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One thing I find really stupid with TSW is the fact that there are 3 factions, yet were all shoehorned into the exact same zones, I was sorta hoping it'd be like dark age of camelot where each faction would have their own zones.
Anyway.. how is the pvp? is there a point to it? I am not really the type to bother with pve raiding, since the gear once your at cap really serves no purpose anymore imo. Most wow-clones/themeparks tend to have seperate pvp/pve gear which I find is a really stupid move, All to cater to the very small minority of pvp lovers, I like pvp myself if it has a purpose (like daoc taking keeps, and aion and such). But something like wow's pointless pvp and most other games I usually do not bother with. So how is pvp handled? I was figuring there would be various zones where you can control buildings and if you own so many the zone becomes yours, which unlocks some new gear drops and stuff. Kinda like pvp in Fallen Earth, in those zones you can get materials for crafting that aren't avail anywhere else, it makes a real purpose for the pvp considering almost all the gear is playermade.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!