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Why don' t more MMO's have space to just go roaming?
Something that really bothers me in a lot of MMO's especially new ones is the lack of open spaces that aren't crammed up with:
It seems developers can't bare the thought of just having lands to roam for resources or just atmosphere. They need to cram every square inch in with some sort of joy ride. For me it takes away from the immersion and realism of an MMO.
Basically I want to feel that I can go off in a direction and get lost and 'maybe' come across a roaming mob(s) or patch of resources that most don't know about.
Games I have played which have done this well:
Fallen Earth - I could really get lost and sometimes I was rewarded when I found a big resource
Jumpgate/EVE - both games allowed a player to go deep into space for exploration etc.
Neocron - Several times I went on safari and came across resource or interesting mobs.
Vanguard to a certain point - Allows that exploration and I had a great time doing it.
I have played games for 30 years. I don't need to have a carrot dangling in front of me 100% of the time. I feel MMO's could be massively improved by adding in space with the absence of something obvious to do.
Don't know about others but for me I end up feeling like a rat caught in a maze.