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Below is an excerpt from an article featured on the blog, Divinity's Reach.
"As always critics have found their reasons to dislike the latest MMO. In this case, Guild Wars 2 is the aforementioned target of a lot of attention, and the community has leveled both just and unwarranted criticisms at the game. One of my favorite quotes from recent developer interviews is this quote by Colin Johanson:
"Over the years we’ve learned to not be surprised by any of the feedback we get. I’ve learned one person will say a mountain is too tall, another will say it’s too short, and a third will say there should be no mountain at all"
One of the largest criticism stems from a niche-focused group that have stated Guild Wars 2 has no open world PvP. Without this inclusion in the game, many supporters of that PvP "genre" have chosen to not even try Guild Wars 2.
I would argue that these critics would be right to say Guild Wars 2 does not have true "open world PvP", however, I would argue ArenaNet has created something better through WvW.
Note: Several articles have attempted to discuss this distinction, but I haven't found one that defines the distinctions and captures why, ultimately, open world PvPers should rejoice at WvW."
Full Article can be found here: http://divinitysreach.blogspot.com/2012/07/why-wvw-is-better-than-open-world-pvp.html#more
I know this is a controversial issue, so please be respectful to those who may disagree with you. Thank you!
My Guild Wars 2 Blog can be found here: Divinity's Reach