levelling path and similar things, but once they get it it is "gtfo with this grinder Fail" attitude.

     

    + more people in Russia will have knowegedle about what kind of game it is (rememebr AA so no NDA at all).

     

    I know people that are talking about how they wait for AA and when they saw combat they said "it is not action combat FAIL!"

    when it is known for 2 years and there are thousand of videos on youtube that show that AA has tradicional combat system.

    How can you have interest in game for weeks and have not watch few freely conveniently avabile videos about it?

     

    I sometimes lose faith in people.

    Haha, I am sure that is exactly what it is... You could also look at a map and see where Russia is, then take into account there is no publisher in NA yet, that might be a reason as well. 

    It could be aliens, aliens flying down in their spaceships and turning the makers of AA into pod people that only want to deal with non-bitching Russians. Maybe it is ghosts, who knows. 

    All I know is thank goodness for all the tin foil hats... WHEW!

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  • Ramonski7Ramonski7 Aurora, ILPosts: 2,656Member Uncommon
    Originally posted by Loktofeit
    Originally posted by Ramonski7
    Originally posted by Jemcrystal

    Was Russia chosen because the people are more receptive and less gripe, bitch, and moan? 

    I'm sorry but please name 1 asian based mmo that has released here and done so well in the US that is NOT F2P now?

    That qualifier is a bit silly, as the business model change across the industry is due to consumer preference (and I know you'll deny that, but that's ok image ) and has little to do with how the game is faring at this point in time.

    I beg to differ. Going from sub to F2P is a fair indication that things are not as good as it once was. I'm not saying the model itself is bad but come on now, which do you prefer? MMOs starting as F2P or games that are structured to take advantage of the F2P model (like STO, CO and DDO) are not what I'm talking about here. They have basically been geared to make the jump from sub to F2P. So if and when those games see player subs drying up, it's a no brainer to make the switch to F2P.

     

    But mmos like AoC, LoTRO, L2, Aion and EQ2 have to restructure the entire experience to make supporting a F2P model worthwhile, both for the potential players and the company. This is the main reason it's taking so long for Vanguard to make the jump. Whatever you may believe about each model: Sub or F2P if subs were high enough for any given mmo a company would never consider switching to a F2P model in the first place.

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  • AthisioAthisio spring, PAPosts: 72Member

    To answer the OP's question...... Its because the dev's only watched the first half of Rocky IV

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