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Some features of The War Z include the following:
The War Z is currently in Alpha phase, with a closed beta planned for the very near future. Fans who pre-order the game are guaranteed a spot in the closed beta.
IGN: What do you guys like about DayZ, but feel like you want to do differnetly with The War Z? What do you want to capture that's similar?
Eric Nordin: Most of our team members are fans of DayZ. We love the way DayZ was able to capture the primal feel of being alone in a big hostile environment, where your biggest enemies are not necessarily zombies, but other players. And these other players are no different from you – they’re scared humans who are trying to survive - this is the same feel we want to capture in WarZ.
The major difference is that DayZ is a fantastic mod for a hardcore military simulation game, so it is all set in that type of environment. We are creating a standalone game, with the entire world designed around a zombie apocalypse, so that players feel completely immersed in that environment. We want players to see the signs of struggle and destruction from humans fighting with zombies and have that sense of fear and anxiety when they are exploring the world. Additionally, aside from having different characters to play and some other mechanics that we think will really set WarZ apart, the other key difference is that, being a standalone game, it will be much more accessible in terms of being able to buy, download, install, log into a server and play.
IGN: So will there be multiple maps for people to play on or only one world?
Sergey Titov: We’ll launch with one world we call “Colorado," but we have more worlds designed, all of which are based on real world locales such as New York, Los Angeles, Paris, etc. We’ll be releasing new worlds/maps as we go and they’ll be available for free to all of our players.