It looks like you're new here. If you want to get involved, click one of these buttons!
After spending a good portion of today in WvW I finally understand why people are saying this game is Play-to-win and I am starting to agree with that assertion.
My experience in WvW was limited money gain vs. high repair costs every time I died which was leaving most of the team naked because they couldn't afford to repair their armour when we were originally matched against a full server and got slaughtered every time we stepped outside the door.
Later after the matchups changed we were left with a better situtation and got some more people on the server after people were transferring off full servers because they couldn't get into WvW (my server never had a queue for any of the zones). So we managed to take some castles and I made a bit of money from those captures, but still certainly not enough to buy siege weapons of any kind. I had about 12silver when I finished, but needed to spend 10s of that on the manual to unlock traits, so a 2s profit from a full day of WvW.
Anyway, I went off to dinner and when I came back I found a new player had arrived in the zone on our side. He had bought the commander title (now 100g), and had started laying out siege engines like candy with each battle, including golems which are 1g a piece. He paid for every keep upgrade at our two main keeps leading up to Stonemist and put up arrow carts, cannons, mortars, and a trebuchet as defensive weapons. on the walls.
The end result was that although we were heavily outnumbered still vs. the blue server which was another full server we were able to smash through the walls of Stonemist several times and nearly took it. When we were eventually driven back, the enemy players came into range out of newly fortified keeps and were slaughtered by the dozens and forced to retreat, even though they had larger numbers. The fight was still going on when I logged off so I'm not sure where it will end.
The end result was through the actions of one player who was buying gems and changed them into gold (current rate is 50silver per 100gems), my server was able to move into second place and threaten the main keep in the Eternal Battlegrounds.
Now perhaps by the time people reach 80 we will be earning enough coin that this won't be an issue, but certainly as it stands in the beta at the moment the person willing to spend RL money on gems can make a huge difference to a server. It's so much easier when every time you are assaulting a keep someone turns up with 2 rams and a ballista or a golem instead of trying to take the door down by hand.
I hadn't spent much time in WvW in previous beta but seeing this in action today it was a real eye opener.
Edit: Fixed the title, that's what comes from lack of sleep.
The Enlightened take things Lightly